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You are part of a relief crew flying out to Plamer Station, Antarctica when an odd atmospheric disturbance nearly crashes your helicopter. Upon arriving at the remote station, all is quiet: radios are silent, heaters are set at maximum, and the station is empty. What happened to the previous crew? How are the odd occurrences and new creatures logged connected to what has happened to the station?Palmer Station is a Tortured Earth adventure modified to either run with the expanded rule set or the free-to-play download available at www.torturedearth.com.
An approaching hurricane has forced the residents of your community into an emergency shelter. Together, you must assist the relief workers in preparing the facility for the incoming storm. As the storm intensifies, odd electrical disturbances are seen in the distance and seem to envelop the coastline. During the harshest part of the storm, odd creatures are seen emerging from the storm itself. Can the inner turmoil of the refugees be overcome enough to work together? Can your group secure the facility before the creatures invade? Aquatic Refugees is a Tortured Earth one-shot designed to introduce new GMs to the mechanics of crafting and combat. This story is compatible with both the Rules Lite version of Tortured Earth and the full version of the game.
Abonner på vårt nyhetsbrev og få rabatter og inspirasjon til din neste leseopplevelse.
Ved å abonnere godtar du vår personvernerklæring.