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Discover the untold potential of magic! Secrets of Magic, the newest hardcover rulebook for the Pathfinder Roleplaying Game! Secrets of Magic brings the popular magus and summoner classes into Pathfinder Second Edition, unlocking heroes who combine magical might with martial prowess and offering command of a powerful magical companion creature. The lavishly illustrated, 256-page rulebook contains hundreds of new spells with potent offerings for all spellcasting character classes, magic items for any player character, and lore detailing the fundamental structure and theories of magic. A special section within the volume-the Book of Unlimited Magic-presents new methods of spellcasting, with elementalism, geomancy, shadow magic, rune magic, and even pervasive magic to give every place and creature in your game a magical spin! Written by Logan Bonner, Mark Seifter, and Amirali Attar Olyaee, Kate Baker, Minty Belmont, Logan Bonner, James Case, Jessica Catalan, John Compton, Katina Davis, Jesse Decker, Chris Eng, Eleanor Ferron, Leo Glass, Joan Hong, Vanessa Hoskins, Jason Keeley, Joshua Kim, Luis Loza, Ron Lundeen, Liane Merciel, David N. Ross, Ianara Natividad, Chesley Oxendine, Stephen Radney-MacFarland, Shiv Ramdas, Mikhail Rekun, Simone D. Sallé, Michael Sayre, Mark Seifter, Sen H.H.S., Shay Snow, Kendra Leigh Speedling, Tan Shao Han, Calliope Lee Taylor, Mari Tokuda, Jason Tondro, Clark Valentine, Ruvaid Virk, Andrew White, Landon Winkler, Tonya Woldridge, and Isis Wozniakowska
Discover the untold potential of magic! Secrets of Magic, the newest hardcover rulebook for the Pathfinder Roleplaying Game! Secrets of Magic brings the popular magus and summoner classes into Pathfinder Second Edition, unlocking heroes who combine magical might with martial prowess and offering command of a powerful magical companion creature. The lavishly illustrated, 256-page rulebook contains hundreds of new spells with potent offerings for all spellcasting character classes, magic items for any player character, and lore detailing the fundamental structure and theories of magic. A special section within the volume--the Book of Unlimited Magic--presents new methods of spellcasting, with elementalism, geomancy, shadow magic, rune magic, and even pervasive magic to give every place and creature in your game a magical spin! This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.
Release the beasts! Heroes abound in the Age of Lost Omens, but for every great hero, there is an even greater monster. Lost Omens Monsters of Myth provides details on 20 of the most infamous and terrifying monsters from the Inner Sea region and beyond. Uncover the secrets of some of Golarion's greatest monsters from the Sandpoint Devil to Fafnheir, the Father of All Linnorms, and more. Monsters of Myth provides rumors, tales, and even treasures for the brave adventurers willing to face these legendary creatures!
South of a forbidding range of mountain peaks lies aland of boundless resources and untold opportunity. The Mwangi Expanse has beenhome to an untold diversity of cultures and peoples since time immemorial,hosting powerful, isolated city states that have often paid little attention totheir neighbors. Yet the turning tides of fortune have begun to usher in changesthat are rippling across the world. As a band of scholars from an ancientuniversity venture north to aid a disaster-torn Avistan. A revolution-forgednation seeks powerful allies against foreign aggression. An undead god, once asymbol of hope to his declining nation, now grows jealous enough to turn on hisself-proclaimed kin. Whether you are a diplomat seeking leverage from the mostdifficult of positions, a spy seeking the subtlest hint of danger from yoursurroundings, a guardian hoping to protect your home and people, or a warriorstriking back at tyrants both native and foreign, this guide to the MwangiExpanse offers you the ultimate resource to explore a realm of magic, monsters,and intrigue!Written by: Laura-Shay Adams,Mariam Ahmad, Jahmal Brown, Misha Bushyager, Alexandria Bustion, Duan Byrd, JohnCompton, Sarah Davis, Naomi Fritts, Sasha Laranoa Harving, Gabriel Hicks, TKJohnson, Michelle Jones, Joshua Kim, Travis Lionel, Ron Lundeen, StephanieLundeen, Hillary Moon Murphy, Lu Pellazar, Mikhail Rekun, Nate Wright, andJabari Weathers
The Ruby Phoenix Tournament begins! The sorcerer HaoJin has returned to Tian Xia to host her decennial international fightingtournament, and contestants from all over the world have arrived to try theirchance at winning a prize from her vault of incredible treasures. Before theycan compete in the tournament, however, fighters must first complete a series ofqualifying challenges on the uninhabited tropical island of Bonmu, where wilddinosaurs roam amid the ancient ruins of a lost civilization. Can the heroesdefend their island stronghold, outlast their many ruthless rivals, and survivethe perils of so-called Danger Island? Let the competitorsdecide!"Despair on Danger Island" is aPathfinder adventure for four 11th-level characters. This adventure begins theRuby Phoenix Tournament Adventure Path, a three-part monthly campaign in whichthe players compete in Golarion''s most amazing fighting tournament. Thisadventure also includes new rules to help the Game Master create an entireroster of rival fighting teams, maps and lore of the dangerous tropical islandof Bonmu, and a boatload of new islandmonsters.Each monthly full-color softcoverPathfinder Adventure Path volume contains an in-depth adventure scenario, statsfor several new monsters, and support articles meant to give Game Mastersadditional material to expand their campaign. Pathfinder Adventure Path volumesuse the Open Game License and work with both the Pathfinder RPG and the world''soldest fantasy RPG.
With more than 300 classic and brand-new monsters, this 320-page beautifully illustrated hardcover rulebook completes the collection of creatures begun in the first two Pathfinder Bestiary volumes. From classic creatures like clockworks and tooth fairies, returning favorites like imperial dragons and mighty titans, to brand-new menaces found all over Golarion, this must-have tome of monsters designed to challenge characters of any level is an essential companion to your Pathfinder game! This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark. The perfect way to commemorate Pathfinder''s new edition! (Cover color and design subject to change.)
Whether you are a new Game Master or experienced storyteller, you can always find new ways to hone your craft. This 256-page Pathfinder Second Edition rulebook contains a wealth of new information, tools, and rules systems to add to your game. Inside you will find handy advice for building your own adventures, designing towns, and creating vibrant characters alongside rules systems for dramatic chases, thrilling tournaments, and deadly duels. This book also includes more 40 pages of sample nonplayer characters, from the simple town guard to the vile cultist, presented to make your job as GM that much easier!
Wild, untamed lands hold a wealth of mystery and danger, providing the perfect backdrop for heroic adventure. Whether adventurers are climbing mountains in search of a dragon's lair, carving their way through the jungle, or seeking a long-lost holy city covered by desert sands, Pathfinder RPG Ultimate Wilderness gives them the tools to survive the wilds. A new 20-level base class, the shifter, puts animalistic powers into the handsâ¿or clawsâ¿of player characters and villains alike, with new class features derived from animalistic attributes. Overviews of druidic sects and rituals, as well as new archetypes, character options, spells, and more, round out the latest contribution to the Pathfinder RPG rules!Pathfinder RPG Ultimate Wilderness is an invaluable hardcover companion to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon more than 10 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era. Pathfinder RPG Ultimate Wilderness includes:⢠The shifter, a new character class that harnesses untamed forces to change shape and bring a heightened level of savagery to the battlefield!⢠Archetypes for alchemists, barbarians, bards, druids, hunters, investigators, kineticists, paladins, rangers, rogues, slayers, witches, and more!⢠Feats and magic items for characters of all sorts granting mastery over the perils of nature and enabling them to harvest natural power by cultivating magical plants. ⢠Dozens of spells to channel, protect, or thwart the powers of natural environs. ⢠New and expanded rules to push your animal companions, familiars, and mounts to wild new heights. ⢠A section on the First World with advice, spells, and other features to integrate the fey realm into your campaign. ⢠Systems for exploring new lands and challenging characters with natural hazards and strange terrain both mundane and feytouched. ⢠... and much, much more!
"The dead are rising! This blasphemous tome gives players and GMs everything they need to bring the shambling menace of the undead to their Pathfinder adventures. This book includes tools for fighting against the undead horde, but also options for the players themselves to control or even become undead creatures. GMs will find new tools and haunts, as well as information about the undead-plagued lands of the Lost Omens campaign setting. A massive bestiary section full of undead creatures brings more threats for GMs to use and summonable creatures for players, including more versions of classic undead like vampires, skeletons, and zombies. This 224-page hardcover rulebook also includes a full adventure themed around fighting the undead!" --
Gear Up and Throw Down! When sword and spell justwon''t be enough to win the day, it''s time to power up your game with clockworkgears, lightning coils, and black powder! Guns & Gears, the latest hardcoverrulebook for the Pathfinder Roleplaying Game (Second Edition), brings theexcitement of firearms and fantasy technology to yourtabletop!Unravel the secrets of clockworkswith the new inventor class or blow away your opposition as a firearm-wieldinggunslinger! In addition to new classes, a plethora of archetypes, backgrounds,vehicles, siege engines, gadgets, and the new automaton ancestry are all readyto expand your game with options for battlefields large andsmall.Guns & Gearsfeatures:Two new classes: the cleverinventor and the sharpshootinggunslingerAutomaton ancestry for players whowant to play a customizable constructFirearms ofall stripes, from the simple and effective flintlock pistol to versatilegunbladesMore than a dozen newarchetypesScores of new gadgets andvehiclesSiege engines and accompanyingrulesA gazetteer of Golarion revealing howfirearms and technology fit into the Age of Lost Omens, including a look at thetechnology of the continents of Arcadia and Tian Xia and never-before-revealedsecrets of the rough-and-tumble, gritty city ofAlkenstarWritten by: Michael Sayre, MarkSeifter, and Logan Bonner, Jessica Catalan, John Compton, Andrew D. Geels,Steven Hammond, Sen H.H.S., Brent Holtsberry, Jason Keeley, Dustin Knight, LuisLoza, Ron Lundeen, Chris Mastey, Liane Merciel, Jacob W. Michaels, Dave Nelson,Samantha Phelan, Mikhail Rekun, Stephen Radney-MacFarland, Sydney Meeker, KendraLeigh Speedling, Andrew Stoeckle, Calliope Lee Taylor, Sara Thompson, AndrewWhite, and Scott D. Young
This guidebook dives into the myriad cultures and organizations readers can encounter or join in their journey, breathing life into both their character and the many allies and enemies they're bound to meet along the way.
Test your convictions. In a land without fate and a world too often void of justice, it falls to the gods to make or break the people who call upon them for salvation -- or draw their ire. Swear yourself to the might of the gods and the power of their causes, or reject their offerings to live a life that's yours and yours alone! Lost Omens Gods & Magic offers details on major gods found in the Inner Sea region, including what forms their pleasure or wrath might take. It also presents rules for over a hundred other deities and philosophies so you can find the cause that best fits your convictions and take up weapons and magic in its service!
Survival in a world beset by magic and evil takes more than a lucky roll of the dice. Pathfinder Player Core 2 significantly expands options available to Pathfinder players, giving them the edge to take on any adventure. This 320-page hardcover rulebook remasters 8 classes from Pathfinder Second Edition, providing everything you need to create a wide array of new characters, ready to take on the world. It also includes more than 40 archetypes, expanded ancestries, and tons of feats, spells, and alchemical items to provide a near-endless array of exciting options for every Pathfinder character! Pathfinder Player Core 2 is the fourth core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the Player Core, GM Core, and Monster Core, these books provide a new foundation for the future of tabletop gaming! The ideal character option resource for players looking to move beyond Pathfinder Player Core. Pathfinder Player Core 2 includes: ¿ Eight fully detailed classes, including the alchemist, barbarian, champion, investigator, monk, oracle, sorcerer, and swashbuckler, each with multiple character paths, multiclassing options, and dozens of feats! ¿ Expanded ancestry options include the catfolk, hobgoblin, hyena-like kholo, kobold, lizardfolk, ratfolk, tengu, and frog-like tripkee alongside three versatile heritages-the dhampir, duskwalker, and all-new dragonblood heritage! ¿ More than 40 archetypes, allowing you to further customize your character's story and abilities. Turn your hero into an aerial acrobat, a high-riding cavalier, a treacherous pirate, and so much more! ¿ Spells, alchemical items, and magic items to round out the new classes and to provide some new tricks to the classes from Pathfinder Player Core.
See the scenic Inner Sea with the Lost Omens Travel Guide! This book is your companion to the culture, life, and sights of the Inner Sea, guiding you through a variety of topics of interest. With this book, you can learn about Inner Sea cuisine and art, experience the thrills of Inner Sea sports, and uncover the secrets of Inner Sea myths and magic. The Travel Guide features dozens of illustrations to show you the fine details of the latest fashion or put you into the center of one of the Inner Sea's greatest festivals. Come learn everything about the Inner Sea and prepare yourself for a journey through an unforgettable region with the Lost Omens Travel Guide! This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.
The dead are rising! This blasphemous tome gives players and GMs everything they need to bring the shambling menace of the undead to their Pathfinder adventures. This book includes tools for fighting against the undead horde, but also options for the players themselves to control or even become undead creatures. GMs will find new tools and haunts, as well as information about the undead-plagued lands of the Lost Omens campaign setting. A massive bestiary section full of undead creatures brings more threats for GMs to use and summonable creatures for players, including more versions of classic undead like vampires, skeletons, and zombies. This 224-page hardcover rulebook also includes a full adventure themed around fighting the undead! This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.
With more than 300 classic and brand-new monsters,this 320-page beautifully illustrated hardcover rulebook completes thecollection of creatures begun in the first two Pathfinder Bestiary volumes. Fromclassic creatures like clockworks and tooth fairies, returning favorites likeimperial dragons and mighty titans, to brand-new menaces found all overGolarion, this must-have tome of monsters designed to challenge characters ofany level is an essential companion to your Pathfindergame!Pathfinder Bestiary 3includes:More than 300 monsters drawn frommythology and folklore, genre classics, and more than a decade of Pathfinder,with plenty of new monsters too!Gorgeousfull-color illustrations on nearly everypage!Comprehensive monster lists sorted bylevel, type, and rarity to help you find the right monster for anysituation!Universal monster rules to simplifyspecial attacks, defenses, and qualities like grab, swallow whole, andregeneration.Detailed lore sidebars offeringadditional information about even more of Pathfinder''s most popular friends andfoes!
Ready to go beyond the basics? Expand the limits of whatΓÇÖs possible with the Pathfinder Advanced PlayerΓÇÖs Guide! This 272-page Pathfinder Second Edition rulebook contains exciting new rules options for player characters, adding even more depth of choice to your Pathfinder game! Inside you will find brand new ancestries, heritages, and four new classes: the shrewd investigator, the mysterious oracle, the daring swashbuckler, and the hex-slinging witch! The must-have Advanced PlayerΓÇÖs Guide also includes exciting new options for all your favorite Core Rulebook classes and tons of new backgrounds, general feats, spells, items, and 40 flexible archetypes to customize your play experience even further!This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark. The perfect way to commemorate Pathfinder''s new edition! (Cover color and design subject to change.) The Pathfinder Advanced PlayerΓÇÖs Guide includes:ΓÇóFour new classes: the investigator, oracle, swashbuckler, and witch!ΓÇóFive new ancestries and five heritages for any ancestry: celestial aasimars, curious catfolk, hagspawned changelings, vampiric dhampirs, fate-touched duskwalkers, scaled kobolds, fierce orcs, fiendish tieflings, industrious ratfolk, and feathered tengu!ΓÇó40 new archetypes including multiclass archetypes for the four new classes, Pathfinder favorites like the cavalier, dragon disciple, shadowdancer, and vigilante, and brand-new archetypes like the familiar master and the shield-bearing iron wall!ΓÇóNew class options for all twelve classes from the Pathfinder Core Rulebook including champions of evil, genie and shadow sorcerers, zen archer monks, rogue masterminds, spellcasting rangers, and more!ΓÇóEven more exciting new rules, from rare and unique backgrounds to investigative skill feats, from spells and rituals like reincarnate and create demiplane to new items including special wands with unusual effects and exciting potions worthy of a witchΓÇÖs cauldron.
Ready to go beyond the basics? Expand the limits ofwhat''s possible with the Pathfinder Advanced Player''s Guide! This 272-pagePathfinder Second Edition rulebook contains exciting new rules options forplayer characters, adding even more depth of choice to your Pathfinder game!Inside you will find brand new ancestries, heritages, and four new classes: theshrewd investigator, the mysterious oracle, the daring swashbuckler, and thehex-slinging witch! The must-have Advanced Player''s Guide also includes excitingnew options for all your favorite Core Rulebook classes and tons of newbackgrounds, general feats, spells, items, and 40 flexible archetypes tocustomize your play experience evenfurther!The Pathfinder Advanced Player''sGuide includes:Four new classes: theinvestigator, oracle, swashbuckler, andwitch!Five new ancestries and five heritages forany ancestry: celestial aasimars, curious catfolk, hagspawned changelings,vampiric dhampirs, fate-touched duskwalkers, scaled kobolds, fierce orcs,fiendish tieflings, industrious ratfolk, and featheredtengu!40 new archetypes including multiclassarchetypes for the four new classes, Pathfinder favorites like the cavalier,dragon disciple, shadowdancer, and vigilante, and brand-new archetypes like thefamiliar master and the shield-bearing ironwall!New class options for all twelve classesfrom the Pathfinder Core Rulebook including champions of evil, genie and shadowsorcerers, zen archer monks, rogue masterminds, spellcasting rangers, andmore!Even more exciting new rules, from rare andunique backgrounds to investigative skill feats, from spells and rituals likereincarnate and create demiplane to new items including special wands withunusual effects and exciting potions worthy of a witch''scauldron.
For nearly 5000 years, the great city of Absalom has stood at the center of the Inner Sea's culture, commerce, and prophecy. Now, with the death of the city's founder-god Aroden, the disappearance of the city's lord mayor, and newly launched attacks from some of its greatest foes, Absalom stands at the gateway to a new and uncertain destiny! This lore-packed 296-page hardcover guide to the locations, denizens, and adventures of Pathfinder's most famous city is the largest Pathfinder city sourcebook to date, presenting a fascinating locale suitable for years of adventure! A huge 8-panel poster map of the city sets the scene in unprecedented detail, allowing your heroes to walk upon streets paved with centuries of history, following the steps of generations of questing heroes to chart a new path for the City at the Center of the World!
More Monsters, MoreMayhem!More than 300 menacing monsters andfearsome foes await within this compendium of creatures from the world ofPathfinder! From classic adversaries like giants, dragons, and the jabberwock topotential allies and servants suitable for summoners of every alignment, thismust-have expansion to the Pathfinder Bestiary seethes with enemies to challengecharacters of any level.
Hoping to find a way to fight back against the alien, insectoid Swarm, the heroes travel to a distant world already consumed by the deadly invaders. They soon discover they aren''t alone in their struggles when they meet a handful of resistance fighters on the ravaged planet. With the group''s help, the heroes strike against a massive Swarm creature that is draining the world''s resources dry and infiltrate an infested university to search for a dead professor''s research that could lead to mythical holy site to the insect goddess Hylax and the secret to defeating the Swarm once and for all!ΓÇ£HuskworldΓÇ¥ is a Starfinder Roleplaying Game adventure for four 5th-level characters. This adventure continues the Attack of the Swarm! Adventure Path, a six-part, monthly campaign in which the heroes fight back against a ruthless and nigh-unstoppable foe. This volume also includes a selection of relics from a devastated star system, a study of regions that have survived attacks by the Swarm, and a selection of new Swarm monsters and other alarming threats.Each monthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64-page volume of the Starfinder Adventure Path also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more!
"Inside this time-saving tome dwells a wide variety of foes ready to challenge characters of any level, from a corrupt royal court to a sinister cult. The villains in this book can fit into nearly any campaign. Also included are new rules, feats, spells, and magic items, to give these villains the edge against the players!" --
Take charge! Where the dungeon ends, another adventure begins! Pathfinder Roleplaying Game: Ultimate Campaign takes you on a guided tour through the parts of the game that happen between monster attacks and quests for ancient artifacts. As some of the most powerful and prestigious heroes around, do your player characters want to build up a kingdom of their own, or lead an army against a neighboring nation? Perhaps they want to start a business, craft magic items, or embark on a quest that will come to define them. Whether you're looking for help generating a young character or seeking ways to challenge adventurers who've grown bored of fighting monsters one-on-one, this book has everything you need! Pathfinder Roleplaying Game: Ultimate Campaign is a must-have companion volume to the Pathfinder Roleplaying Game Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era. Pathfinder Roleplaying Game: Ultimate Campaign includes: - A detailed guide to generating character backstories, including a new system for random character generation and traits and drawbacks to meld your background with your statistics. - Story feats that increase in power as you achieve key goals, making quests and crusades more than just flavor! - A complete downtime rules system to flesh out those parts of a PC's life that take place between adventures, such as running a business, gaining power and influence in a community, or starting a magical academy. - New rules for retraining and switching classes; honor, reputation, and fame; young characters; investment; magic item creation; and other key adventuring topics. - Rules for building up a kingdom, including construction and technological advancements, governing your people, and more. - Mass combat rules to help you lead clashing armies and conduct epic battles in a fun and efficient manner--without losing sight of the PCs themselves. - ... and much, much more!
The Return of the Runelords Adventure Path continues as the heroes turn their attention to the cult of the Peacock Spirit, a mysterious and dangerous group whose remote mountain temple holds shocking secrets and terrible dangers. By braving the perils of the Temple of the Peacock Spirit, the heroes might just be able to prevent a truly mythic foe from emerging into the world."Temple of the Peacock Spirit" is a Pathfinder Roleplaying Game adventure for 12th-level characters. The adventure continues the Return of the Runelords Adventure Path, an exciting extension of the Runelords saga set in the frontier lands of Varisia. A selection of new monsters, an exploration of the evil outsiders known as asuras, and revelations of powerful rituals from the ancient realm of Thassilon round out this volume of the Pathfinder Adventure Path.Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the worldΓÇÖs oldest fantasy RPG.
The remote island settlement of Talmandor's Bounty is thrown into chaos as a strange magical effect plunges the region into shadow. Urged to investigate the event, the PCs travel to a nearby island and discover an ancient Azlanti prison that was buried during Earthfall. Inside, a cult of the blood god Camazotz thrives, and in dealing with them the PCs learn that greater threats lay deeper inside the ancient complex. Can the PCs discover who's behind the supernatural shadow and stop them before it's too late? "Thirst for Blood" is a Pathfinder Adventure for four 1st-level characters. This adventure begins the Shades of Blood Adventure Path, a three-part monthly campaign in which a group of adventurers explore a ruined ancient prison to stop a vampiric threat to cover the skies in shadow. This volume also includes a look into Camazotz, god of bats, blood, caverns, and nocturnal predators, a gazetteer of the island settlement of Talmandor's Bounty, new player options, and a selection of dangerous monsters. Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign.
Face the terrors of the Gravelands! The fate of two goddesses hangs in the balance as disgraced graveknight Seldeg Bhedlis prepares a ritual to rewrite history itself. Brave heroes and wicked villains alike assemble either to hinder or assist Seldeg in his plans in this heart-stopping adventure anthology for Pathfinder Second Edition! Claws of the Tyrant is an anthology of three interconnected adventures set in the former nation of Lastwall, now known as the Gravelands. "Gravelands Survivors" is a Pathfinder Adventure for four 1st-level characters that follows a group of refugees as they race to keep a holy artifact out of Seldeg's clutches. In "Ashes for Ozem," an adventure for four 7th-level characters, the players assume the roles of agents assembled by Seldeg to infiltrate a stronghold of good and destroy it from within. In "Of Blood and Faith," an adventure designed for four 18th-level characters, the Knights of Lastwall and their allies prepare for the final confrontation with Seldeg and end the graveknight's machinations once and for all. This anthology also includes a collection of monsters, feats, and magic items perfect for any adventure set in the undead-haunted Gravelands. This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.
Face the terrors of the Gravelands! The fate of two goddesses hangs in the balance as disgraced graveknight Seldeg Bhedlis prepares a ritual to rewrite history itself. Brave heroes and wicked villains alike assemble either to hinder or assist Seldeg in his plans in this heart-stopping adventure anthology for Pathfinder Second Edition! Claws of the Tyrant is an anthology of three interconnected adventures set in the former nation of Lastwall, now known as the Gravelands. "Gravelands Survivors" is a Pathfinder Adventure for four 1st-level characters that follows a group of refugees as they race to keep a holy artifact out of Seldeg's clutches. In "Ashes for Ozem," an adventure for four 7th-level characters, the players assume the roles of agents assembled by Seldeg to infiltrate a stronghold of good and destroy it from within. In "Of Blood and Faith," an adventure designed for four 18th-level characters, the Knights of Lastwall and their allies prepare for the final confrontation with Seldeg and end the graveknight's machinations once and for all. This anthology also includes a collection of monsters, feats, and magic items perfect for any adventure set in the undead-haunted Gravelands.
The finest mages, scientists, and academics of the Age of Lost Omens are gathering! Journey to a fortress-city in demon-ravaged Sarkoris to learn the ancient magical secrets of the Magaambya's wizards, Lepidstadt's bleeding-edge theories on reanimating flesh with electricity, the extraplanar fey philosophies of the Cobyslarni, and the lore of more than a dozen other academies! With so many prominent scholars in one place, rivalries are sure to abound--whether in the classroom, on the sports fields, or during field trips to dangerous lands. This 128-page book gives GMs and players a vibrant roster of luminaries, students, athletes, and wizards to build their very own magical academies. Whether players build bonds with classmates or clash with rivals, they'll gain diverse options like advanced spymaster gear, dazzling new martial arts techniques, or new wizard spells and schools, including the remastered Runelord! This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.
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