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In this visually arresting graphic novel, surfer and illustrator AJ Dungo remembers his late partner and the shared love of surfing that endured throughout their time together.
Deep in the Trolberg Library is a book that tells of Trolberg and its Trolbergian inhabitants. Take a tour of the city, and learn about its secrets from Hilda herself. Welcome to Trolberg! Whether you're a local searching for a new favourite haunt or a budding first-time visitor hoping to experience the spirit of the city, this guide is a must-read for all explorers of Trolberg, the wilderness, and beyond. Full of handy maps of must-visit locations, top tips for wilderness exploring, and Hilda's very own step-by-step guide to summoning water spirits, you'll soon uncover the charm of this ancient city, a place with history built into every beam and brick.
An in-depth and fully illustrated immersion in the world and history of filmmaking, covering everything both in front of and behind the camera.
Become immersed in Molly Mendoza's dazzling worlds filled with unique and endearing characters in this epic and profound tale of growth, companionship and compassion.
Scrappy young Jimmy is a pro wrestler in the making, and he's up for taking on anyone and anything. From his own family, his schoolwork, wild animals and pirates, he's challenging the world one small fight at a time, but can his hopes and dreams take him all the way to stellar success? Or will his fists finally get him into too much trouble?
This stereotype-busting graphic novel subverts 1950s cliches to bring you an utterly wild, pink-tinted trip in Ryan Heshka's unmistakably cool style.
Immerse yourself in the second instalment of the STEMville series: The Fast Lane. The annual Big Race has arrived in STEMville!Gather around the track to watch the town's contestants compete to become this year's champion. Frankie Thunderfoot comes from a family of confident trophy winners, while Wilbur Hardshell's race team are slow, steady and mathematical in their approach. When Frankie's need for speed causes her to crash, Wilbur must decide whether he should forfeit his position to help her or secure first place for himself. Learn all about how race cars are built and how they work, from acceleration to g-force and quick-fire pit stops.
"This is the story of a girl growing up in the 1990s--a middle-schooler who finds herself lost in the gulf between childhood and adolescence, developing paralyzing fears of failure, school, other people, and her own changing body. Along the way, she becomes obsessed with the Beatles... which might be just what she needs to find her way back to being okay. Yeah yeah yeah!"
A dying queen with no heirs calls for a contest to let fate decide the one worthy to rule in her place, but after surviving terrible tasks, the remaining chosen are scattered throughout the castle, trapped by a curse.
Reprinting Alexis Deacon''s Geis Vol. I: A Matter of Life and Death and Geis Vol. 2: A Game Without Rules in a brand-new format with a stunning new cover."Fans of high fantasy, especially those who have read the adventures of a certain boy wizard and now want something with more teeth to it, will enjoy this book."—STARRED REVIEW, School Library Journal“Tangled forests, deserts, bat-filled caverns, rivers, and medieval towns are rendered in loose brushwork with clumps of gorgeous detail, a meeting of Maurice Sendak and Pieter Bruegel.”—Publisher’s Weekly “Readers will give themselves over to the dreamlike, immersive narrative.”—Kirkus Reviews “Utterly fascinating.”—Youth Services Book Reviews“Gorgeously drawn and full of characters to root for—and against.—Slate, Slate''s 10 Favorite Comics of 2016“An engrossing fantasy tale that manages the neat trick of seeming both familiar and fresh.”—The AV Club“This first volume in an anticipated trilogy is a lightning paced, tragic, and gripping start; readers will eagerly await the next outing.”—STARRED REVIEW, Bulletin of the Center for Children''s Books "a genuinely exciting fantasy book, with interesting characters and plot...I was turning every page as fast as I could just to see whatever happened next!"—Comics Vs. The World"Easily the best thing I’ve read all year without doubt....you will lose all sense of time and place while reading." —11 O''Clock Comics“The best thing published this year […] Like Squid Game in a fantasy setting.” —11 O’Clock Comics podcast After an evil sorceress casts a spell, a community is sent into a tailspin, fighting for survival. Book one of the mind-bending graphic novel series, featuring gripping action, supernatural mystery, and magical fantasy worlds where fifty souls battle in a contest to become the ruler of an island. A stunning fantasy epic unlike any other!
"Like most teenagers in the 90s, Jet is obsessed with Kurt Cobain, which helps them get through boarding at the international school their parents have sent them to in the Netherlands. Jet is very shy, and fitting in poses enough challenges as is. New feelings are starting to emerge as Jet and best friend Sasha turn their attention away from their beloved grunge idols to real guys, and the pressures of being in a lawless, chaotic school start to take their toll. But something is wrong. Jet slowly begins to realise that they may be more of a boy than a girl. But is that possible? And who do they talk to about these feelings when there's no internet around to guide them? Discover how Jet deals with the questions that come from being a teenager and how to grow into the person you were meant to be, in this intimate, exploratory, coming-of-gender graphic novel from new talent Joris Bas Backer."--Provided by publisher.
What does it mean to be silenced, to be censored? Or perhaps, more importantly, what does it mean to break free ?
Mysterious lights in the sky. Alien abductions. Government cover-ups. Dedicated ufologists have spent years documenting unexplained phenomena from flying saucers to extraterrestrial life. Uncover the history of UFOs in this illustrated guide, which separates the science fiction from the facts.
Local tradition states that when a child turns 14, they have to survive all alone on an island for one year. Now, it's time for Stig and Tilde to take up the challenge.
Temporama takes place in a city where, like any concrete jungle, technology favours the privileged, and nature is quarantined like a virus.
In the second volume of this hit YA graphic novel series, adventurous twin siblings Stig and Tilde must fight to survive on a mysterious island and uncover some shocking secrets!
The Pacific Crest Trail runs 2660 miles, from California's border with Mexico to Washington's border with Canada. To walk it is to undertake a grueling test of body and spirit... challenge accepted.
Tintin meets Swallows and Amazons in this exciting story of adventure and sibling relationships
An intimate and inventively presented biography of Eileen Gray, an industrial designer who made revolutionary work with lacquer and whose architectural opus, E1027, has long been incorrectly attributed to Le Corbusier.
Every night, tiny stars appear out of the darkness in little Sandy's bedroom. She catches them and creates wonderful creatures to play with until she falls asleep, and in the morning brings them back to life in the whimsical drawings that cover her room.
In this mesmerising follow-up to Nightlights, Lorena Alvarez explores our relationship with nature and animals.
Rodney spends his life looking through. Windows give way to screens as he comes to age dreaming of what lies beyond Earth's atmosphere...
To celebrate 10 years of Nobrow we are curating an extra special edition of the Nobrow magazine. This special hardback edition features 70 artists responding to our theme of 'Studio Dreams'.
Wiz and Mug are back and this time they're headed to a mysterious beach town to meet its amphibious inhabitants!
Meet Joey Moonhead. A normal guy in every way. Except one... He has a moon for a head.
Blending magic, humour, Indiana Jones-style adventuring and sports, Sam Bosma's award-winning series returns with this gripping third instalment!
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