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Set in 1937 London, mystery, high drama, and romance begins when Scottish journalist and aviatrix, Caitlynn Fox Quinn discovers her neighbor, Civenne Hassan has been murdered. Haunted by strange dreams of a mummy, a suspicious attack, and finding a clue in Civenne's flat, she's convinced that a legendary Egyptian artifact could be connected to the crime. Determined to find the answers, she enlists the aid of her best friend Merlyn Zhou, daughter of the Chinese ambassador, and the two intrepid women embark on the ultimate adventure to Cairo. Soon their little party is increased by the dashing Andrew Sinclair, an American military attaché, and the less than amiable Scotland Yard Detective, Derek Trenchard, who's hot on the case. As the Second World War looms, perilous forces abound, and an unscrupulous archeologist threatens to make their first crime-busting trip, also their last...
Age Island is free of Eastern occupation. The elusive Coven begins to emerge. The necare grow stronger. The war against the East begins to take a turn. And yet the world is more dangerous than ever. Age Island's situation has caught the attention of a powerful country and it's enigmatic leader. Referred to as the Fire King by his subjects, King Thane has kept Canas out of the Eastern conflict, but now seems concerned with recent events. A popular king and experienced warrior, his motives are unknown. But it soon becomes clear that he will not ignore the changes going on at Arcanum and Age. Meanwhile, an old friend returns. Hedi is now a Battle Mage, and more powerful than ever. But will she help Jamu keep Age Island safe, or will she follow her heart and search for Rohen instead?
It's hurricane season. Johnny D's Carnival Funland is closing early for the night as Rose Colline braces for the storm of the decade. Kevin Maxey and his friends are going to do it. They're spending the night in the Nelson House. As the town hunkers down beneath the heavy clouds, Kevin and his friends break into Rose Colline's real haunted house and wait for the storm. Spending the night in the Nelson House is all Kevin needs to jettison himself to the top of their small town popularity, but the hurricane isn't the only thing coming for them. Kevin will have to face an evil terror when the lights go out. The storm threatens to destroy the house around him, but the horrors don't end when the skies are clear…
After the brutal fiasco at the Lernan Academy, John Livingston Harvard and his good friend, Frank Carlotta, have returned to a peaceful and normal routine. The Coeptus Guild has been effectively dismantled and the few remaining members are scurrying like rats for any hole they can find in which to hide. All is well, with the exception of one crucial item, Billy Ray Jenkins and the brilliant assassin's need for revenge. With a meticulously laid out plan, he is certain nothing could possibly go wrong. But as all military planners know, everything changes after the first shot is fired. All bets are off as the deadly chess game begins.
Sean's impression of their potential client is that he is a brat only child of an overly protective mother, both given to exaggeration and hyperbole. The young man in question had been fired from his job a night janitor with a cleaning firm and after insisting on talking to his manager about it, ends up facing criminal charges for making threats. His mother wants Sean and Cindy to check with some witnesses that her son had not acted the way his ex-employer had described, and they were just out to get him because they were all a bunch of Nazis. Sean isn't very enthusiastic about the case, but its work, business is slow, and the young man is a promising young boxer. Plus, Sean has to admit, the young man's employers did seem to have over-reacted a lot. Then over-night, literally, the case becomes far more serious after the manger is found murdered and their client is the prime suspect. Cindy convinces their client's court-appointed lawyer to keep them on as the investigators for the case, as she and Sean look for evidence that someone besides their client was involved in the killing. Then abruptly, she and Sean get fired and it takes a while to discover that the lawyer's paralegal had seen Cindy as a rival with the lawyer for his affections and so sabotaged their work. While Cindy is trying to get them back on the case, Sean notices that an oddly large number of businesses located in the building where this janitor firm cleans have gone out of business or had some catastrophic disaster, all related to someone getting inside information on the business and exploiting it. Could the "someone" in question be working for the janitorial firm? Then they find out that their client's mother wasn't kidding when she said the family running the company were a bunch of Nazis. The ancient patriarch of the family, as it turns out, was a member of the Hungarian Iron Cross. He was a ruthless killer with no scruples, but that doesn't explain who murdered his grandson. Sean and Cindy have to put the clues together to catch the killer before their client's inept arrogant lawyer and his paramour paralegal botch the case entirely and send a young man to prison for life.
When Gram took Corrie and me to a paranormal supply shop to get new cell phones, it was our first clue that our lives were about to change. That, and the wizards.The second was Holly. We met her at our summer "mystical arts" classes and, right away, we knew she was trouble. Holly cut out every day, to search for a priceless treasure that her grandfather had lost at the school years ago. With her crinkled-up old map, she moved around campus like a ghost, and had even found a creepy place called "the haunted hallway," when we finally located her. Holly was hunting alright, inside one of the haunted murals!By the time we figured out the truth about Holly's grandfather and the dark magic that guarded his secret hiding place, we were all in deep trouble. Holly was searching for the treasure in a forbidden crypt, and everyone, including the Light-bearers, was out looking for her. I was alone, sitting inside that awful mural, clutching the final clue and watching in horror as, suddenly, the whole illusion started bursting apart, like a sugar crush in a Candy Crush game! And I was stuck in the game...
Only one person can warn the Venusians about an astronomical catastrophe but he is an android slave. High in the clouds of Venus, the Venusians live in three glorious floating citadels while the androids known as Automatons labor on its surface.Both feared and admired, the intelligent Automatons have been outlawed. As a last resort to keep the few remaining alive, they're banished to toil below. Escape is impossible, and most do not have a concept of freedom. With suspicions they are sentient, many colonists are against their ruthless sacrifice for the benefit of humanity. Yet disruption of their vital mining of ore and geo-engineering, would doom the cities to failure. When strange events involve Terik, the son of the cities founder, and Joules, the daughter of an inventor, questions of sentience seem confirmed when they happen upon a super intelligent android named Jarvis. Built by the automatons they realize they must help him survive and convey his warning about an approaching comet from the Scattered Disc.Thrust into moral conflicts, survival and political battles, Terik and Joules are drawn together in a profound friendship as they risk their lives to help Jarvis, and get his message to city leaders. In a classic future that is drawn between between good and evil, fear and courage, life and transformation, they face a new world, knowing the fate of the Automations and the Venusians will change forever.
Stellar Martin peels her eyes open as drop after drop of chilling rain pounds her forehead. Above her, sleek, granite towers, as craggy roots holding suspended trees canopy across the gorge. Why is she laying in this sunless ravine? Having no idea who she is, Stellar scrambles through her backpack, and pulling out a book, opens the pages to what looks like dreams. This dream journal is her only salvation, her only saving grace, to the mystery of her existence.
Queen Isabel lost it all. Stuck on a remote island, she learns her husband Dante usurped the Deranian throne, and all her tribe leaders and allies are dead. Worst of all, her talismans that control the elements no longer work. The once closed-off sovereign of Deran catches the attention from countries around the world: the Empress of Waaken wants to forge an allegiance while a clan leader in Irelle demands a relationship over a broken agreement. Teaming up with Ami, a strong-willed innkeeper's daughter, Isabel must find a way to restore her magic and return Deran to its former glory. However, the sands of time are shifting - the events set in motion are eerily similar to what lead to the establishment of the Aeonians two hundred years ago.
Coronation Day looms for Mel Worthington, surprise heir to the throne of Eldenfair, a fairy tale land located on a vast alternate world called Andrea on the Other Side of his human home. Mel is also the grandson of Sorena, Eldenfair's most powerful sorceress. Sorena has mysteriously disappeared, so Mel must depend upon her familiar, the snake Sleek, to guide him as he learns how to control his own unexpected magic. Warned by the court wizard, Zorill, of a possible takeover attempt by a rival wizard, Mel and his Captain of the Guard, Riley Evensong, are searching for answers when they fall through doorways of light, landing in various Andrean lands, all threatened by the Cavern-born, evil beings set on conquest. Mel has three days to get back to Eldenfair or forfeit the crown. More importantly, can he, Riley, and the rabbit Timmon, Official Talking Animal Sidekick, solve the mystery of the doorways and survive the Cavern-born invasion?
Accounting for Clues is a murder mystery involving former private investigator and CPA Claude Monday. He is asked to assist police in a case where a serial killer mails accounting statements to police then leaves a copy at the crime scene.The story unfolds in shifting perspective, from Claude's viewpoint to the killer's, who is trying to cope with his wife's miscarriage and succeeding illness as well as his own failures.Despite concerns from Claude's wife, Kay, that he might get too involved, Claude works the case. Gradually, he gets so into it he does not notice his wife's call when the couple's eighteen-year-old, Nicole, is hospitalized.Claude eventually solves the meaning of the statements. Later, Nicole goes out with friends, informing her dad where she's going. Claude, too wrapped up in his thoughts upon decoding the clues, doesn't hear her. Before leaving, Nicole hands the mail to Claude, who notices an envelope with no return address or stamp, wondering how it got delivered. Upon opening it, he discovers it's the killer's clue and theorizes the guy knows where he lives, even had the nerve to deliver the clue. Claude then solves this clue-and realizes the next victim to be his daughter.During his frantic search, he finds Nicole's car. Though abandoned, a clue is left in the car's trunk, this one hinting where the suspect has taken the girl. Claude calls police and, unsure how quickly they'll arrive at the scene in addition to feeling responsible for Nicole's predicament, goes there himself.At the location, he finds the place unoccupied then hears a car drive off and deduces who's in the vehicle: the killer and Nicole.The guy tells Nicole, now bound and gagged, he will dump her in the nearby river then take care of Claude. However, as they approach the river, the girl loosens her bonds, distracting her captor. As a result, he swerves and crashes into the water.Tailing them, Claude jumps into the river, swims to the car and grasps his daughter's hand. But after swimming ashore, he discovers it's the killer he's pulled free.After a struggle, Claude subdues the man then rescues Nicole and takes her to the hospital. Kay joins them in the Intensive Care Unit, father and daughter with minor injuries. Claude promises this to be his last case and the couple reconciles, again a family.
Lifelong friends and lovers Amos Ross, Suzie Mitchell, and Vickie Riordan have been fighting the bloodthirsty gods that bestride a post-apocalyptic America for a lifetime. But the terrible suffering and loss they have endured together have only led to the rise of Ba'al, the most powerful and terrible pagan deity of all. Now the island refuge they have built together is threatened, along with the lives of their children and everyone else they love. Follow them as they make a stand and seek to uncover the shattering cosmic truth, in Judgment Day!
Susan Jordan awakens at her Santa Feapartment, cloudy and disoriented. Herclothing is unfamiliar. Where has shebeen? Her nose crinkles as she smells hisscent. Jack's back! Rubber filled legs braceagainst the stone cold tile floor as shereaches for the pile of mail haplesslysetting on the table. Dozens of letters!Jack Monroe never stops. Susan wishes hewould just leave, take his advice and goback to Detroit. He's gaining too muchcontrol! He's taking over!
Bence Brechenhad is the sole survivor of the infamousAeonian army. His fear of Deranian justice drives himto flee the country, abandoning his only companion,Queen Isabel, without so much as a good-bye. Benceleaves with Isabel's ring and a black pearl with onegoal in mind: to find a new home and a fresh start.Throughout his adventures over rough seas andmaze-like woods, the sins of his past lurk aroundevery corner. When Bence reaches the country ofIrelle, he rescues a baby Dunya, jeopardizing hischances of acceptance into their clan.Meanwhile, Isabel tries to fulfill her new role asqueen. She is fully invested in rebuilding herkingdom, and funds her people's short-lived peaceuntil a man she thought was dead and a banishedHealer appear on her steps.Their arrival seems to prompt a string of murderscascading through Deran. Each victim is brandedwith the Aeonian mark, and Isabel's kingdom isinevitably sucked back into a vortex of violenceand turmoil.The winds whisper to Bence, calling him back toDeran. Will he have the courage to confront hispast and fight alongside Isabel once more?
Pene escapes her home only to enter a worldshe thought she had imagined. A world wherehumans and prehistoric animals existsimultaneously as technology is falling apart,and the creatures are growing more intelligentand deadlier.Alone in this strange land, she searches to findher mother and learn more about who createdthe drones. But bands of people will try to stopher from reaching the Cradle-the birthplaceof this world's civilization-where clans hunther for a murder she did not commit. To proveher innocence, Pene must solve a mystery thathas puzzled civilization for centuries.Conspire, Cooperate, or Collude.What would you do to survive?
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