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Undertaker brothers fight the monsters who killed their family and uncover a dark secret that could destroy a kingdom.When Corran, Rigan, and their friends became outlaw monster hunters and fled beyond the walls of Ravenwood City, they thought they had defeated the source of the abominations that killed so many of their friends and loved ones. But the more successful they become at destroying the creatures, the more they realize that greater evil is at work-larger and more terrifying than they ever imagined.The city state of Ravenwood is wealthy, powerful, and corrupt. Ambitious and ruthless leaders use betrayal and assassination to gain their ends. Blood magic conjures monsters to further the goals of the ruling class, and stolen power is paid for by the deaths of commoners. But now the magic extracts too high a toll, merchant princes scheme against each other, smugglers and pirates threaten the trade that holds the kingdom together, and old alliances shatter. Darkhurst's wastrel king seems ill-suited to stop the collapse of the merchant league and the kingdom itself.When fanatic priests begin a reign of terror to summon ravenous beings and cause the unmaking of the world, Corran, Rigan, and their friends face an impossible task. They must bind the monstrous First Being, stop the priests from bringing about their blood-soaked reckoning, and put a king on the throne that will end the cull forever. The price of failure is the destruction of Darkhurst and the world itself.Reckoning is the fast-paced, action-packed conclusion to a monster-filled fantasy adventure with non-stop twists and turns, loyal brothers, found family, forbidden magic, vengeful ghosts, high-stakes intrigue, and dangerous secrets set in a vibrantly visualized world.
Sunken treasure, haunted shipwrecks, experimental technology, and steam-powered adventure!When Brand & Desmet airlift occult valuables out of Havana during the 1898 naval conflict with Spain, they get far more than they expected. A shipwreck with experimental tech and magical relics sparks a race to retrieve the goods-and the winner might turn the tide of the war and the balance of power.Jake Desmet, Rick Brand, Nicki LeClercq, quirky inventor Adam Farber, and agents from the Department of Supernatural Investigation race goons, ghouls, and ghosts to salvage the cargo, finding themselves in the crosshairs as attacks come from all sides.Amid the struggle for control of the Caribbean, supernatural forces battle for the upper hand. European warlocks covet the spoils of war, while the island witch dynasties seek to break free of foreign empires.Can Rick, Jake, and their friends retrieve the missing shipment, or will dark magic and betrayal sink their chances?Spark of Destiny is a steampunk action/adventure filled with clockwork creatures, armed airships, vengeful ghosts, cursed relics, strange cryptids, nefarious schemes, found family, loyal friends, and plenty of explosions!
Three undertaker brothers fight the monsters who killed their family-and uncover a plot larger and far more dangerous than they ever imagined. In a city beset by monsters, three brothers must find out who is controlling the abominations. The city-state of Ravenwood is wealthy, powerful, and corrupt. Merchant princes and guild masters wager fortunes to outmaneuver League rivals for the king's favor and advantageous trading terms. Lord Mayor Ellor Machison wields assassins, blood witches, and forbidden magic to ensure that his powerful patrons get what they want, no matter the cost. Corran, Rigan, and Kell Valmonde are guild undertakers left to run their family's business when guards murdered their father and monsters killed their mother. Their grave magic enables them to help souls pass to the After and banish vengeful spirits. Rigan's magic is unusually strong and enables him to hear the confessions of the dead, the secrets that would otherwise be taken to the grave. When the toll exacted by monsters and brutal guards hits close to home, and ghosts expose the hidden sins of powerful men, Corran, Rigan, and Kell become targets in a deadly game and face a choice: obey the guild or fight back and risk everything. Scourge is a fast-paced, action-packed, monster-filled fantasy adventure with non-stop twists and turns, loyal brothers, found family, forbidden magic, vengeful ghosts, high-stakes intrigue, and dangerous secrets set in a vibrantly visualized world.
Immortals never forgive, never forget.Sorren has spent centuries shutting down the plans of powerful immortals, dark warlocks, fallen angels, and supernatural creatures. He's a vampire working with paranormal allies to protect a world that doesn't know the dangers that prowl the shadows. Now an enemy from his past is picking off everyone Sorren cares about, destroying his sanctuaries, and making it clear that Sorren will be the final target of a magic-fueled vendetta. Cassidy Kincaide runs Trifles & Folly in modern-day Charleston, an antique and curio shop with a dangerous secret. Cassidy can read the history of objects by touching them and along with her Weaver witch friend Teag, Sorren, and their allies, they get rid of cursed objects and keep Charleston and the world safe from supernatural threats. The clock is ticking. Old power stirs, the kind that hasn't been seen in centuries, waking from slumber and hungry for vengeance. This sort of evil can't be destroyed-but it can be contained, and that's what Sorren and his allies did long ago. Now, the evil has returned, even stronger and craftier than before. Cassidy, Teag, and Trifles and Folly are in the crosshairs against an unknown enemy with strong magic and significant resources and to win they'll have to put their lives-and souls-on the line. Can they help Sorren fight a deathless foe from centuries past, or will they see everything they love go down in flames? Vendetta is an action-packed thrill ride full of magic, restless ghosts, infernal creatures, haunted places, found family, cursed paintings, old Norse magic, demigods, vampire politics, fallen angels, loyal friends, secret history, and plenty of adventure!
Some family heirlooms are to die forWelcome to Trifles & Folly, a store with a secret. Proprietor Cassidy Kincaide's psychic gift lets her know the history and magic of an object by touching it. Cassidy and her friends-including Weaver witch Teag and her vampire business partner Sorren-save the world from vengeful ghosts, dark magic, hidden monsters, and things that go bump in the night. When a trip to a haunted hotel unearths a statue steeped in malevolent power, and a string of murders leads to the abandoned old Navy yard, Cassidy, Teag, and Sorren discover a diabolical plot to unleash a supernatural onslaught on their city.It's time for Cassidy and her team to handle the "deadly curiosities" before it's too late. Deadly Curiosities is an action-packed thrill ride full of magic, restless ghosts, infernal creatures, haunted places, dangerous curios, found family, loyal friends, secret history, and plenty of adventure!
Hell with the lid off.Jake Desmet and Rick Brand, heirs to the Brand & Desmet Import Company, travel the world to secure treasures and unusual items for the collections of wealthy and supernatural patrons, accompanied by Jake's cousin, Veronique "Nicki" LeClercq. Smuggling a small package as a favor for a Polish witch should have been easy. But when assassins come after Jake and a Ripper-style killer leaves the city awash in blood, Jake, Rick, and Nicki realize that dark magic, vampire power struggles, and industrial sabotage are just a prelude to a bigger plot that threatens New Pittsburgh and the world.New Pittsburgh in 1898 is a crucible of invention and intrigue, the hub of American industry at the height of its steam-driven power. Born from the ashes of devastating fire, flood, and earthquake, New Pittsburgh is ruled by the shadow government of The Oligarchy. In the abandoned mine tunnels beneath the city, supernatural creatures hide from the light, emerging to feed in the smoky city known as "hell with the lid off" while their masters scheme to change the balance of power.Stopping that scheme will require every ounce of Jake's courage, every bit of Rick's cunning, every scintilla of Nicki's bravura, and all the steam-powered innovation imaginable.Iron & Blood is a steampunk action adventure filled with daring escapades, armed airships, vengeful vampires, mysterious magic, found family, mad doctors, quirky inventors, clockwork zombies, and loyal friends.
The ghost of a jilted lover, an accidental hell-mouth, a soul-eating monster, cursed needlework, and a rogue's gallery of sullied spirits-all this and more awaits! Wander the shadowed paths through this spooktacular collection of short stories and novellas that take place around and between the novels in the Deadly Curiosities series. An extension of the Deadly Curiosities urban fantasy novel series, this collection can be read as a standalone. It contains two novellas and five short stories: The Adventure of the Melted Saint, Keepsakes, Catspaw, The Piper's Song, Innocence Lost, Crewel Fate, and Heap of Trouble. Cassidy Kincaide owns Trifles and Folly, an antique shop with a secret history. Cassidy can read the history of objects by touching them. She and her allies use magic and paranormal abilities to keep Charleston and the world safe from supernatural threats Trifles and Folly 3 is a wickedly wonderful set of dark urban fantasy tales full of cursed curios, stolen relics, haunted heirlooms, creepy castles, menacing monsters, magic, and mayhem. Warning: This collection includes a Morgan Brice MM Paranormal Romance novella set in the Deadly Curiosities' universe with scenes only appropriate for readers 18+.
An arctic prison and a convict colony at the end of the world await disgraced Lord Blaine "Mick" McFadden. Spared execution for murdering his abusive father, Blaine doubts that being sent to Velant Prison and the Edgeland colony is really a mercy. Not when every day is a fight to survive.Yet amid the brutal conditions of the prison and the harsh reality of the colony, Blaine forges a new family of friends who are determined to survive, earn their Tickets of Leave, and build a new life homesteading. Until war between the kingdom of Donderath and its rival neighbor threatens to destroy both the homeland they left behind and the new lives they've just begun to wrest from the grip of fate.The defiant prequel to the Ascendant Kingdoms Saga!Collection includes: King's Convicts, No Reprieve, King's Exiles, and the Bonus story, Reconciling Memory.
A medieval fantasy with a party of adventurers all ready to make a name for themselves and earn some gold.Tankards and Heroes is set in the city of Kortufan, where spies, assassins, mercenaries, arms dealers, rebels, smugglers, and informants do dirty deals dirt cheap.The Poxy Dragon is a rough bar outside the worst part of the medieval Silk Road. It takes serious courage just to walk into the place, not only from its reputation but because of the rough clientele, questionable food, awful beer, and abysmal hygiene. Lots of taverns in Kortufan are home to ruffians and illegal dealings, but the Poxy Dragon is the proving ground for heroes - with a cemetery out back for the ones who don't make the cut.Lady Leota, the resident demigoddess at the Poxy Dragon, sends would-be heroes to different realms on quests. Once committed, there is no turning back, and if they want their reward, every party member must return through the portal - dead or alive.
We are the Night Vigil.The run-down convenience store, the all-night diner, the last-ditch shelter, or seedy motel, the redneck bar and the emergency room, and all the other places open on the graveyard shift-they're Hell's hunting grounds, full of easy marks and desperate souls, prey for evil things out there in the dark.We keep the Vigil, looking for the ones who can still be saved, the ones who aren't too far gone. We're the misfits and the muck-ups, unwanted by Heaven or Hell, given one last chance to atone for all the mistakes and missed chances, the pain we've caused others and ourselves, the good things we were afraid to do, and the bad things we embraced with open arms. We work the night shift because that's when evil walks. We're the clerk in the all-night liquor store, the server in the 24-hour diner, the long-haul trucker who only drives at night, the counter person in the convenience store, the dog shift nurse. We recognize the evil when we see it, and we use the skills we honed with blood and fire to stop it, whatever it takes.Unfinished business ties us to the mortal world, to make atonement, find absolution, satisfy retribution, get things right. You won't find a sorrier group of halfway house heroes. No illusions left-about ourselves, humanity, or what's really out there in the darkness. Just a purpose, to go down fighting the good fight. Because this is our last chance.One final chance to make it right, the thin red line of humanity against the evil that goes bump in the night, your best hope to make it through the hour of the wolfWhen a series of disappearances, suicides, and vengeful spirits cause havoc and death along a remote interstate highway, demon-hunting ex-priest Travis Dominick teams up with former special ops soldier and monster-hunter Brent Lawson to end the problem with extreme prejudice.
“May you lose all you love to the flame and the sword—and the Dark Lady take your soul!”Jonmarc Vahanian fled from the raiders and monsters that killed his family, but when danger dogs his steps once again, he leaves the traveling caravan that gave him shelter to become a mercenary in nearby Principality. His fighting skills help him rise through the ranks, and draw the attention of a Nargi general—and the general’s undead mage. An old, unsettled score turns deadly, trapping Jonmarc in dangerous intrigue. He can save himself—and betray everything he holds dear—or die a hero as the raider’s curse holds true. This collection is the second set of short stories and novellas that reveal another phase of Jonmarc’s growth from a blacksmith’s son to becoming one of the greatest warriors in the history of the Winter Kingdoms.Soldier. Fight slave. Smuggler. Warrior. Brigand Lord. You may have encountered Jonmarc Vahanian in the Chronicles of the Necromancer but you don’t really know him until you walk in his footsteps.Gail Z. Martin returns to the world of her internationally best-selling books with these thrilling tales of adventure and high fantasy, collected together here for the very first time.OVER HALF A MILLION CHRONICLES OF THE NECROMANCER BOOKS SOLD
Fighting the monsters that killed their family and friends cost undertaker brothers Corran and Rigan Valmonde their home and livelihood and made them wanted men-but the worst is yet to come.The city-state of Ravenwood is wealthy, powerful, and corrupt. Merchant Princes and Guild Masters wager fortunes to outmaneuver League rivals for the king's favor and the best trading terms. Ambitious and ruthless leaders use betrayal and assassination to gain their ends. Blood magic conjures monsters to further the goals of the ruling class, and the price of stolen power is paid for by the deaths of commoners. Now, the fate of Ravenwood hangs in the balance as rival city-states maneuver to gain advantage.When Corran and Rigan and their friends became outlaw monster hunters and fled beyond the walls of Ravenwood City, they thought they had defeated the source of the abominations that killed so many of their friends and loved ones. But the more successful they become at destroying the creatures, the more they realize a greater evil is at work - larger and more monstrous than they ever could imagine…
When zombies rise in Charleston cemeteries, dead men fall from the sky and the whole city succumbs to the "grouch flu," Cassidy, Teag, and Sorren suspect a vengeful dark witch who is gunning for Teag and planning to unleash an ancient horror.
New Pittsburgh, 1898 - a crucible of invention and intrigue. Born from the ashes of devastating fire, flood and earthquake, the city is ruled by the shadow government of The Oligarchy. In the swarming streets, people of a hundred nations drudge to feed the engines of progress. The Department of Supernatural Investigation was set up to take care of those things that live below, that go bump in the night… those odd cases that go beyond 'standard' investigation. Nicknamed 'Storm and Fury', Mitch Storm and Jacob Drangosavich are two of the more creative agents, working in New Pittsburgh and obeying the rules - when they have to.A collection of short stories and novellas set in the world of the Iron & Blood novels and the related Storm and Fury Adventures.Includes: Airship Down, Ruin Creek, Resurrection Day, The Hunt, Grave Voices, and Rogue. Plus two bonus stories: Ghost Wolf and a Steampunk fairy tale: The Patented Troll.
A collection of nine adventures: Buttons, The Restless Dead, Retribution, Coffin Box, Wicked Dreams, Collector, Bad Memories, Shadow Garden, and Spook House. This revised edition also includes three bonus stories chronicling Sorren's early days: Vanities, The Wild Hunt, and Dark Legacy.Cassidy Kincaide runs Trifles & Folly in modern-day Charleston, an antiques and curios shop with a dangerous secret. Cassidy can read the history of objects by touching them and along with her business partners Teag, who has Weaver magic and Sorren, a 600 year-old vampire, they get rid of cursed objects and keep Charleston and the world safe from supernatural threats. An extension of the Deadly Curiosities book series.
Cassidy Kincaide runs Trifles and Folly in modern-day Charleston, an antiques and curios shop with a dangerous secret. Cassidy can read the history of objects by touching them and together with Teag (a hacker and weaver witch), and Sorren, a 600-year-old vampire, they get rid of cursed objects and keep Charleston and the world safe from supernatural threats.An extension of the Deadly Curiosities urban fantasy novel series, this collection contains three full novellas and four short stories: The Final Death, Predator, Fair Game, Fatal Invitation, Redcap, Bloodlines, plus three bonus stories: Among the Shoals Forever, The Low Road, and Steer a Pale Course.
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