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A wave of kidnappings leads cybernetic samurai Cat LeBlanc deep into the labyrinthine tunnels beneath the city in this action-packed cyberpunk adventure. In the megacity of New Montreal, those with wealth and power live in towers high above the teeming masses struggling to get by day after day. When the poor and destitute vanish, the police can't be bothered to spend time and resources investigating. But Franny, a nun who isn't afraid to practice what her religion preaches, sets out to find the missing by confronting street gangs with nothing but a baseball bat . . . and a lot of pent-up frustration. Afraid for Franny's safety, pyrotechnic nun-samurai Gomorrah recruits Catherine "Cat" LeBlanc to protect her zealous friend and get to the bottom of the mysterious mass disappearances. And get to the bottom is exactly what Cat must do when she discovers the gang known as the Sewer Dragons has been abducting people into their underworld. Within the cavernous channels that spread below the entirety of the city, the Dragons have created their own society of towns and nations. Their bodies have been augmented to withstand the poisonous toxins of waste so they can work cleaning out sewers and ensuring New Montreal has fresh water. In return, the city authorities leave the Dragons alone. But Cat isn't willing to sacrifice people, simply because they lack money, just to keep the plumbing on. And when she, Gomorrah, and Franny descend into the Dragons' lair, they'll uncover the horrific truth behind the kidnappings-and be led into battle with not only sewer-dwelling cyborgs but also the dirtiest of politicians . . . The third volume of the hit LitRPG sci-fi series-with more than five million views on Royal Road-now available on Audible and wherever ebooks are sold!
Humans brought down from their arkship to the planet of Fanwath must forge their own destiny in a perilous realm as the fantasy saga continues. Not long ago, Morgan Hall was a simple maintenance tech on a spacecraft bound for Tau Ceti. Then he and his shipmates found themselves unwillingly transplanted to Fanwath, where magic is real, danger abounds, and the almighty ?System? grants levels, points, and powers based on one's individual triumphs. Now, Morgan and his native Ardeni mate, Issa, have founded a growing colony for both their peoples, and they're able to draw ever more tribes and lifeforms?even some of their former Urghat enemies?into trade and warfare alliances. But though their colony is a beacon of freedom, Morgan finds himself wanting more: more skills, more strength, more knowledge of Fanwath. So, he and Issa set out for unknown lands in search of adventure and advancement. Meanwhile, the Fae have taken an interest in the human settlement and work to recruit Bronwyn Tallow to their cause, and Olivia Bennet enters Fainhallow Academy in order to hone her magical talents. But as Morgan, Bronwyn, and Olivia's abilities grow, so do the threats they face, and they'll soon discover some ambitions come at a dreadful cost?and even good intentions can lead to unexpected evil . . .
An ordinary young woman wakes up in a real-life sword-and-sorcery role-playing game in this epic fantasy adventure for fans of The Witcher and Elden Ring.The Worldwalkers of legend are beings touched by Fate and transported from another realm, tasked with a grand destiny. Traditionally, they prevent great cataclysms or the fall of empires. Whatever their undertaking, their appearance brings about momentous change. It's been some two hundred years since the last Great Game, but the time has come again. Seven are chosen, and the game begins once more . . . Kandis Hammond doesn't remember much before her arrival, naked and alone, in a locked stone barn. The twenty-four-year-old junior financial research analyst from Sydney simply sat down in front of her computer, and the next thing she knows she's here?and someone very angry is just outside. But the most puzzling thing of all is the glowing letters that begin appearing before her eyes. When the enigmatic System tells her she has abilities and skill points to spend, Kandis realizes she's entered a role-playing game. Only it's not on a computer or TV. It's all too real. After getting her bearings as a Worldwalker?and some clothes?Kandis learns she must head out in search of her purpose in the grand destiny. Unsuited for physical combat, she'll have to rely on her wits and charm to survive. Of course, that won't be easy. Wherever Worldwalkers go, trouble follows. Whether it's a feral fox, a treacherous wizard, a thirsty vampire, or something much, much bigger, it's simply the nature of the Great Game. And Kandis better not lose . . .
Transported to a fantasy world, a young man discovers his magical talents on adventurous quests, in the first book of a humorous new gamelit series. One moment Robin is imbibing an elixir of his own creation as he practices casting spells, and the next he's lying naked in a cave about to embark on a mysterious quest. It seems the God Rhyth has vanished from the realm of Mayaser, and Robin-altered from human to shadeling-has been chosen to find out what happened to the deity and its worshippers. In search of a way out of the cavernous tunnels in which he awoke, Robin encounters the Sisters Sharp, a party of human, dwarf, and halfling adventurers led by the elf Lantha. The warriors are journeying beneath the mountains on their way to the city of Noviel, collecting enchanted artifacts to defend their land against the growing forces of Urkhan, God of Tyranny. In need of allies (and clothes!) Robin tags along with the Sisters, joining them in battle against reptilian kobolds, goblins, harpies, and other dangerous cave-dwelling creatures. For the servants of Urkhan-including the priest Gis and Basgar the Blinder, who rules the subterranean trade route beneath the mountains-are determined to spread their empire and stop the people of Noviel and elsewhere from uniting against them. As Robin confronts one evil after another, his magical abilities grow stronger, forging him into a powerful bard. And he'll need all his newfound mesmerizing and illusion-casting talents to uncover the truth behind Rhyth's disappearance before Urkhan does . . . The first volume of the hit LitRPG adventure series-with more than 800,000 views on Royal Road-now available on Kindle, Kindle Unlimited, and Audible!
A mad young woman seeks power and pleasure in a strange, deadly land in this dark, twisty progression fantasy, inspired by Lewis Carroll's classic novel. Morgan Mallory is a typical college girl, immersing herself in her studies and her various hobbies-and overcoming her deep psychological traumas by indulging in careful manipulations and socially acceptable cruelties. So when she wakes up to discover she's been transported to a new world that's oddly reminiscent of a certain childhood fantasy story, she does what any completely sane and totally altruistic heroine would do: set out to kill the queen who brought her there. To survive in the land of Pandaemonium, Morgan, now going by the name Maven Alice, will need to defeat monsters, build her stash of weapons and spells, and team up with mythical creatures ranging from elves to incubi to geists. But even that won't be enough. Because if M. Alice truly wants to dominate the Labyrinth before her, she must be willing to sacrifice everything to increase her power-even if it tears apart her very soul . . . Combining elements of fairy tale and mythology, horror and fantasy, and stories strangely familiar and imaginatively unique, Wonderland is the first book in a seductively disturbing series from a warped and talented new voice in literature. The first volume of the hit portal-fantasy series-originally released on Royal Road-now available on Kindle, Kindle Unlimited, and Audible!
From the author of Falling with Folded Wings comes a furious new fantasy series, in which a teenage, hard-case Earthling tries to earn some class . . . Victor can't wait to get the hell out of high school, go to the local community college on a sports scholarship, and start his own life. But that's all put on hold when he enters his abuela's house and somehow ends up stepping into a world unlike anything he's ever known, filled with fantastical meta-humans; walking, talking devils; and other creatures one usually needs some serious pharmaceuticals to see. Fanwath is no dream, though. In fact, it's a nightmare. Sold into slavery as a pit fighter, Victor quickly learns his new home is controlled by the ?System? and the only way to get ahead is to fight, kill, and collect the precious ?Energy? that means the difference between a long life and an early grave. And according to his stats, Victor's starting out at a solid zero. Lucky for him, no one in this world has ever met his kind before?which means they have no idea what he's really capable of. But they're about to find out . . .
Teen romantic hero Leo Dunning contends with supernatural forces in an artificial-reality narrative that's quickly spinning out of control. Leonard Dunning insists he's not the heroic leader his friends-and enemies-think he is. Originally an amnesiac assigned the role of the goofy best friend of the hero in a paranormal/harem comedy/battle school storyline, Leo's meddling with predetermined events has inadvertently caused the narrative to acknowledge him as a protagonist . . . and prepare a new set of challenges tailor-made for him to grapple with. Now, the mad scientist known as Dr. Robatto is wreaking havoc with his robot army; the monster huntress Rinne with her bloodthirsty, possessed sword Onikiri keeps dragging Leo out on patrols to exterminate otherworldly creatures; the scheming arch-mage of the island has his eyes on Leo and his friends; and Judy Sennoma and Eleanor Dracis-the girls who've stolen Leo's heart-are getting impatient because he has yet to make any serious moves on either one of them. As if multiple nemeses and a polyamorous relationship weren't enough to juggle, Leo's troubles increase exponentially when his forgotten identity finally catches up with him. And when all the schemes and narrative plots come to a head, Leo will have to strain his body, mind, and teleportation abilities to the limit just to keep up. The third volume of the hit slice-of-life romantic-comedy series-with more than two million views on Royal Road-now available on Audible and wherever ebooks are sold!
Outsider Edwin Maxlin must play a tricky game of politics to level up his alchemy skills in the third book of this witty LitRPG fantasy series. Like any good student of science, Edwin Maxlin knows there's no better way to gain knowledge than through trial and error. But if his trials since being magically transported from Earth to the land of Joriah have taught him anything, it's that he doesn't have much room for error. Edwin has spent a year in the Verdant now, working with a strange, but seemingly benevolent, fey Inion to get a grasp on how skills, paths, and mana operate in his new home. He's finally ready to leave the relative comfort of the wild and venture into the cities of the Lirasian Empire to take his alchemical and healing abilities to the next level. But training with an alchemy guild isn't as easy as it may seem. Not only will Edwin need all his talents-magical and scientific alike-to stay ahead in his studies, he'll have to tread carefully to avoid attracting too much attention from guildmasters, governors, even the Emperor himself. Because Outsiders aren't common in Joriah, and Edwin's very existence could be seen as a threat . . . The continuation of an imaginative, addictive, and altogether entertaining adventure, The Way Ahead 3 is perfect for fans of role-playing games, epic fantasy, and, of course, the scientific method. The third volume of the hit LitRPG adventure series-with almost four million views on Royal Road-now available on Audible and wherever ebooks are sold!
When a kidnapping goes awry, three desperate characters find themselves trapped inside a remote cabin with a baby and a bag full of money. Noah is a kidnapper, hired to buy a baby from a human trafficking ring and smuggle her across the Canadian border for a cool half a million dollars. Eve is a teenage runaway, who takes the infant-and the sack full of cash-away from him. Hester is an outcast, living alone in a backwoods cottage, harboring secrets of her own. When their paths cross, it's anyone's guess who'll come out on top.With the law hot on their trail and the traffickers' hired guns closing in, this unlikely trio is soon holed up together-and at one another's throats. They'll stop at nothing to save their own skins and escape with the loot and child. But which of the greedy three will be the last one standing? One thing's for sure: no one will emerge unscathed . . . Wildly inventive and darkly comic, this new thriller from the bestselling author of River Bodies is perfect for fans of Jane Harper, Jennifer Hillier, Mare of Easttown, and the Coen brothers.Praise for The Greedy Three"Tense, darkly funny, and deeply entertaining, with quirky characters that are wholly original. Katchur's clever crime thriller surprised me in all the best ways and kept me riveted till the very last page." -Laura McHugh, award-winning author of What's Done in Darkness "A darkly funny mystery with a cast of quirky characters, a scintillating premise, and a beating heart. It's the perfect book for fans of the Coen brothers and Tarantino films." -Robyn Harding, bestselling author of The Perfect FamilyPraise for Karen Katchur"Karen Katchur is a master at writing into the dark spaces of our intimate family relationships." -Mindy Mejia, author of Everything You Want Me to Be "I'm entranced by Karen Katchur's direct, well-crafted prose, artful plotting, and characters that leap from the page." -Marissa Stapley, bestselling author of Things to Do When It's Raining "Karen Katchur knows how to write and write well about ordinary people stretched to their limits." -David Bell, bestselling author of The Forgotten Girl
One angry young man is about to take a fantasy realm by storm?or by accident?in the hilarious first book of a new series by the author of Good Boy. Gabe Skelter has a temper, which he likes to imagine has the effect of causing people to fear and respect him. On the contrary, his pudgy, underdeveloped body and negative personality make him more your standard outcast teenager. Worse still, he kinda knows what a jerkweed he actually is. Then, in the middle of a class trip, Gabe finds himself spirited away to Regaia: a world of magic, mayhem, and nerd-tastic adventure. Naturally, he's completely ill-prepared. But in this realm, he's a monstrous, muscular man of action. Unfortunately, he's still saddled with the frightfully unimpressive brains of a teenage loser. Now, Gabe must make his burly, bulky way in a land where the strong dominate, the powerful rule, and picking a class has nothing to do with algebra . . . and everything to do with survival. Bristling with reckless abandon and antisocial attitude, Big Sneaky Barbarian is Die Hard with dungeons; a must-read for fans of heavy-hitting action mixed with laugh-out-loud snark?and absolutely loaded with swears. Praise for Big Sneaky Barbarian ?I loved every one of the words in this book! Especially how they followed one another in perfect sequence, each of them dazzling me with their sublime poise, vigor, and panache. Or at least that's what I think I'd say if I read the thing. Are we done here now? Wait, don't write that. Stop, what are you doing, don't hit send . . .? ?Luke Chmilenko, author of the Ascend Online series and collector of ?antique? eggs ?This has gotten me very excited at the chance to be one of those authors quoted on a book.? ?Shirtaloon, author of the He Who Fights with Monsters series and brazen Australian ?One of the books of all time! I'll never forget when the big barbarian got all sneaky.? ?Will Wight, author of the Cradle series and cult leader ?I don't care how you quote me; just put your pants back on.? ?Kyle Kirrin, author of the Ripple System series and secret male model
Death is only the beginning in this brutal and bloody post-apocalyptic fantasy about humanity's next phase. In pursuit of his abusive father's approval, Zeke Blackwood pushed himself to the very pinnacle of his chosen obsession. Since childhood, all he'd ever wanted to do was play baseball, and through hard work, discipline, and no small degree of talent, his goal of reaching the major leagues was finally in sight. But then a horrific car accident ruined his arm, eliminating any hope of a professional baseball career. Consumed by depression, Zeke gave up on his future, preferring to wallow in self-pity. That is, until an opportunity came along for him to prove his worth. When his chronically ill younger brother needed a kidney, Zeke didn't hesitate to offer one of his own?only to die on the operating table. But eons later, after Earth has been ravaged by disasters both natural and man-made, Zeke is reborn. Guided by the mysterious Oberon, he soon finds himself in the Radiant Isles, a magical land populated by legendary creatures and horrifying monsters alike. A war rages between good and evil, and Zeke?along with the rest of humanity?has been recruited onto the front lines. Fully healed from the wounds of his previous life, Zeke battles his way through an army of trolls and other subterranean beings, all the while increasing his skills, improving his strength, and gaining superhuman abilities. Finding allies in Abby, an archer who teaches him about his strange new circumstances, and Pudge, a helpless cub who's become soul-bonded to him, Zeke must keep collecting victories if he's to survive in this merciless world.
When Death goes on strike, some rejoice?while others await the return of his icy grip?in this dark fantasy novel from the author of Mountain Man. In the dead of winter, on a highway in Quebec, a man crashes his car and survives. In New York, a homeless person is run over by a bus and lives. A teenager jumps off a high-rise building in Tokyo and fails in her attempt to take her own life. All around the world, miracles like these are taking place. Death seems to have taken a holiday, and humanity breathes a sigh of relief. But over the course of the next week, some people will begin to suspect the terrible truth behind these marvels. A handful will even search it out. One man will find it. In seven days, all hell will break loose?and nothing, living or dead, can escape its fury.
Magic-wielding bard Alana confronts political turmoil, mystical secrets, academic woes, and personal dramas as this imaginative fantasy series continues. Alana has not had an easy second life. Ever since she was reborn in the kingdom of Bergond after meeting her untimely demise on Earth, she's struggled?first, as the poor daughter of a peasant farmer; next, as an orphan on the run from the war; then, as a formidable novice mage with skills well beyond most of those her age. Now, she's facing a challenge unlike any she's had to confront in this world before: school. Within the hallowed halls of the Bergond Academy of Mages, Alana must contend with an entirely new set of political and personal struggles?from understanding the mores of dealing with wealthy nobles to hiring a maid to help with her daily duties to navigating (for a second time) adolescent flirtations, romances, friendships, and puberty. And as if that weren't enough, as Alana's skill in spellcasting, magical-item creation, and combat grows, it becomes clear to her professors that she's no ordinary student. Alana must figure out how to keep her past life a secret while using her otherworldly knowledge to the best of her ability. Because war is looming ever closer?and not all the students at the academy will make it out unscathed. Filled with twisty political intrigue, clever world-building, and unforgettable characters, Melody of Mana 2 is a brilliant mix of isekai fantasy and dark academia tropes.
Two teenagers uncover a conspiracy within the hallowed halls of a superhero academy-and learn what it truly means to be heroes-in this original series.Ten years ago, the Empath known as the Black Death battled the Legion of Heroes and laid waste to a continent. Infused with the blood of countless superhuman victims, he struck down the Legion one by one, until only its leader, Captain Dawn, remained. When the smoke finally cleared, the Black Death was vanquished-but at a terrible cost to both Captain Dawn and the world . . .Now, the students and staff of Morningstar Academy hope Matt Callaghan, who they believe is a clairvoyant, will lead them to a bright and glorious future. Unfortunately, Matt is a fraud, completely powerless and having so far managed to deceive everyone, even Captain Dawn, with vague predictions and bald-faced lies. But now the Legion is starting to reform, and with the fate of the world at stake, it won't be long before Matt's lies start catching up to him.Only one person knows Matt's secret: Jane Walker, the sole Empath enrolled at the Academy. Determined to break free from the Black Death's shadow, Jane has fought harder than anyone to earn a place in the new Legion's ranks, and her ambition and abilities have earned her the attention of Captain Dawn-though perhaps not in the way Jane had wished. For inside her burns something hungry . . . and dark.As Jane begins to embrace her identity and Matt continues to hide his, unknown forces will pull them into an invisible war. And when Morningstar's secrets are ultimately revealed, there's no turning back.
Stranded on a hostile planet, one man finds himself thrust into a fight for survival that could decide the fate of an entire world . . . As an engineer on the arkship Pilgrim-9, bound for the Tau Ceti solar system, Morgan Hall thought his life would revolve around maintaining and repairing the ship and supporting the needs of the five thousand colonists aboard. But when he's roused early from a 240-year stasis, he's confronted with chaos. Along with his shipmates, Morgan is brought down to a planet teeming with peril. Forced to fight for their survival without any of their tech to hand, they must adapt quickly to overcome countless threats in a world where magic is as real as science. Eventually, they begin to create a new existence for themselves. But just as they're beginning to feel at home, Morgan and his fellow humans discover the planet is already inhabited by intelligent life-forms?and this native species is cunning, powerful, and all too lethal . . .
A young heroine learns that, when you hide in the shadows, something darker may be waiting there for you . . . as the fantasy adventure saga continues. Having discovered her true heritage, young Gatina is embracing her evolving role as an apprentice shadowthief. It turns out procuring things that don't actually belong to you can be rather exciting. But the first thing a good thief must learn is how to not get caught. If the evil usurper Count Vichetral snares Gatina or her beloved family, a truly unpleasant fate awaits.So her defiant father has deposited Gatina and her brother in the last place Vichetral's men would think to look for them: stately Palomar Abbey. Under the alias of Maid Avorrita of Dentran?a purposely dull, bucktoothed maiden studying to be a novitiate?Gatina quickly comes to enjoy her new life among the elite. And then the trouble truly begins . . . When Gatina's father takes her along with him to Inmar to meet a fence who can handle their stolen goods, they discover a new threat to their Shadow Council: the checkered-cloaked Royal Censorate of Magic, dedicated to the ruthless enforcement of centuries-old laws pertaining to the use of magic. Later, Gatina's dormant rajira unexpectedly emerges at the abbey, and she's secretly tutored in shadowmagic by the mysterious Lady Silva. What Gatina doesn't realize is that very soon she'll need every trick in her secret book. For a sinister new threat has arisen, one that will doom any who oppose its growing power. While Minalan the Spellmonger toils in distant lands to save humanity, Gatina must prove her skills in steel, sorcery, and the stars in order to save herself, her family, even freedom itself, by pulling off the ultimate SHADOWHEIST! The Spellmonger: Legacy and Secrets trilogy introduces a younger Gatina, the Kitten of Night, as she comes into her own as a shadowmage.
Three teenagers return from waging revolution in a magical dimension-but someone is missing-in this devastating fantasy fans are calling "a must read" and "an instant classic." When Matt Westin opens his eyes, he's back on Earth-and seven years younger than when he went to sleep. For the last seven years, Matt and his sister, Jen, along with friends Carl and Blake, have been in the fantasy world of Cyraveil, revolutionaries fighting to overthrow a dictatorial empire. Now they've suddenly returned to their quiet Oregon suburb, where they're expected to go to high school and act like normal American teenagers. But after all this time and with the memory of war so fresh in their minds, how can they pretend to be kids again? And how can they settle for routine lives when they've experienced adventure and magic? One thing's for sure: they must keep their time in Cyraveil a secret. Nobody can know what happened to them there. Because one of the four didn't come home . . . Only the survivors know Blake died back in Cyraveil, and with a missing teenager on the books, two detectives have launched an investigation. Can Matt, Jen, and Carl outsmart the authorities and learn to live as ordinary humans? Or somehow find their way back to the world in which they brought peace to an embattled land? Winner of the 2018 NaNoWriMo Royal Road Challenge-with more than 400,000 views on RR-now available on Audible and wherever ebooks are sold!
A physics student's talents are put to the test when he's transported to a world of magic and alchemical mysteries in the first book of a new fantasy series. Fact one: Edwin Maxlin has fallen out of the sky and landed in a strange forest. Fact two: messages keep appearing in his line of vision, informing him that he has leveled up in various Skills-including some truly thrilling abilities such as Walking and Breathing. Fact three: this is most definitely not Earth. Now Edwin, one-time student of material physics, must make his way through an unknown world, collecting Skills, upgrading his Class, embarking on life Paths, and most importantly, staying alive. But surviving in the land of Joriah isn't as simple as increasing mana and learning how to become a Firestarter. Edwin soon finds himself going toe-to-toe with an angry clan of dwarves and their even more disgruntled ruler, Lord S'fashkchlil. It will take all of Edwin's wit, ingenuity, mathematical know-how, and charm to form new alliances, navigate a complicated political landscape, and keep from getting enslaved by Clan Blackstone. Fortunately, his otherworldly expertise is even more valuable than Edwin realizes . . . Filled with humor, adventure, and unforgettable characters, The Way Ahead is a must-read for fans of epic fantasy, role-playing games, and the scientific method.The first volume of the hit LitRPG fantasy series-with almost four million views on Royal Road-now available on Audible and wherever ebooks are sold!
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