Utvidet returrett til 31. januar 2025

Programming Logic & Design

Om Programming Logic & Design

Learn the fundamental principles of developing structured program logic and be prepared for success with Joyce Farrell's PROGRAMMING LOGIC AND DESIGN, 10th EDITION. This edition takes a comprehensive and language-independent approach to programming logic with an emphasis on modern conventions. It avoids technical jargon while introducing universal programming concepts and ensuring strong programming style and logical thinking. Chapters contain figures that illustrate the logic described in the text, and there are diverse and project-rich opportunities for you to creatively apply logic to program designs. Flowcharts and pseudocode are employed to appeal to varied learning styles and preferences. Chapters contain learning objectives, notes and short quizzes, summaries, key terms and multiple-choice review. Plus, there are multiple exercises in developing programming logic, maintaining existing programs, debugging programs that contain errors, and developing simple games.

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  • Språk:
  • Engelsk
  • ISBN:
  • 9780357880876
  • Bindende:
  • Paperback
  • Sider:
  • 608
  • Utgitt:
  • 6. april 2023
  • Utgave:
  • 00010
  • Dimensjoner:
  • 214x18x274 mm.
  • Vekt:
  • 885 g.
  • BLACK NOVEMBER
  På lager
Leveringstid: 4-7 virkedager
Forventet levering: 6. desember 2024

Beskrivelse av Programming Logic & Design

Learn the fundamental principles of developing structured program logic and be prepared for success with Joyce Farrell's PROGRAMMING LOGIC AND DESIGN, 10th EDITION. This edition takes a comprehensive and language-independent approach to programming logic with an emphasis on modern conventions. It avoids technical jargon while introducing universal programming concepts and ensuring strong programming style and logical thinking. Chapters contain figures that illustrate the logic described in the text, and there are diverse and project-rich opportunities for you to creatively apply logic to program designs. Flowcharts and pseudocode are employed to appeal to varied learning styles and preferences. Chapters contain learning objectives, notes and short quizzes, summaries, key terms and multiple-choice review. Plus, there are multiple exercises in developing programming logic, maintaining existing programs, debugging programs that contain errors, and developing simple games.

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