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Learning Blender

Om Learning Blender

The Third Edition of Learning Blender walks students though every step of creating an outstanding animated character and composing it in a real video using a professional workflow. This edition has been revised for Blender 2.80. Students will learn Blender through a simple approach: An introduction to Blender will familiarize the reader with the interface, controls, how to interact with objects, and how to edit them. Simple exercises drill the reader on the basics of Blender so they're ready to approach the full project. Each chapter takes the reader through a segment of the project, all the way through to completion. Lessons are tailored to skill and knowledge level, so students new to 3D software will master the fundamentals while experienced users can jump directly to the exercise. Learning Blender walks students through every step of creating an outstanding animated character with the free, open source, 3D software Blender, and then composing it in a real video using a professional workflow. This is the only Blender tutorial to take you from preproduction to final result, and it's perfect for both 3D novices and those who've used other 3D Software. Focusing on Blender 2.78 and above, 3D-professional and Blender Foundation Certified Trainer Oliver Villar explains all the basics, including Blender's interface, controls, and how to manipulate objects. Once you've mastered the fundamentals, you'll follow a realistic 3D workflow through a complete project. You'll find chapters on every aspect of the character creation: design, modeling, unwrapping, texturing, shading, rigging, and animation. Once your character is ready and animated, you'll learn how to integrate it into a real video using camera tracking techniques, lighting, and compositing. Each skillset is taught hands on, and available online video tutorials will guide you through Blender's trickier tasks. By the time you're done, you'll understand how the whole process fits together, and how to use Blender to create amazing characters for all types of media. You'll also build strong Blender skills you can later apply in any 3D project, whether it involves characters or not. Blendtuts; Modeling; Rigging; Compositing; Tracking; Complete Project; VFX; Visual Effects; Lighting; Skeleton; Skinning; Deformation; Character Creation; Character Animation; Blender 3D

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  • Språk:
  • Engelsk
  • ISBN:
  • 9780136411758
  • Bindende:
  • Paperback
  • Sider:
  • 448
  • Utgitt:
  • 12. mai 2021
  • Utgave:
  • 3
  • Dimensjoner:
  • 228x179x25 mm.
  • Vekt:
  • 572 g.
  På lager
Leveringstid: 4-8 virkedager
Forventet levering: 30. desember 2024
Utvidet returrett til 31. januar 2025
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Beskrivelse av Learning Blender

The Third Edition of Learning Blender walks students though every step of creating an outstanding animated character and composing it in a real video using a professional workflow. This edition has been revised for Blender 2.80.
Students will learn Blender through a simple approach: An introduction to Blender will familiarize the reader with the interface, controls, how to interact with objects, and how to edit them. Simple exercises drill the reader on the basics of Blender so they're ready to approach the full project. Each chapter takes the reader through a segment of the project, all the way through to completion. Lessons are tailored to skill and knowledge level, so students new to 3D software will master the fundamentals while experienced users can jump directly to the exercise. Learning Blender walks students through every step of creating an outstanding animated character with the free, open source, 3D software Blender, and then composing it in a real video using a professional workflow. This is the only Blender tutorial to take you from preproduction to final result, and it's perfect for both 3D novices and those who've used other 3D Software. Focusing on Blender 2.78 and above, 3D-professional and Blender Foundation Certified Trainer Oliver Villar explains all the basics, including Blender's interface, controls, and how to manipulate objects. Once you've mastered the fundamentals, you'll follow a realistic 3D workflow through a complete project. You'll find chapters on every aspect of the character creation: design, modeling, unwrapping, texturing, shading, rigging, and animation. Once your character is ready and animated, you'll learn how to integrate it into a real video using camera tracking techniques, lighting, and compositing. Each skillset is taught hands on, and available online video tutorials will guide you through Blender's trickier tasks. By the time you're done, you'll understand how the whole process fits together, and how to use Blender to create amazing characters for all types of media. You'll also build strong Blender skills you can later apply in any 3D project, whether it involves characters or not. Blendtuts; Modeling; Rigging; Compositing; Tracking; Complete Project; VFX; Visual Effects; Lighting; Skeleton; Skinning; Deformation; Character Creation; Character Animation; Blender 3D

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