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Design, Modeling, Architecture and Development for Multiplayer Games

Om Design, Modeling, Architecture and Development for Multiplayer Games

Games involve alot of creativity and imagination to design. On top of that it requires discipline and skill from a very cohesive development team to turn their design into a successful commercial product. The ROI can be disappointing if the lifespan of the game after release is short. This book is a one stop shop to develop games of the future that will constantly evolve after release to give gamers an engaging and entertaining experience through the use of emergent behaviors in Complex Systems. This book proposes a formal approach to modeling a number of elements in a game as resources, and implements it as part of a game component framework. A model of resources is constructed, and a number of resource control methods to ensure the flow of resources in the game are also developed. The book then demonstrates how to make use of the model to implement self-evolving emergent behavior. A software architecture based on the need to support the framework, model and emergent requirements is also proposed. A multi-tiered architecture as well as an emergent object-composition framework are presented in this book to enable readers to develop their own emergent game.

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  • Språk:
  • Engelsk
  • ISBN:
  • 9783838379197
  • Bindende:
  • Paperback
  • Sider:
  • 232
  • Utgitt:
  • 5. juli 2010
  • Dimensjoner:
  • 152x231x21 mm.
  • Vekt:
  • 350 g.
  Gratis frakt
Leveringstid: 2-4 uker
Forventet levering: 19. mars 2026

Beskrivelse av Design, Modeling, Architecture and Development for Multiplayer Games

Games involve alot of creativity and imagination to design. On top of that it requires discipline and skill from a very cohesive development team to turn their design into a successful commercial product. The ROI can be disappointing if the lifespan of the game after release is short. This book is a one stop shop to develop games of the future that will constantly evolve after release to give gamers an engaging and entertaining experience through the use of emergent behaviors in Complex Systems. This book proposes a formal approach to modeling a number of elements in a game as resources, and implements it as part of a game component framework. A model of resources is constructed, and a number of resource control methods to ensure the flow of resources in the game are also developed. The book then demonstrates how to make use of the model to implement self-evolving emergent behavior. A software architecture based on the need to support the framework, model and emergent requirements is also proposed. A multi-tiered architecture as well as an emergent object-composition framework are presented in this book to enable readers to develop their own emergent game.

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