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Growing up ninja in a modern world with ancient customs is difficult, but the Japanese government still has need of them. Training in the Chaio village, home of the best ninja, Duncan Kimura dreams of one day being chosen for the elite special forces-the Black Dragon Squad. But his dreams won't become a reality if he can't control his destructive rage that threatens everyone around him. Turmoil threatens to tip Duncan's balanced world; rivalries, disputes with other teens, competition, and a beautiful kunoichi-a female ninja. The plague of emotions fuels his anger and an entity hidden deep inside him threatens to surface-it wants out. Follow Duncan through his trials and challenges as he will either lose himself to his rage and become a threat to all he knows and loves, or triumph and become the ninja his people expect of him.
Genetic manipulation and enhancement becomes the key to evolution being worked on by scientists from around the globe who are privy to a discovery found in the heart of a catastrophic storm that devastated Earth. With the research conducted, test subjects show augmentation in all facets of being, from physical fitness to prowess to acuity. Beyond the obvious evolution to the test subjects, the discovery also led to vast scientific, medical, and militaristic breakthroughs that normally would have taken generations to achieve. But not all of the scientists on the project were willing to work in secrecy and with no personal gain. A handful of the lead scientists contacted foreign powers and agreed to sell the technology to the highest bidders as long as they were extracted. Logan Stone, Captain of Shadow Recon, was deployed to the secret underground facility that had been breached. Arriving too late, he and his team only found more questions than answers. Before they could discover what was really going on, they were pulled out by a classified military unit and ordered back to base. Twenty years later, Stone had little care for what he had stumbled upon that night or for his life as a black-ops military leader at all. After losing his wife, Stone's sole priority was raising his daughter and giving her a good and happy life. But no matter how hard he tried to keep her safe, circumstances keep trying to draw him back into a world where violence, mayhem, and plausible deniability dominate his every thought. The technology is out there, the secret of the GENs is on the open market, and the government agency that had been tasked with recovering the technology or destroying all evidence of its existence has been targeted for assassination. Former Shadow Recon team member Alexander Hodge, the current United States President, reaches out to Stone to request aid. Reluctantly, Stone is drawn back into the fold, but not before he is provided a personal guarantee by the President to let him do things his way and with no oversight. It is a race as Stone and his team fights to keep the true secret of the discovery from coming out and recover that which had been stolen. Gen-Ops combines military, espionage, intrigue, and strong character development in a fast-paced and dangerous not-too-distant future world where the fate of humanity hangs in the balance.
Damon Burke had strong family values, a good career, money, friends, and the foundation for a successful life. But he still wanted more than just success in business, and craved the love of a woman and a family of his own. While he had numerous romances, Damon had always prioritized his career over his personal life and failed to find the elusive one to share it all with. That was until he came across the profile of Cassie Caniglia through an alumni network. Cassie was gorgeous, exciting, enticing, and rich. With a renewed vigor to find personal happiness, Damon could not help but be allured by her and find himself dreaming of a future together. She was everything he had always been looking for, and more. Accepting that, he knew he had to tread carefully to make sure that his dreams did not wind up rushing and sabotaging reality. But tragedy began drawing Damon into a most dangerous game where everything and everyone he loved was at risk because of his connection to Cassie. While she fights for her very survival to escape the torment of her mob-connected brother-in-law, Damon finds himself desperately trying to help her even knowing that doing so makes him a target. Beyond Belief is a romantic suspense that will lead you down a path so dark and twisted that you will begin to question just what is real and what is mere illusion.
The fifteen year old Leora had always planned her entire life around working with her brother and father in their gemsmithing shop. She enjoyed it, she was good at it, and she wanted nothing more than to do it. But fate had other plans for Leora. On a day like any other, Leora's life was turned upside-down when two strangers visited her and informed her family that she had the power of a Mage-abilities she had always been raised to fear. As they seek to whisk her away and train her in her abilities, Leora must decide whether to remain in the family business, or explore these amazing abilities, and, a potential link to her mother. Deciding to embrace the adventure, Leora learns that there is a lot more in the world outside her home than she thought. With new allies, challenges, experiences, and problems she never knew even existed, Leora must accept the person she was meant to become or lose everything that ever meant anything to her.
In a universe where dragons are supreme sentient beings, divination rituals and knowledge of human magical evolution has led to the belief that eight humans will be born with extraordinary supernatural abilities that will give them the power to challenge dragons. Divided into two factions-the Draca Debellos: conquerors of worlds to fuel their powerful magic, and the Draca Tueri: protectors of the worlds and their sentient beings-they tirelessly search for these gifted children to train and bond with to help in their eternal struggle and attempt to end their tenuous deadlock. Both sides are aware of how dangerously powerful they are due to their understanding and mastery of nature, magic, and science; following a rigid code of conduct. But they are also aware that their Creator has worked into the nature of the universe an anomaly-a balancing feature that can lead to the extinction of the entire dragon race. The key to overcoming the balance between Draca and the key to victory lies in the existence of these eight special humans. These humans have different combinations of powers based on the existing types of magic-psychic talents, spellcasting abilities, spiritual summoning, and elemental control. Beyond their magical abilities, what makes these eight particular humans so special is their unique ability to bond with dragons in a way that could provide both dragon and human with powers and benefits yet unknown by either race. Both Draca factions wish for nothing more than to bond with one of these special humans and tilt the balance of power in their favor. After centuries of searching and waiting, these eight predestined humans have now all been born-humans with the power to challenge the Draca and hold the fate of the world within their hearts and minds. Follow the adventures, struggles, and development of these humans who have their innocence shattered at a tender age while trying to learn to live under the influence of powerful beings wishing to use them for their own ends, and growing up in a world of tragedy and horror, betrayal and deception.
Phil Pescoe, the 37-year-old emergency physician at Deaconess Hospital in San Francisco, becomes alarmed by a dramatic increase in the number of deaths on the East Annex (the Alzheimer's Ward). The deaths coincide with the initiation of a new drug study on the annex where a team of neurologists have been administering "NAF"-an experimental and highly promising treatment for Alzheimer's disease-to half of the patients on the ward. Mysteriously, the hospital pushes forward with the study even though six patients have died since the start of the trial. Pescoe teams up with Clara Wong-a brilliant internist with a troubled past-to investigate the situation. Their inquiries lead them unwittingly into the cutthroat world of big-business pharmaceuticals, where they are threatened to be swept up and lost before they have the opportunity to discover the truth behind the elaborate cover-up. With the death count mounting, Pescoe and Wong race against time to save the patients on the ward and to stop the drug manufacturer from unleashing a dangerous new drug on the general populace.
Tales of the nine Mages who form the Council of Elders, the leading body of the Mage's Council. Some of the most charismatic, influential, and powerful characters in all of the Imperium at last reveal parts of what has led them to be the Masters of all magical beings. Follow the adventures of the Council of Elders from the dawn of Mages straight through to the aftermath of the Siege of Zoldex. Written by Imperium Saga creator Clifford B. Bowyer and other Silver Leaf Books authors, including Brandon Barr, Stuart Clark, Mike Lynch, B. Pine, and Brittany Westerberg, and introducing Karen Aragon, Ben Mitchell, and Robb Webb.
In a time of great darkness, when evil sweeps the land, a prophecy foretells the coming of a savior, a child that will defeat the forces of evil and save the world. She is Kyria, the Chosen One. After everything that Kyria and her closest friends have been through, their hardest challenge yet may just be experiencing the changes in life and how each of their decisions impact them all. The Mage's Council has been destroyed, and from the ruins, it is up to Kyria and her friends-Mica, Sartir, and Tyrene-to go on a dangerous quest that will either save the future of Mages or ultimately lose all hope of magic ever being reborn in the Imperium. They soon must come to terms with the fact that they have grown up in a deadly and dangerous world, and their calling and futures may not be the one that they had always expected to have happened. As life and tragedy weighs upon them, each mist make the decision to face the future in their own special way. Transitions marks the end of the Adventures of Kyria, the end of childhood and innocence, and sees Kyria and her friends embark upon the next stages of their lives.
Tania Peters had it all-a loving, supportive family, and a future that seemed all but set. But when her mother is killed in a plane crash in the jungles of Ecuador, her world comes crashing down around her. As a result, she adopts a live for today philosophy. Throwing herself into the arms of her boyfriend, Tania seeks all that society says will bring satisfaction and meaning into her life. But she soon realizes this is a lie, and begins to fall under the spell of the Unity Party, a political movement that has swept Robert Allen into the White House. But such allegiances come at a price: complete and unquestioned loyalty to the Party. Despite all the "good" the Party does for society, Tania's devotion to the movement is pushed to the limit when her own father, the Pastor of the Calvary Community Church, is arrested and jailed when he refuses to compromise his religious beliefs. Forced to decide between her past and her future, Tania rediscovers the faith she has long since abandoned, even though such a decision could cost everything she holds dear, including her life.
When the Queen created her utopian society, she visualized a land where all citizens could lead happy, engaged, productive lives. And drink only good beer. Yet as with other utopian societies, there were those who would threaten The Beer Queendom's very existence. None posed a greater danger than the Outer Realm's Overlords, who ruled a world of war, greed and anthropogenic global warming. As if protecting her utopia from the Overlords wasn't difficult enough, the Queen had to deal with a moat dwelling former employee, who despite his lack of sanity provided The Beer Queendom with enough beer to keep her citizens content. She also had to spend countless hours guiding her cantankerous inner circle to a more efficient management style. This story tells the tale of how the Queen manages to keep her utopia intact, prevent incursions from the Overlords, and save the Outer Realm from itself. And all while sampling the best beer on the planet.
In 1947, twelve jurors rendered a guilty verdict in a murder trial and a man was sent to the electric chair. Five years later, it's discovered he was innocent and now someone is knocking off one juror after another. Tony and Mindy race to find the killer before all twelve are dead.
Cindy is assigned as the investigator to what would appear to be an open and shut case of wife-beater killing his wife, but she and the public defender lawyer assigned to it, Janet Bowers, find odd facts that point to their client being framed for a crime he didn't commit. Since their client is a retired professional boxer, they ask Sean to look into his past to see if there is anything in it which would point to someone with a motive for framing their client for murder. Looking into the past, Sean discovers several boxers had the odd ill fate that their client has had, and they all had one thing in common, they beat a boxer named Cade Fulmer many years ago, whose current presentations as a motivational speaker indicate a psychotic level of grandiosity. Sean is able to trap Fulmer into making admissions and freeing their client from the false charges. Working together, Cindy and Sean become romantically attracted to each other.
Burtrum Lee Conner scrambles to her feet, sweat drizzling from her brow. She needs to escape, her captor is becoming frazzled, disoriented, scary. Is it true what Calvin Kramer said? Has her whole life been a farce? A deviant lie that her mom and dad, even her grandmother, have been telling her for the past forty years? If she's not the woman she believed she was, then who is she?
Melissa timidly hides behind her keyboard and lets the real stars soak up the lime light but she can't be overlooked for long as she develops a super natural ability that's beyond her control. Her best friend Ashley, ever adventurous and optimistic, believes Melissa could be a super hero. Melissa doubts she could fight crime, she is too scared to start a conversation much less a fight. All Melissa wants is to keep her ability secret but Ashley isn't the only one who knows what Melissa can do, and they have their own plans for Melissa…
What if you escaped being sacrificed to the evil god Moloch and banished him from your town at a terrible price in blood and destruction… only to become prey to gods more powerful and ruthless still? Teenage friends Suzie Mitchell, Amos Ross, and Vickie Riordan are plunged into this terrifying dilemma in the ruins of their hometown, Chatham's Forge, in a world devastated by nuclear war. Stumbling through the wreckage, they must confront the physically living but soul-dead remains of their friends and family, the vengeful victims of the old order in the Forge, the ascent of the powerful and seductive goddess Asherah, and worst of all… the deeds they themselves are tempted to commit in their rage and grief.
John Livingston Harvard returns and finds himself working for the government, but this time as an undercover agent for the F.B.I. He and his partner have been tasked with uncovering the latest plot by the Coeptus Guild. Children are quietly disappearing throughout the country. Not just any children, but only those of genius IQ's from troubled or poor homes. The task force set up to deal with the Guild has uncovered information gleaned from the home of a dirty judge that the Guild is responsible and Benevolence has nothing to do with it. The project is merely fuel for the Coeptus Guild's burning desire for power. John and fellow agent Frank Carlotta travel to a small and isolated town in the mountains of Oregon. Who in this tiny hamlet can be trusted? Like all small towns, they are suspicious of strangers but are they typical small town reservations or are there deadly Guild members hidden amongst them? It's going to take time but they need to discover what it is that the Guild is up to. Who is friend and who is foe? With typical ruthless efficiency, the Guild becomes aware of their efforts and intend to clean up the entire project. The missing children are found at a rural compound but who are the real victims? Is it just the children or are there those on the staff and some the community who have been duped as well? Killing them all and letting God sort them out is not an option.
Facing unprecedented challenges to feed a colony on Mars and confront a rising need for underground crops, Dr. Lirren Lamaar takes things into her own hands again on a fateful trip back to Earth to access the Svalbard Seed Vault on a remote Norwegian arctic archipelago. For the dangerous mission she hires a Hungarian ship called the Peregrinus Interstellar, rumored to have a past in illicit cargo smuggling. Lirren's efforts begin to unravel however, in a violent, multi-layered plot after the ship crashes a few miles off course on a glacier known as Spitsbergen, and the crew is entangled by its past with the neighboring Russians. Caught in the depths of winter, and stuck on the ice, Lirren uses an ice sailor named Zero to reach nearby Longyearbyen to access Heirloom seeds she hopes will provide the answer for Mars. But with a Russian Special-Ops team closing in fast, and Norwegian special forces stepping in, Lirren is plunged into more suspense than she bargained for as they close in on the crashed ship in the interest of national security. It's not long before she understands the captain of the Interstellar secretly possesses a powerful new invention making her mission even more unpredictable. As the situation spins dangerously out of control, Lirren must use every ounce of courage she has to face an impending storm and reach the Interstellar in time. With unexpected alliances including a police detective in Svalbard, she hires a dog sled team to get back, stopping at an old schooner turned hotel named the Noorderlicht, where men, dogs and drones battle over a past and a future locked in ice and snow.
No society that is comprised of individuals throughout history has ever been perfect. There will always be those motivated by their own desires and needs and passions and fears that set them outside of the laws of the society that they belong. The Mages, as advanced as they are, are no exception to this rule. Those who violate the precepts of the Mage's Council are dubbed Renegade Mages, regardless of their crime, and have a special branch of highly trained magic users, known as the Drannin, hunt them down and bring them back to face justice under the laws of their society. But the days of the Drannin have come to an end, with only one survivor to the order, Master Aravinda. The Last Drannin, a Mage so feared that even those who would never even consider violating the Council's rules back away from and try to avoid. In the dark days of Zoldex, when evil Mages run rampant and the world at large is suffering at the hands of Renegade Mages, it is time for the Drannin to be restored to its former glory. Handpicking the best and the brightest from the survivors of the Mage's Academy, Master Aravinda is determined to build the next generation of Drannin. Sartir, one of the best friends of the prophesied savior, Kyria, finds himself torn between guilt for the actions of a Shadow Lord trapped inside his body and his desire to always be by the Chosen One's side. Ultimately deciding to become one of the new Drannin, he is determined to master the beast within and become worthy once more of being a companion of Kyria. The new Drannin will have their hands full, though, as two threats loom on the horizon. Years ago, a single troll, Matriarch Kovag, united her people and led them on a crusade to cleanse the infestation that was humanity. Defeated by King Worren of Falestia, the trolls believe that one day she will return to unite them once more. That day has finally come, though Kovag is more than she was, and is reborn as a Mage. With the survivors of Zoldex's siege migrating north to Falestia, a new troll threat within the borders would be devastating. Will the resurrection of Kovag seal the fate of those who would stand against Zoldex? Or does her return herald something different? Princess Erlyn, niece of King Worren and cousin to Warlord Braksis, will lead famed heroes of Falestia to investigate the rumors of Kovag's return. Along with Atherok, Shalin, Hallador, Davalos, and Zoaa, they will not back down from the rumors or the devastating memories of the past as they seek to find answers and deal with the troll threat. With Kovag being hunted by the Drannin and the legendary Falestians, will her return be thwarted before it has even begun? Whether it is or not, the true threat may be the one that none of them see coming. As the Renegade Mage Crelestra returns to Grimsgaard, the wraith city that believes she is their God, to establish a foothold of power. She too is seeking Kovag under the orders of Zoldex, and she will not stop no matter who gets in her way. Master Aravinda has reason to know and fear Crelestra well, for she was the one who had slaughtered his fellow Drannin and left him as the last survivor. Will history repeat itself with his new Drannin? The Drannin, the Falestians, the trolls, and the wraith all have their fates intertwined, and their final confrontation is inevitable. But who will survive, and how will the outcome impact the overall war with Zoldex? One thing is for certain, none of their lives will ever be the same again.
Life moves differently in the claws of a small town. People are less private, the town moves slower, and what people view as important is scaled down to the world around them. Johnny Davis's entire life has been one long, desperate attempt at being a part of something bigger than his childhood town of Nowheresville. It isn't until his ten-year high school reunion that he realizes all his efforts have been for nothing. Because no one ever really leaves a small town. That's when he finds Dandy D's Carnival Funland. There's something about the Funland that he can't escape, something that lures him through the gigantic marquee. Maybe it's the smell of the corndogs, or the laughter surrounding him, but Johnny feels uneasy about what lies underneath all of lights, and games, and cheer. A darkness has taken over the Funland, and it's reaching for Johnny. Its sharp claws dig into him while around him, people of all ages are having the time of their lives. Ridin' The Five is a horror novel that weaves childhood nostalgia into a terrifying story of purpose in a small town. The whimsy of the carnival will usher in all new terrors from the deep South.
Isabel Deran only wants to practice archery with the castle guards, and that is the last thing expected from an elegant Princess. Living in the shadow of her late sister, Victoria, she is next in line to receive the royal armlet that is embedded with four stones: an opal, a sapphire, an amber, and a ruby. It is a revered family heirloom with the power of the elements passed down from mother to daughter. However, an evil, once thought to be sealed away in a prison in which time does not pass, breaks free with an army that swarms the castle and wrecks havoc over the kingdom in search for the magical armlet. They are known as the Aeonians. When they kidnap Isabel and place their hands on it, the precious stones vanish. Isabel is now trapped in a race against time to locate her stones of power with the head of the Aeonian army, Bence Brechenhad, stalking her like a shadow. With the help of her trusty weapon, the sai, she fights her way through seemingly impossible trials and fearsome monsters in order to restore peace in her kingdom.
Navigating the complex labyrinth that is high school - friends, relationships, classes, and teachers - is challenging enough, but four friends find themselves grappling with the question of what's more important: Loyalty or self-preservation? When Rock, Lilly, Damon, and Tom have a substitute teacher following the passing of their previous teacher, they react like normal high school students - joking, goofing off, and playing around until the new teacher displays a hidden "talent." After students misbehave, she runs her long nails down the chalkboard, causing immense suffering amongst the teens. When a few suspicious incidents occur, Rock theorizes that their new teacher, Bella Christianson, has some mysterious unknown ability that is plaguing them. After Tom, one of Rock's friends, gets sick under mysterious circumstances, it's up to Rock, his girlfriend Lilly, and his friend Damon, to find out what is going on with the new, young attractive sub, Ms. Christianson. There's something about her that Rock finds uncontrollably hot, but at the same time, there's something off about her. And to make matters worse, people keep turning up dead. Nonetheless, after being seduced, Rock begins a forbidden love affair with his teacher, all the while observing her strange behaviors. But how long can it last? Will Rock and his friends be able to survive their encounters with their dangerous teacher?
Life isn't easy for a spider, especially for Flickfoot, an intelligent spider created by Dr. Vil, a mad scientist who has died, leaving him to fend for himself in Spiders' Rest with his two companions, Plinks and Jellyroll. The spiders are not alone, with other creations, including a hoard of monsters living in the woods around the Andrean city of Specter, monsters kept at bay during New Season by the Specter Exterminating Service, including Holly Dark, a young agent determined to destroy all monsters, even spiders. When the doctor's grandson, Tylin, decides to move in, Flickfoot realizes he may have an ally, if he can convince Ty that the spiders are harmless. But as horrifying and threatening as Dr. Vil's monsters are, Flickfoot discovers far worse creatures plot to take over Specter. He needs Ty's help, even though Ty has connections to the mysterious Star Cult and a secret that could ruin everything.
Middle-aged wise-cracking private eye Nick Christmas and his sidekick receptionist investigate the abduction of Dr. Bertram James, inventor of an invisibility cloak for Syntek Labs, with a confrontation at a Portland, Oregon, foundry, a surprise resolution to the kidnapping - and an exciting climax.
Jamu's shocking feat and its resulting fallout send shockwaves throughout the world, but the wards are unable to take much advantage of the unsettling turn of events. The dragons seem to have backed away for now, but important duties await and training is now more important than ever. The Academy taught them much, but it was only a practice yard for the dangerous world awaiting them all. Ben and Jania's most important goals are suddenly hindered by their relationship. Haunting memories and the loss of their loved ones begin to take a toll on Rohen and Galen as the truth about Galen begins to emerge. And when the Coven reaches out to a disillusioned Megan, she discovers why it is so important for her to save the very people who wish to deliver her to their revered White Angel and certain death. As the wards grow up and carve their own paths, they also begin to grow apart. But when friends fall into trouble, they realize that although they must all traverse their crossings alone, the survival of each and every one of them rests on the bond of their friendship.
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