Utvidet returrett til 31. januar 2025

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  • av Christopher Hall
    198,-

    A twenty-four-year-old woman trapped in a fantasy role-playing game continues her quest for a way out in this epic adventure for fans of Dungeons & Dragons. Seven strangers have been snatched from their average lives on Earth and transported to another realm. Now they're Champions in the Great Game?legendary heroes destined for a higher purpose that will change the world. Speaking of purpose, Kandis Hammond, a junior financial research analyst from Sydney, sure would like to figure out what hers is. Kandis has a come a long way since her arrival in Latorra. She's a level-four Phantasmal Artificer with high charisma and a team of fellow adventurers. Together, they set up a home base in the city of Talnier and hunt monsters to rack up experience points, wealth, supplies, and more. But Kandis can't continue like this forever. She has some burning questions that require answers . . . As a Champion, Kandis must determine which god brought her to Latorra so she may take up their cause. Not doing so could have dire consequences. There's also the matter of what to do with her mysterious Dungeon core. And on top of everything, another Champion is about to show up in Talnier. The newcomer might be an ally, but when Kandis sees who else is riding in their party, her hopes will go up in smoke.

  • av Seth McDuffee
    198,-

    The comic fantasy adventures of Gabe Skelter continue as the former Earthling loser fights his way to gory glory in an RPG made all too real. Not all that long ago, Gabe Skelter was an unimpressive, overweight, snarky teenager with more mouth than muscle and more attitude than attributes. Then, during a deadly trainwreck, he was transported to another reality. On the world of Regaia, Gabe is a different person entirely: a massively jacked-up warrior orc known as Loon. The dud has become a stud. But even in his new buff bod and with his growing collection of skills, Gabe still finds himself in a near-constant fight for survival against a wide variety of horrific creatures. Luckily, he's gathered a small but loyal band of fighters to cover his broad back. And he's going to need them . . . Because the powers that brought Gabe to Regaia have their own plans for him and his former classmates who ?died? in the trainwreck?now known as sojourners. Plans that could have drastic consequences not only for Gabe's loved ones but for all Regaia. Plans that will almost certainly get them all killed. Packed with furious combat, nerd-tastic detail, and hilarious wit, Big Sneaky Barbarian 2 is a must-read for fans of high-octane action and nonstop smart-ass fun.?Wow . . . you didn't even ask me for a blurb. Well, you can just go screw yourself, Mr. Seth.? ?Matt Dinniman, bass player (also, I guess, author of Dungeon Crawler Carl)

  • av Keith C. Blackmore
    210,-

    As survivors come together in the wake of a zombie apocalypse, a deadly new menace emerges, in this dystopian horror series. After nearly four years, the zombie epidemic has almost burned itself out. Once a lone survivor on the brink of insanity, Gus Berry has a new life on a communal farm, his daily routine of policing the fields only rarely disrupted by straying undead. Gus's drinking binges are over, and the dark days of Annapolis are soon to be a distant memory. But his troubles are far from over . . . When Gus is asked to search for a group of missing scavengers, he reluctantly agrees. But he soon discovers a new predator has been unleashed upon the land, one determined to harvest every last mortal life-and feed it to a ravenous machine. The gritty zombie survival series continues with Well Fed, the fourth book in Keith C. Blackmore's thrilling Mountain Man series-perfect for fans of HBO's The Last of Us.

  • av Keith C. Blackmore
    198,-

    As the zombie epidemic wanes, one community hopes to expand-but a menacing rival group will do anything to stop them-in this post-apocalyptic horror series. On the isle of Big Tancook, Collie Jones is making plans. She informs her fellow islanders that it's time to resume her original mission: to find other survivors of the apocalypse, screen them, and bring them back with her. Every person who joins them is another valuable addition to their skill and gene pool. But first, Collie must return to the place from whence she originally came and secure the elaborate government bunker known as Whitecap as well as its vast store of munitions. Assembling a team that includes mountain man Gus Berry, Collie returns to the mainland-and confronts a new enemy. It seems a rival group is also determined to locate survivors, intending to build an empire. And they don't like competition . . . Full of twists and turns, drama and adventure, the stakes have never been higher, in Make Me King, the fifth book of Keith C. Blackmore's thrilling Mountain Man series-perfect for fans of HBO's The Last of Us.

  • av Keith C. Blackmore
    210,-

    Out of the zombie apocalypse comes a new medieval empire with terrifying ambitions in this dystopian horror thriller. After securing a vast government bunker, Collie Jones is heading west to challenge the sinister road clan known as the Leather. And she won't stop until she's killed its maniacal leader: the Dog Tongue. Gus Berry is at her side every step of the way, his growing affection for the operator matched only by his dislike of the former prisoner Milo, whom Collie insists on bringing along. Together, this unlikely trio will face an ominous new order. An empire of cruelty is building its strength on the broken wills and spines of its minions, all the while weaponizing the very thing that destroyed civilization in the first place . . . Delivering more adrenaline-pumping action with nuance, humor, and heart, Mindless is the sixth book in Keith C. Blackmore's thrilling Mountain Man series?perfect for fans of HBO's The Last of Us.

  • av Keith C. Blackmore
    198,-

    As undead hordes roam the frozen landscape, a lone man hunts an even deadlier foe, in this gritty horror thriller. A serial killer stalks the ice-glazed streets. Half-frozen deadheads choke the avenues. Infected vermin rise from the labyrinth of sewer systems, hungry for warm flesh. And a handful of survivors struggle to escape and find safety in a world overrun with zombies. In his hunt for the monster known as Tenner, one man must contend with all of this and more?before things get even worse. Welcome to Hellifax, the third book in Keith C. Blackmore's thrilling Mountain Man series?perfect for fans of HBO's The Last of Us.

  • av Aaron Shih
    356,-

    Surviving a world based on a System can be a nonstop struggle, rife with battle, blood, and badassery-now imagine surviving when you are the System . . . Parker Wu's life was cut short after a tragic encounter with a very large truck. But when one existence ended, another far more bizarre one began. Reincarnated and transported to the Continent-a world of swords and sorcery in which an all-powerful being known as the Eternal King reigns supreme-Parker is no longer a corporeal being. It seems the Continent has other plans for the late Earthling . . . As it turns out, Parker is now a System, a non-player entity whose purpose is to help a player succeed. Parker's been specially created to guide and try to protect a fellow human: the Godkiller Jerome Smith. It's Jerome's fate to find, fight, and destroy the Eternal King. Soon, the pair find themselves growing stronger (if not always smarter) and gathering a few allies along the way. But as they progress, the dangers only get more lethal, and unfortunately, Jerome's own brash personality may be his undoing. Unless Parker can get the Godkiller to stop treating everything like a game . . . The hit LitRPG adventure-with more than 500,000 views on Royal Road-now available on Kindle, Kindle Unlimited, and Audible!

  • av Keith C. Blackmore
    198,-

    A man must survive the zombie apocalypse armed with only a shotgun, a Samurai bat, and the will to live among the unliving in this horror series debut. It's been two years since civilization ended in an unstoppable wave of chaos and blood. Now, former house painter Augustus ?Gus? Berry lives a day-to-day existence of waking up, getting drunk, and preparing for the inevitable moment when ?they? will come up the side of his mountain and penetrate his fortress. Living on the outskirts of Annapolis, Gus goes scavenging for whatever supplies remain in the undead suburbia below. Every time he descends the mountain could be his last. But when Gus encounters another survivor, he soon realizes the zombie horde may not be the greatest threat he faces . . . Combining heart-pounding action in a frozen dystopia with complex characters and dark humor, Mountain Man kicks off Keith C. Blackmore's thrilling survival series?perfect for fans of HBO's The Last of Us.

  • av Keith C. Blackmore
    198,-

    In the aftermath of the zombie apocalypse, a lone survivor faces a grave new threat as even the undead begin to disappear, in this sequel to Mountain Man.Ever since the end of civilization, Gus Berry has spent his days waking up, getting drunk, and preparing for the inevitable zombie attack on his mountain fortress. Occasionally, he must take his life in his hands and venture into the undead world below in search of supplies.These days, Gus is accustomed to the mortal threats he encounters. He has steeled himself against the corpse-infested streets, human scavengers, and unending loneliness. But now something new and strange is happening: the zombies are disappearing.It seems a mysterious new threat is assembling-something even more relentless and terrifying than the roaming tides of dead flesh. And it's preparing to hunt . . .Ramping up the suspense, action, and gore with Keith C. Blackmore's trademark heart and wit, Safari is the second book in the thrilling Mountain Man series-perfect for fans of HBO's The Last of Us.

  • av Argus
    210,-

    In this inventive and heartfelt take on a dystopian space opera, humanity's last hope comes complete with a space station, an attitude, and . . . whiskers? Civilization has fallen. The solar system is blanketed with the automated weapons of ancient wars, engineered plagues, hazardous waste, rogue AI, monsters from outside our dimension, artificial disasters, and nuclear climate change. Every moment of life on Earth is a brutal fight for survival. The people of Sol carry on, but hope is at a premium. They need something more. Someone with a plan, a savior, a hero. What they get is Lily. Owner of the last functional battle station for the last four hundred years by right of being the last living soul on it, Lily ad-Alice has spent all that time struggling to save lives, fend off loneliness, and operate human-made weapons controls with paws and meows. Four centuries of establishing protocols, figuring out how to utilize an irresponsibly large arsenal of orbital weaponry, and scraping by with what life support still functions. Lily doesn't have a plan. She can't even tell how haunted her home is. Every day is an endless stream of alarms and crises?it's a lot for a lone desperate housecat to handle herself. But being the proprietor of the last piece of working orbital infrastructure in existence is a responsibility and duty she's accepted anyway. Now things are changing again. Something big is looming, and everything Lily has scrambled for hundreds of years to achieve is at risk. But if she's quick, maybe she can do some good. If she's cunning, maybe she can adapt. If she's smart, maybe she can build something that lasts this time. And if she's very, very lucky, maybe she won't have to do it alone.

  • av Menilik Henry Dyer
    198,-

    The first book of a thought-provoking sci-fi adventure series about humanity reaching the stars, encountering new life forms, and escaping tyranny. Earth has fallen under the influence of the Fermion Party, whose members believe humanity's future lies in the metaverse, a simulated environment to which people can upload their consciousness to become immortal. As a simulant, one cannot get sick, grow old, or die. Human beings have no business risking their lives in the betaverse, where injury and illness can kill them. And those who wish to explore beyond the solar system blaspheme what the Fermions believe is the natural order. Trillion von Nichol, Atlas Tupu, Icarus Kishida, and Angelique Komene are the Beta Explorers. They have been living on Mars and training as astronauts to eventually locate planets that can sustain the next generation of humans. But when the Fermions invade the red planet to assassinate them, they launch before they are mission ready. Four different ships, with four AIs attuned to each astronaut's personality, leave for four random destinations to colonize worlds thousands of years in the future. Now, each Beta Explorer must learn how to function as a simulant to complete their mission. Interfacing with their AIs, they explore potential habitable planets and develop technology to assist in terraforming atmospheres for humans, all the while attempting to reconnect with one another. But the Betas are not the only intelligent species in the universe. And their first contact may be their last when the Fermion's Starforce Alliance tracks them down to annihilate them once and for all.

  • av Terrell Garrett
    329,-

    An LA taco truck chef is transported to a fantasy realm where bad reviews are the least of her worries in this cozy culinary LitRPG adventure. For Renee "Nay" Favreau, food is life. She's the owner of a Los Angeles taco truck who dreams of becoming a respected chef and expanding her fleet, and whose greatest enemy is an unhappy food critic. Always hunting for her next great dish, the search eventually leads her to a near-fatal encounter with an interdimensional spider. Awaking in a strange world where words appear before her eyes, a talking tentacle befriends her, and people are trying to kill her, Nay learns she has the ability to become an Epicurist: one of the special chefs who prepare the magical meals that power the enigmatic Marrow Eaters. Soon, Nay is working in a remote village, where she wins the hearts-and stomachs-of the locals. But when evil threatens to destroy the place, she'll have to employ all her wit and newfound skills to survive and save her new friends . . . The hit LitRPG adventure-with more than 500,000 views on Royal Road-now available on Kindle, Kindle Unlimited, and Audible!

  • av Plum Parrot
    210,-

    A group of humans transported to a new reality must fight for their survival?and that of their loved ones?in the third book of this fantasy adventure. On the planet of Fanwath survival depends on the skills, levels, and powers one attains through combat or exploration. Unfortunately, Morgan, Bronwyn, and Olivia aren't on Fanwath anymore. In fact, they don't know where the hell they are, but one thing's for certain: they're in constant danger. Pulled through one portal after another, the trio has found themselves in a seemingly endless dungeon contending with a menagerie of horrors. But the more challenges they face, the more powerful they become?even to the point of transforming their physical beings. And their newfound talents are going to be sorely needed . . . Because while Morgan is away, his mate, Issa, back in First Landing, learns she's carrying twins. Overjoyed, she can't wait for Morgan to return. But Issa's joy will soon turn to dread, as a mighty enemy fleet approaches First Landing with the aim of ?recruiting? its citizens for their evil machinations. Can Morgan and his friends make their way home in time to prevent their worst nightmares from coming true?

  • av Unice5656
    198,-

    In the first book of this imaginative LitRPG series, a quirky young woman embarks on the adventure of a lifetime in a virtual-reality fantasy game. Arwyn has just purchased Fantasia: Fantasy Life, an immersive virtual-reality game that allows sleeping players to dive into a world of sword and sorcery with 99% realism. In Fantasia, Arwyn is Fey E'lan, a moon elf of the magical Elvenwood, whose unorthodox approach to gameplay-from befriending local monsters to putting a bag of holding inside a bag of holding-leads to a variety of unusual adventures and hilarious mishaps. Soon Fey is a Guardian of the Forest, with a small army of loyal pets by her side. And as her reputation grows, so do her accidental friendships with other players curious about the free-spirited gamer. Then an NPC, the celestial warrior-angel Leandriel, comes crashing (literally) into her life and Fey's carefree attitude is severely shaken. Leandriel seems almost . . . human. Compared to the robotic AI populating most other VR games, that is. But in a land where both fantasy conventions and physics are honored and upended in equal measure, and the definition of "realism" is pushed to the limits, Fey will discover it's much more fun to play the game when you play by your own rules. The first volume of the hit LitRPG fantasy series-with more than three million views on Royal Road-now available on Kindle, Kindle Unlimited, and Audible!

  • av Nicholas Searcy
    210,-

    A young warrior risks his very humanity to stop a demonic infestation and protect his newfound family in this post-apocalyptic, action-adventure fantasy. Chosen by the enigmatic deity Oberon to be a soldier in a war between good and evil, Zeke Blackwood has become one of the deadliest warriors in the Radiant Isles. With supernatural strength and otherworldly resilience, he's carved a path of destruction through the realm, defeating both horrifying monsters and skilled sorcerers and acquiring devastating powers no mere human could ever hope to control. Determined to apply his abilities to protecting his companions, Zeke has run afoul of the Isles' elite?otherworldly beings revered as demigods, who treat the population as expendable pawns in their twisted power struggles. Zeke won't have to face them alone though. Accompanied by a hulking alchemist, an undead princess, a soul-bonded dire bear named Pudge, and the beautiful archer Abby, he may just be able to beat the odds and emerge victorious. But after an encounter with a shadow assassin bound to the mysterious Crystal Spiders, Zeke and his party find themselves thrust into conflict with a dangerous warlock intent on tearing open a portal between the Radiant Isles and a dark, demon-filled dimension. Now, they must journey through a perilous desert fighting a gauntlet of vicious, bloodthirsty creatures, or risk losing the entirety of the Isles to demonic forces. And to defeat the threats arrayed against him, Zeke will have to draw upon raw, magical energies that could increase his power?or kill him . . .

  • av Steve McHugh
    223,-

    Lucas Rurik faces unwanted celebrity, ancient enemies, and dangerous zealots in a thrilling urban-fantasy noir from the author of the Hellequin Chronicles. Centuries of life experience inside and outside the Rift couldn't prepare former Raven Guild member and riftborn detective Lucas Rurik for his latest set of challenges. First, when his capture of a prominent political figure ?trends? on social networks, he finds himself the target of both the media and the public. Then, Noah Kaya, an Ancient, tracks him down for help on a job. As a rule, Lucas doesn't trust the Ancients; they always seem to have an ulterior motive. But something about this gig just won't let Lucas say no. It seems one of Noah's close friends disappeared right after becoming the lead suspect in a murder case. The problem is the guy in question isn't the type to knock someone off. Not to mention a whole lot of rift-walkers have recently gone missing, the crime scene reeks of pure rift energy, and a deranged killer who Lucas thought was long deceased might not actually be dead after all. Soon, what was originally a simple search for a missing person devolves into a dangerous game of cat and mouse with an age-old enemy?and it could bring Lucas face-to-face with Dr. Callie Mitchell, the depraved scientist he's been hunting for months . . . Praise for The Last Raven ?McHugh's pithy prose energizes the narrative, even when there's no superpower on display, and builds intrigue with gradual reveals of Lucas' rift-derived skills and backstory. This slick introductory supernatural tale will leave readers eager for a sequel.? ?Kirkus Reviews ?The Last Raven has the appeal of a great action movie. There is a nice mystery, a compelling lead, strong support, and enough adrenaline to leave you with a pleasant high afterward. . . . Eagerly looking forward to the next installment.? ?The Cosmic Circus ?If you have a friend who loves both speculative fiction novels and thrillers, this is the perfect gift.? ?Medium, ?10 Chilling Books for Mystery/Thriller Lovers This Winter?

  • av Plum Parrot
    198,-

    Unlikely hero Victor discovers the realm of Fanwath is even deadlier beneath the surface in the rollicking sequel to action-adventure fantasy Pit Fighter. Suddenly transported to the land of Fanwath, Victor had a hard time adapting to a reality controlled by an omniscient ?System? that rewarded strength, skill, and savagery with increased ?Energy,? which was necessary if one wished to continue breathing. Then, after some truly surprising success as a gladiator-slave, the teenager ended up doomed to a life in the brutal mines along with a menagerie of fantastical beings possessing even worse luck than him. But everything changes when Victor finds a way out?or rather, down. With the aid of a magical portal, he soon finds himself in a fabled subterranean dungeon-labyrinth, where his wits and combat prowess are the only things keeping him alive. OK, so he's found a companion in the strangely alluring and witty Shadeni warrior-woman Thayla as well as an amulet housing a guiding spirit named Gorz. But even they won't be able to help him now. Because there are things lurking in the depths more deadly than Victor can possibly imagine. And if he ever does manage to escape the darkness, some very powerful?and vengeful?nobles will do anything to send him back underground. About six feet underground, to be precise . . .

  • av Jksmanga
    210,-

    From the creator of My Vampire System comes the action-packed story of a young man struggling to survive?until he learns to unleash the animal within . . . Gary doesn't have all that much going for him. He's a teenage boy who lives in a Tier-3 town that's barely hanging on, and his family's just a rung above dirt poor. Which is why he's taken the very dangerous step of becoming an errand boy for the savage Underdogs gang. He doesn't like what they do, but if he tries to get out, he's pretty sure he'll get very dead. Then, a delivery goes wrong when he's ambushed and injured. Even worse, his ?package? somehow gets loose?and into Gary. To his shock, he finds himself the wielder of a Werewolf System. It allows him incredible power, strength, and healing. Unfortunately, when the full moon strikes, he might not be able to control his bloodlust and could wind up hurting somebody he cares about. Now, Gary must somehow explain his sudden ?improvement? to his friends while trying to survive a pack of vicious hunters out to eliminate him. Because if he can figure out how to harness his new abilities, he just might make a difference in this town?and the first thing on his to-do list is put the Underdogs underground . . .

  • av Kaleb England
    198,-

    As he navigates a strange new world, Edwin weighs forming alliances and deciding who to trust, in the fourth book of this smart, entertaining fantasy series. Ever since Edwin Maxlin literally fell out of the sky and landed in Joriah, life has been a little bit complicated. For one thing, he's adapting to a new world that's nothing like Earth. For another, he's learning magic, leveling up skills, and adjusting his scientific knowledge to a whole new set of natural rules. Plus, he's an outsider maneuvering the dangerous politics of an empire he knows zilch about. No wonder he hasn't had much time to rest. Having devoted himself to training and studying (when he's not building incredible new inventions!), Edwin's finally starting to get somewhat of a handle on all his new abilities-with the help of fellow adventurer Lefi and water naiad Inion. But as his quest for improvement brings him closer to the mysterious and mystically powerful Rillah, he's faced with a new set of obstacles. Because in a world where his very existence could make him a target, Edwin must be very careful about who he lets get close . . . Effortlessly combining elements of high fantasy, character-driven storytelling, and the scientific method, The Way Ahead 4 is the fun, funny, and fantastically addictive next chapter of a remarkable quest. The fourth volume of the hit LitRPG adventure series-with almost four million views on Royal Road-now available on Audible and wherever ebooks are sold!

  • av Argus
    223,-

    An IT worker explores an alternate dimension in his office in the first book of a fun and fast-paced series blending cubical life and dungeon fantasy. Working as overnight tech support, James Lyle has long said he'd do anything to escape the boredom. But his commitment to excitement is tested when a slight coincidence one shift sends him to a different part of his office building . . . and he discovers a stairwell that contains not stairs but rather a landscape of seemingly infinite cubicles against a distant horizon. Unwilling (and unable) to stay away, James and a few of his trusted friends begin to explore this endless maze of supernatural business ennui, a few minutes in the real world turning into eight hours of encounters with strange creatures and even stranger interior design choices. But in a realm that allows them to level up in fax machine repair and provides them with enough cash to pay the rent, there are also adversaries that are quickly becoming dangerous?and potentially lethal. As James, along with his companions, delves ever deeper into this extraordinary place, he starts to realize that animate staplers and time dilation might not be the biggest challenges they face, and those challenges might not stop at the entrance . . . The Daily Grind is the epic beginning to a slice-of-life urban fantasy that effortlessly blends wry commentary on office life with intricate character- and world-building.

  • av Ravensdagger
    241,-

    Even with the world on the brink of war, Broccoli Bunch's bright spirit shines through the darkness, bringing hope and friendship to those who need it most. Following a simple yet powerful philosophy, Broccoli Bunch shows kindness and honesty to everyone she meets. She always sees the best in people, regardless of who they are, where they come from, and what they've done. Her beliefs have won over even the most skeptical and rigid warriors and leaders, making her the perfect builder of bridges between the diverse diplomats attending the peace summit in the kingdom of Sylphfree. Accompanied by her friends-and fellow Exploration Guild adventurers-Amaryllis and Awen, Broccoli's eternal optimism is put to the test when she finds herself playing politics. Meeting with suspicious sylphs, cervids, grenoils, and harpies who all harbor ill feelings toward one another and believe war to be inevitable may be disheartening for most, but Broccoli proves she's up to the challenge of championing the value of fellowship. But there's a warmonger in their midst. The shapeshifting riftwalker Rainnewt has been sowing discord throughout the realm. Once the various species destroy one another, he can purge the Evil Roots corrupting the land and remake the world in his own image. And since the disagreeable diplomats refuse to believe they're being manipulated, Broccoli must convince Rainnewt to abandon his plan and let her cleaning magic wilt the Evil Roots without inciting war. But when Broccoli confronts the fiendish flora, she will come face to face with her greatest fear . . . The fifth volume of the hit LitRPG fantasy series-with more than seven million views on Royal Road-now available on Audible and wherever ebooks are sold!

  • av Payton Fletcher
    198,-

    Upon losing his wife, an ex-adventurer must contend with politics, monsters, and fatherhood, in the first book of a moving and imaginative fantasy series. Not much daunts Rakta Velbrun. He has immigrated from Rusk to the Certillian Empire, traveled the realm battling unspeakable creatures with his adventuring guild, and faced off against the Warlock King himself. But when his wife, Lydia, passes away in childbirth, leaving him the sole caretaker of their three infant children, he finds himself in unfamiliar territory. Rakta is certain of one thing: he'll do whatever it takes to protect Daka, Dalton, and Natakia from danger . . . even accept the lordship?rife with power plays, dirty deals, and dangerous secrets?his late wife's conniving family has offered him. To both keep his children safe and prevent his new domain from becoming a pawn in courtly games, he'll need to rekindle old alliances, forge new treaties, and combat strange enemies. But the greatest challenge Rakta must face will come from somewhere far closer to home than he could've ever imagined . . .

  • av Curator Omega
    241,-

    A super-soldier inhabited by an alien lifeform uncovers his secret history, true identity, and ultimate destiny in the action-packed third book of the Purifier series. Created in a lab to serve as a host to the parasitic chok'tal, Dak Korasa is a Purifier, an elite warrior genetically altered to possess superhuman strength and endurance. Compelled by the symbiote inside him, Dak engages in combat as an unwilling participant in the Glorious Game, earning points for every kill. If he fails to keep up his body count, the chok'tal will end his life. Guilt-ridden at being forced to perpetrate one massacre after another just to survive, Dak wants the alien out of his body at any cost. Rogaji is also a Purifier, but she doesn't share Dak's qualms about killing. One of the Glorious Game's greatest champions, she still can't win the contest. Because the entity who devised the game, known only as the Unmade, is uninterested in crowning a victor. It wants the game to continue forever, an endless cycle of violent slaughter and suffering. With no grand prize awaiting her, Rogaji wishes to run the Glorious Game herself. She believes Dak can open a portal to the Unmade-and together they can extinguish it. To prepare him to fight a being as powerful as the Unmade, Rogaji inserts Dak's consciousness into the Godmaker simulator for rigorous and brutal battle training. Inside the sim, Dak isn't himself but rather an alien called Beja waging war on behalf of the Suharkayan Empire. And as he becomes increasingly immersed in Beja's story, Dak begins to recover memories that will allow him to confront the Unmade and finally put an end to its vicious game . . . Warning: The Purifier series contains copious amounts of blood, violence, and profanity. It is not recommended for the faint of heart.

  • av Tom O'Bedlam
    241,-

    On a magical mystery tour of a fantasy world, a young adventurer searches for the connection between his mystical abilities and a vanished trickster god. Experimenting with magic on Earth, Robin suddenly found himself in a fantastical realm of mythical creatures, sword-wielding warriors, and powerful deities. Now, transformed into a shadeling in possession of illusion-casting talent-supposedly granted by the missing god of mischief, Rhyth-he's been tasked with finding out what became of his benefactor.But seeking out once-worshipped beings doesn't pay the bills, even in fantasyland. So Robin joins the Noviel Adventurers Guild to embark on quests for treasure. And when he's not out gallivanting for fortunes, he entertains locals as a bard in his as-yet-to-be-named tavern that he's considering calling the Veil and Votive.Robin's first mission for the guildmagister is to enter a living dungeon beneath the city of Noviel and retrieve the Eye of Na'Vec, a jewel of incalculable power. Unwilling and unable to venture into the undercity alone, he recruits an adventuring party consisting of an ill-tempered knight, a pair of rogues from Noviel's criminal underworld, and a mysterious diviner with knowledge of Rhyth.Descending into a maze of tunnels and caverns, the mistrustful band must learn to work together if they're to survive encounters with the monstrous shapeshifters and shadows guarding the prized and priceless artifacts. And that's when Robin discovers he can communicate with the living dungeon, which is actually an illusionist possibly empowered by Rhyth-and may be connected to Robin's past . . .The second volume of the hit LitRPG adventure series-with more than 800,000 views on Royal Road-now available on Kindle, Kindle Unlimited, and Audible!

  • av Wandering Agent
    198,-

    Teenage mage Alana navigates politics, family drama, and graduation in the third installment of an inventive, romantic, and fun progression-fantasy series. Ever since Alana was reborn in the kingdom of Bergond, her life has been a series of adventures and surprises. But waking up to discover the kingdom has been conquered, her school has been destroyed, and her parents are back in her life might be the biggest shock yet. Now that Lord Durin is in charge, everything's more complicated. For one thing, Alana's father is Durin's right-hand man, which means the teen must contend with courtly manners, stuffy traditions, and noble obligations, though she'd rather be practicing how to create portals and fight monsters. For another, Durin's rule is still tenuous, leaving him and all who support him open to attack. And as if that weren't enough, Alana must find time to protect her friends, salvage her relationship, and keep up with her studies enough to actually graduate. Brilliantly combining traditional and progression fantasy with elements of romance, humor, dark academia, and action-adventure, Melody of Mana 3 is an irresistible addition to any genre fan's collection.

  • av Dinko Skopljak
    201,-

    Desperate survivors trek across zombie-infested Europe in the sequel to The Stranded-an apocalyptic thriller perfect for fans of HBO's The Last of Us.It's been six months since the zombie plague was unleashed on humanity. Now Europe is overrun with bloodthirsty corpses, and victims continue to be claimed by the horde en masse. For the dwindling number of uninfected, life is a constant struggle as everyone confronts what they're willing to do to stay alive.Having fled their island refuge, the steadfast survivors from Mallorca now come to a fateful impasse. Breaking up their close-knit community, they must go their separate ways-to Berlin, Amsterdam, Iceland, and beyond. Some go searching for family; some are desperate to return home. And still others look for a way to fight back against the plague.Originally published in German and available for the first time in English, The Lost is the second book in Dinko Skopljak's dystopian trilogy, which also includes The Stranded and The Battered.

  • av Ravensdagger
    241,-

    Attempting to conceal her "villainous" nature, a superpowered college student embarks on an unintentional road to infamy, in this sweet sequel.Emily Wright was prepared to spend her first year on campus under the radar and out of sight, propelled by the force of her social anxiety. Fate, however, cursed her with the ability known as Sister Summoning. Revealed on Power Day-the annual event where people discover their superpowers-Emily's new talent caused five "sisters" to suddenly pop into existence. And as if that weren't enough, Emily found herself officially categorized as a villain.Now known as the Boss, Emily must keep her "villainy" a secret while babysitting her supersiblings. Unpredictable and mischievous, yet devoted and helpful, the quintet menagerie of sisters-possessing the characteristics of a bear, an owl, and a trio of raccoons-will do anything to help Emily establish her Evil Empire.Of course, Emily doesn't want anything to do with evil, but she has a family to clothe, house, and feed. With the help of volunteer minion Sam, a psych major interested in studying Emily, the Boss takes over the local protection racket to earn some cash. With her no-evil-intent policy firmly established, Emily's little sisters begrudgingly agree to defend the local businesses against criminals.But word of the Boss's gang is spreading among hero and villain alike, placing Emily squarely in the social media spotlight-and the crosshairs of some powerful enemies . . .The second volume of the hit LitRPG fantasy series-with almost two million views on Royal Road-now available on Audible and wherever ebooks are sold!

  • av Nicholas Searcy
    210,-

    Reborn into a world of magical skills and superhuman abilities, a young man battles the forces of darkness, in this action-packed, post-apocalyptic fantasy. On Earth, Zeke Blackwood was a star athlete who devoted his every waking minute to baseball . . . before his tragic death and the devastation of the planet. Eons later, he was resurrected in a magical realm known as the Radiant Isles. There, Zeke survived two years of unrelenting combat through sheer grit and determination. Battling trolls in a labyrinth of caverns, he gained superhuman abilities with every victory, ultimately equipping him for a war between good and evil. Now, along with his companions-a beautiful archer named Abby and Pudge, a dire bear cub who's become soul-bonded to him-Zeke engages in quests to help the defenseless against the monstrous creatures and near-immortal beings who prey upon them. But his latest selfless act has brought him into conflict with the Crystal Spiders, an assassins' guild that's been kidnapping people for some unknown purpose. Before Zeke can unravel that mystery, he's summoned by Silas Martel-a monk of the mighty Temple of the Sun Goddess and spymaster for its head priestess and ruler of the Radiant Isles, demigod Lady Constance-for a dangerous mission. He must rescue Constance's daughter from Abraham Micayne, Lord of the Dead. The treacherous task will take Zeke, Abby, and Pudge through zombie-infested lands, with the Crystal Spiders in hot pursuit. And even though every brush with death only makes Zeke more powerful, nothing can prepare him for the macabre horrors of Micayne's dominion . . . The second volume of the hit LitRPG fantasy series-with more than a million views on Royal Road-now available on Kindle, Kindle Unlimited, and Audible!

  • av Steve McHugh
    223,-

    Lucas Rurik confronts a cult determined to remake the world?no matter the cost?in this urban fantasy noir from the author of the Hellequin Chronicles. Lucas Rurik is no stranger to navigating the tricky territory between humans and those touched by the rift. After all, as the last surviving member of the Raven Guild, protecting the peace is his job. But that doesn't mean it's easy. As much as Lucas would like to be out hunting for Dr. Callie Mitchell?a deranged scientist with a bad habit of experimenting on the rift-fused?his friends at the Rift-Crime Unit require his expertise on a perilous case. It seems a mysterious kingpin known as the Croupier has been making some shady deals, and revenants, riftborn, and humans alike are winding up dead in the process. Now, with the help of chained revenant Nadia and FBI-agent-turned-revenant Emily West, it's up to Lucas to track down the anonymous crime lord before anyone else is hurt. But as Lucas gets closer to his target, he discovers this is no ordinary manhunt. The Croupier is leading a dangerous group of zealots who want to destroy both the rift and humanity?and they'll stop at nothing to make their so-called Blessed plans a reality . . . Praise for The Last Raven ?McHugh's pithy prose energizes the narrative, even when there's no superpower on display, and builds intrigue with gradual reveals of Lucas' rift-derived skills and backstory. This slick introductory supernatural tale will leave readers eager for a sequel.? ?Kirkus Reviews ?The Last Raven has the appeal of a great action movie. There is a nice mystery, a compelling lead, strong support, and enough adrenaline to leave you with a pleasant high afterward. . . . Eagerly looking forward to the next installment.? ?The Cosmic Circus ?If you have a friend who loves both speculative fiction novels and thrillers, this is the perfect gift.? ?Medium, ?10 Chilling Books for Mystery/Thriller Lovers This Winter?

  • av Hunter Blain
    228,-

    In this action-packed sci-fi thriller from the bestselling author of the Sol Saga, a man is on a mission to stop his family's killer no matter what-or when. Andrew Frost had been gone no more than fifteen minutes. It was just supposed to be a quick run to the store. But in that brief interval, his entire universe was stolen from him, every parent and spouse's worst nightmare on display at the kitchen table upon his return. Two months later, he'd do anything to see Sylvia and Alison again. He's certainly taken enough pills to make that possible. However, there may be another way . . . With the help of a strangely anachronistic device and its snarky AI, Andrew suddenly has a chance at a new future. It's simply a matter of changing the past. Soon, he's chasing after a killer with a shifting face, who has his sights set on Andrew's wife and daughter. He can't-he won't-let them die again. But when the mysterious Clockmen are dispatched with orders to keep the timeline on track at any cost, it could mean the last grain of sand in the hourglass for Andrew, bringing his own time to an end. How far would you be willing to go-and what price would you pay-to save the ones you love? In this thrilling science-fiction adventure from Hunter Blain, bestselling author of the Preternatural Chronicles and Sol Saga, a grieving father will discover the inevitable cost of manipulating time in order to do the impossible.

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