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This book begins with an examination of the numbers of women in physics in English-speaking countries, moving on to examine factors that affect girls and their decision to continue in science, right through to education and on into the problems that women in physics careers face. Looking at all of these topics with one eye on the progress that the field has made in the past few years, and another on those things that we have yet to address, the book surveys the most current research as it tries to identify strategies and topics that have significant impact on issues that women have in the field.
This book shows how the web-based PhysGL programming environment (http: //physgl.org) can be used to teach and learn elementary mechanics (physics) using simple coding exercises. The book's theme is that the lessons encountered in such a course can be used to generate physics-based animations, providing students with compelling and self-made visuals to aid their learning. Topics presented are parallel to those found in a traditional physics text, making for straightforward integration into a typical lecture-based physics course. Users will appreciate the ease at which compelling OpenGL-based graphics and animations can be produced using PhysGL, as well as its clean, simple language constructs. The author argues that coding should be a standard part of lower-division STEM courses, and provides many anecdotal experiences and observations, that include observed benefits of the coding work
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