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3D Models in Motion

- Using OpenGL

Om 3D Models in Motion

This is a second course on creating interactive models, building on my previous book, 3D Rendering in Windows. In this text we will cover the finer details of code and object development. We will also explore how to implement advanced features and controls. The Windows(R) operating system and OpenGL(R) rendering engine will be our platform, but the same principles apply equally well to other environments. We will also proceed under the assumption that the reader is familiar with programming for the Windows(R) operating system and will not dwell on such details. Many references are available on that subject, including my book, Version Independent Programming. As in that text, we will require that all code function properly on any version and configuration of Windows(R). All of the software described herein is available free online.

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  • Språk:
  • Engelsk
  • ISBN:
  • 9798652987701
  • Bindende:
  • Paperback
  • Sider:
  • 110
  • Utgitt:
  • 10. juni 2020
  • Dimensjoner:
  • 140x216x7 mm.
  • Vekt:
  • 150 g.
Leveringstid: 2-4 uker
Forventet levering: 27. mars 2026

Beskrivelse av 3D Models in Motion

This is a second course on creating interactive models, building on my previous book, 3D Rendering in Windows. In this text we will cover the finer details of code and object development. We will also explore how to implement advanced features and controls. The Windows(R) operating system and OpenGL(R) rendering engine will be our platform, but the same principles apply equally well to other environments. We will also proceed under the assumption that the reader is familiar with programming for the Windows(R) operating system and will not dwell on such details. Many references are available on that subject, including my book, Version Independent Programming. As in that text, we will require that all code function properly on any version and configuration of Windows(R). All of the software described herein is available free online.

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