Utvidet returrett til 31. januar 2025

OpenGL to WebGL

Om OpenGL to WebGL

"OpenGL to WebGL: Bridging the Graphics Divide" is an authoritative guide for developers and programmers looking to transition from the traditional OpenGL framework to the web-based WebGL for graphics programming. This comprehensive book provides a deep dive into the intricacies of both OpenGL and WebGL, offering insights into their similarities and differences, and the unique opportunities each presents. With the increasing demand for web-based applications and games, understanding WebGL has become essential for graphics programmers. This book begins with a thorough introduction to OpenGL, its history, and its pivotal role in the evolution of graphics programming. It discusses the core concepts of OpenGL, including its rendering pipeline, shader programming, and 3D rendering techniques. As the focus shifts to WebGL, readers will discover the nuances of developing graphics applications within a browser environment. The book elucidates the challenges and advantages of WebGL over OpenGL, particularly its accessibility and cross-platform capabilities. It covers essential topics such as WebGL's rendering pipeline, integration with HTML5, and the use of JavaScript for shader programming. Practical examples are a core component of this book, providing readers with hands-on experience in translating OpenGL code to WebGL. These examples not only demonstrate the direct application of theory but also help in understanding the subtle differences in syntax and functionality between the two frameworks. Furthermore, the book delves into advanced topics such as optimizing graphics performance in WebGL, harnessing the power of GLSL (OpenGL Shading Language), and creating complex 3D graphics and animations for the web. It also explores the future landscape of web-based graphics programming and the role of emerging technologies. "OpenGL to WebGL: Bridging the Graphics Divide" is an invaluable resource for anyone looking to broaden their skills in graphics programming. Whether you are an experienced OpenGL developer or a novice interested in web-based graphics, this book provides the knowledge and tools needed to excel in the evolving world of graphics programming.

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  • Språk:
  • Engelsk
  • ISBN:
  • 9798223496045
  • Bindende:
  • Paperback
  • Sider:
  • 374
  • Utgitt:
  • 27. november 2023
  • Dimensjoner:
  • 140x23x216 mm.
  • Vekt:
  • 527 g.
  • BLACK NOVEMBER
  Gratis frakt
Leveringstid: 2-4 uker
Forventet levering: 27. desember 2024
Utvidet returrett til 31. januar 2025

Beskrivelse av OpenGL to WebGL

"OpenGL to WebGL: Bridging the Graphics Divide" is an authoritative guide for developers and programmers looking to transition from the traditional OpenGL framework to the web-based WebGL for graphics programming. This comprehensive book provides a deep dive into the intricacies of both OpenGL and WebGL, offering insights into their similarities and differences, and the unique opportunities each presents.

With the increasing demand for web-based applications and games, understanding WebGL has become essential for graphics programmers. This book begins with a thorough introduction to OpenGL, its history, and its pivotal role in the evolution of graphics programming. It discusses the core concepts of OpenGL, including its rendering pipeline, shader programming, and 3D rendering techniques.

As the focus shifts to WebGL, readers will discover the nuances of developing graphics applications within a browser environment. The book elucidates the challenges and advantages of WebGL over OpenGL, particularly its accessibility and cross-platform capabilities. It covers essential topics such as WebGL's rendering pipeline, integration with HTML5, and the use of JavaScript for shader programming.

Practical examples are a core component of this book, providing readers with hands-on experience in translating OpenGL code to WebGL. These examples not only demonstrate the direct application of theory but also help in understanding the subtle differences in syntax and functionality between the two frameworks.

Furthermore, the book delves into advanced topics such as optimizing graphics performance in WebGL, harnessing the power of GLSL (OpenGL Shading Language), and creating complex 3D graphics and animations for the web. It also explores the future landscape of web-based graphics programming and the role of emerging technologies.

"OpenGL to WebGL: Bridging the Graphics Divide" is an invaluable resource for anyone looking to broaden their skills in graphics programming. Whether you are an experienced OpenGL developer or a novice interested in web-based graphics, this book provides the knowledge and tools needed to excel in the evolving world of graphics programming.

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