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Emotions and Affect in Human Factors and Human-Computer Interaction

Om Emotions and Affect in Human Factors and Human-Computer Interaction

Emotions and Affect in Human Factors and Human-Computer Interaction is a complete guide for conducting affect-related research and design projects in H/F and HCI domains. Introducing necessary concepts, methods, approaches, and applications, the book highlights how critical emotions and affect are to everyday life and interaction with cognitive artifacts. The text covers the basis of neural mechanisms of affective phenomena, as well as representative approaches to affective computing, Kansei engineering, hedonomics, pleasurable product design, and emotional design. The methodologies section includes affect induction techniques, measurement techniques, detection and recognition techniques, and regulation models and strategies. The application chapters discuss various H/F and HCI domains, including learning and training, product and web design, human-robot interaction, mobile applications, driving and aviation, game design, and health and sports. Defines jargon and technical expressions at the outsetExplains theories and mechanisms with conceptual diagramsDiscusses the ethics of conducting affect researchIncludes application case studies in specific subdomains

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  • Språk:
  • Engelsk
  • ISBN:
  • 9780128018514
  • Bindende:
  • Hardback
  • Sider:
  • 624
  • Utgitt:
  • 5. april 2017
  • Dimensjoner:
  • 235x160x37 mm.
  • Vekt:
  • 1092 g.
  Gratis frakt
Leveringstid: 2-4 uker
Forventet levering: 25. mai 2026

Beskrivelse av Emotions and Affect in Human Factors and Human-Computer Interaction

Emotions and Affect in Human Factors and Human-Computer Interaction is a complete guide for conducting affect-related research and design projects in H/F and HCI domains. Introducing necessary concepts, methods, approaches, and applications, the book highlights how critical emotions and affect are to everyday life and interaction with cognitive artifacts.
The text covers the basis of neural mechanisms of affective phenomena, as well as representative approaches to affective computing, Kansei engineering, hedonomics, pleasurable product design, and emotional design.
The methodologies section includes affect induction techniques, measurement techniques, detection and recognition techniques, and regulation models and strategies. The application chapters discuss various H/F and HCI domains, including learning and training, product and web design, human-robot interaction, mobile applications, driving and aviation, game design, and health and sports.
Defines jargon and technical expressions at the outsetExplains theories and mechanisms with conceptual diagramsDiscusses the ethics of conducting affect researchIncludes application case studies in specific subdomains

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