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A state-of-the-art method for introducing new information technology systems into an organization, illustrated by case studies drawn from a ten-year research project.
The present volume offers eloquent testimony that many of the master builders of this century have held passionate convictions regarding the philosophic and social basis of their art. Nearly every important development in the modern architectural movement began with the proclamation of these convictions in the form of a program or manifesto. The most influential of these are collected here in chronological order from 1903 to 1963. Taken together, they constitute a subjective history of modern architecture; compared with one another, their great diversity of style reveals in many cases the basic differences of attitude and temperament that produced a corresponding divergence in architectural style. In point of view, the book covers the aesthetic spectrum from right to left; from programs that rigidly generate designs down to the smallest detail to revolutionary manifestoes that call for anarchy in building form and town plan. The documents, placed in context by the editor, are also international in their range: among them are the seminal and prophetic statements of Henry van de Velde, Adolf Loos, and Bruno Taut from the early years of the century; Frank Lloyd Wright's 1910 annunciation of Organic Architecture; Gropius's original program for the Bauhaus, founded in Weimar in 1919; "Towards a New Architecture, Guiding Principles" by Le Corbusier; the formulation by Naum Gabo and Antoine Pevsner of the basic principles of Constructivism; and articles by R. Buckminster Fuller on universal architecture and the architect as world planner. Other pronouncements, some in flamboyant style, including those of Erich Mendelsohn, Hannes Meyer, Theo van Doesburg, Oskar Schlemmer, Ludwig Mies van der Rohe, El Lissitzky, and Louis I. Kahn. There are also a number of collective or group statements, issued in the name of movements such as CIAM, De Stijl, ABC, the Situationists, and GEAM.Since the dramatic effectiveness of the manifesto form is usually heightened by brevity and conciseness, it has been possible to reproduce most of the documents in their entirety; only a few have been excerpted.
A substantially revised and updated new edition of the leading text on business and government, with new material reflecting recent theoretical and methodological advances; includes further coverage of the Microsoft antitrust case, the deregulation of telecommunications and electric power, and new environmental regulations.
This text, based on a course taught by Randall O'Reilly and Yuko Munakata over the past several years, provides an in-depth introduction to the main ideas in the computational cognitive neuroscience.
The classic work on the evaluation of city form.What does the city's form actually mean to the people who live there? What can the city planner do to make the city's image more vivid and memorable to the city dweller? To answer these questions, Mr. Lynch, supported by studies of Los Angeles, Boston, and Jersey City, formulates a new criterion—imageability—and shows its potential value as a guide for the building and rebuilding of cities. The wide scope of this study leads to an original and vital method for the evaluation of city form. The architect, the planner, and certainly the city dweller will all want to read this book.
"How human behavior brought our world to the brink, and how human behavior can save us. The world is a mess. Our dire predicament, from collapsing social structures to the climate crisis, has been millennia in the making and can be traced back to the erroneous belief that the earth's resources are infinite. The key to change, says Don Norman, is human behavior, covered in the book's three major themes: meaning, sustainability, and humanity-centeredness. Emphasize quality of life, not monetary rewards; restructure how we live to better protect the environment; and focus on all of humanity. Design for a Better World presents an eye-opening diagnosis of where we've gone wrong and a clear prescription for making things better. Norman proposes a new way of thinking, one that recognizes our place in a complex global system where even simple behaviors affect the entire world. He identifies the economic metrics that contribute to the harmful effects of commerce and manufacturing and proposes a recalibration of what we consider important in life. His experience as both a scientist and business executive gives him the perspective to show how to make these changes while maintaining a thriving economy. Let the change begin with this book before it's too late"--
How games create beauty and meaning, and how we can use them to explore the aesthetics of thought.Are games art? This question is a dominant mode of thinking about games and play in the twenty-first century, but it is fundamentally the wrong question. Instead, Frank Lantz proposes in his provocative new book, The Beauty of Games, that we think about games and how they create meaning through the lens of the aesthetic. We should think of games, he writes, the same way we think about literature, theater, or music—as a form that ranges from deep and profound to easy and disposable, and everything in between. Games are the aesthetic form of interactive systems, a set of possibilities connected by rules of cause and effect.In this book, Lantz analyzes games from chess to poker to tennis to understand how games create beauty and evoke a deeper meaning. He suggests that we think of games not only as hyper-modern objects but also as forms within the ancient context of artistic production, encompassing all of the nebulous and ephemeral qualities of the aesthetic experience.
A richly illustrated, encyclopedic deep dive into the history of roleplaying games.When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades.Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play.
An original exploration of the role of aesthetics in contemporary design, uniquely combining philosophical aesthetics and cultural analysis of design.As a product of human ingenuity, design functions as an artificial interface through which we meet the world. While the ubiquity of design seems to render it imperceptible, when we truly reflect on design, we see that it is inextricably entwined with our experience of the world. In Design Aesthetics, Mads Nygaard Folkmann provides an engaging introduction to the field of design aesthetics and its role as a concept. Engaging with sensual, conceptual, and contextual considerations of design aesthetics, this book investigates design experience in tandem with design practice, objects, and perception.Part one of Design Aesthetics lays the theoretical foundation by differentiating between sensual, conceptual, and contextual dimensions of design aesthetics and clarifying what “aesthetic experience” means in relation to design. The second part of the book consists of studies in implications of design aesthetics for design practice, design objects with embedded technology, and the construction of perception of aesthetic qualities in objects. In its focus on design aesthetics, the book is intended for everyone working with design—design students, designer researchers, and designers—as well as students and researchers in aesthetics in general.
"Physically Based Rendering, fourth edition, is a computer graphics textbook that takes a physically based approach to image synthesis. It sets the standard for physically based rendering for the field and the industry"--
"A guide for fiscal policymakers in advanced economies to understand the appropriate policy response to an environment of high national debt and low interest rates"--
"This book describes the decades-long genealogy and governing logic of what we call the smartness mandate. While "smart" devices and infrastructures such as smart electrical grids, smart cities, and smart phones proliferated in the 1990s and early 2000s, the smartness mandate, which aims to link these individual instances of smart technologies into a coherent project of governance, was first explicitly articulated in the early 2000s"--
"A survey of the criticality hypothesis which imports theory from physics to understand the brain and could be a grand unifying theory of the brain at a time when neuroscience is dominated by data"--
A lively, informative, and engaging guide to gender by an author-illustrator who helps readers understand the multiplicity of answers to "What even is gender?"Queer, cisgender, transgender, nonbinary, androgynous, maverique, intergender, genderfluid. Louie and their cat (a.k.a. "Cat") take you on a journey through the world of gender-without claiming to have it all figured out or knowing the perfect definition for this widely complex subject. Gender is tricky to understand because it's a social construct intersecting with many other parts of our identity, including class, race, age, religion. For a long time, people thought of gender as binary: male/female, pirate/princess, sports/shopping. Now, we're starting to understand it's not that simple. That's what this book is about: figuring out what gender means, one human being at a time, and giving us new ways to let the world know who we are.Boy, girl, either/or, neither/nor, everything in between: gender is a spectrum, and it's hard to know where you fit, especially when your position isn't necessarily fixed-and the spectrum keeps expanding. That's where Rethinking Gender can help: it gives you a toolbox for empathy, understanding, and self-exploration. Louie's journey includes a deep dive into the historical context of LGBTQIA+ rights activism and the evolution of gender discourse, politics, and laws-but it also explores these ideas through the diversity of expressions and experiences of people today.In Rethinking Gender Louie offers a real-world take on what it means to be yourself, see yourself, and see someone else for who they are, too.
How to use data as a tool for empowerment rather than oppression.Big data can be used for good, from tracking disease to exposing human rights violations, and for bad, implementing surveillance and control. Data inevitably represents the ideologies of those who control its use; data analytics and algorithms too often exclude women, the poor, and ethnic groups. In Data Action, Sarah Williams provides a guide for working with data in more ethical and responsible ways. Williams outlines a method that emphasizes collaboration among data scientists, policy experts, data designers, and the public. The approach generates policy debates, influences civic decisions, and informs design to help ensure that the voices of people represented in the data are neither marginalized nor left unheard.
Essays, conversations, and archival investigations explore the paradoxes, limitations, and social ramifications of trans representation within contemporary culture.
"A historical and critical study of the great Italian Renaissance architect Donato Bramante, but also a polemic, even manifesto, about contemporary architectural practice"--
"An overview of over 100 pedoagogical experiments in the field of architecture over the years and throughout the world"--
An integrated introduction to data visualization, strategic communication, and delivery best practices.Persuading with Data provides an integrated instructional guide to data visualization, strategic communication, and delivery best practices. Most books on data visualization focus on creating good graphs. This is the first book that combines both explanatory visualization and communication strategy, showing how to use visuals to create effective communications that convince an audience to accept and act on the data. In four parts that proceed from micro to macro, the book explains how our brains make sense of graphs; how to design effective graphs and slides that support your ideas; how to organize those ideas into a compelling presentation; and how to deliver and defend data to an audience. Persuading with Data is for anyone who has to explain analytical results to others. It synthesizes a wide range of skills needed by modern data professionals, providing a complete toolkit for creating effective business communications. Readers will learn how to simplify in order to amplify, how to communicate data analysis, how to prepare for audience resistance, and much more. The book integrates practitioner and academic perspectives with real-world examples from a variety of industries, organizations, and disciplines. It is accessible to a wide range of readers—from undergraduates to mid-career and executive-level professionals—and has been tested in settings that include academic classes and workplace training sessions.
"Design experiments in civics contribute to keeping our local democracies vibrant, through practices of engaged and collaborative imagination and making"--
"Introduces the ethical dimensions of data science for undergraduates, masters students, and professionals"--
"Authored by one of the most prominent game designers in the world, A Playful Production Process teaches people how to develop interactive media in a productive and healthy manner"--
An investigation of mathematics as it was drawn, encoded, imagined, and interpreted by architects on the eve of digitization in the mid-twentieth century.In Formulations, Andrew Witt examines the visual, methodological, and cultural intersections between architecture and mathematics. The linkages Witt explores involve not the mystic transcendence of numbers invoked throughout architectural history, but rather architecture’s encounters with a range of calculational systems—techniques that architects inventively retooled for design. Witt offers a catalog of mid-twentieth-century practices of mathematical drawing and calculation in design that preceded and anticipated digitization as well as an account of the formal compendia that became a cultural currency shared between modern mathematicians and modern architects. Witt presents a series of extensively illustrated “biographies of method”—episodes that chart the myriad ways in which mathematics, particularly the mathematical notion of modeling and drawing, was spliced into the creative practice of design. These include early drawing machines that mechanized curvature; the incorporation of geometric maquettes—“theorems made flesh”—into the toolbox of design; the virtualization of buildings and landscapes through surveyed triangulation and photogrammetry; formal and functional topology; stereoscopic drawing; the economic implications of cubic matrices; and a strange synthesis of the technological, mineral, and biological: crystallographic design. Trained in both architecture and mathematics, Witt uses mathematics as a lens through which to understand the relationship between architecture and a much broader set of sciences and visual techniques. Through an intercultural exchange with other disciplines, he argues, architecture adapted not only the shapes and surfaces of mathematics but also its values and epistemic ideals.
The anatomy and physiology of the basal ganglia and their relation to brain and behavior, disorders and therapies, and philosophy of mind and moral values.The main task of the basal ganglia—a group of subcortical nuclei, located at the base of the brain—is to optimize and execute our automatic behavior. In this book, Hagai Bergman analyzes the anatomy and physiology of the basal ganglia, discussing their relation to brain and behavior, to disorders and therapies, and even to moral values. Drawing on his forty years of studying the basal ganglia, Bergman presents new information on physiology and computational models, Parkinson’s disease and other ganglia-related disorders, and such therapies as deep brain stimulation. Focusing on studies of nonhuman primates and human basal ganglia and relying on system physiology and in vivo extra-cellular recording techniques, Bergman first describes the major brain structures that constitute the basal ganglia, the morphology of their cellular elements, their synaptic connectivity and their physiological function in health and disease. He discusses the computational physiology of the healthy basal ganglia, describing four generations of computational models, and then traces the computational physiology of basal ganglia–related disorders and their treatments, including Parkinson’s disease and its pharmacological and surgical therapies. Finally, Bergman considers the implications of these findings for such moral concerns as free will. Explaining this leap into domains rarely explored in neuroscientific accounts, Bergman writes that the longer he studies the basal ganglia, the more he is convinced that they are truly the base of both brain and mind.
The practical implications of technical debt for the entire software lifecycle; with examples and case studies.Technical debt in software is incurred when developers take shortcuts and make ill-advised technical decisions in the initial phases of a project, only to be confronted with the need for costly and labor-intensive workarounds later. This book offers advice on how to avoid technical debt, how to locate its sources, and how to remove it. It focuses on the practical implications of technical debt for the entire software life cycle, with examples and case studies from companies that range from Boeing to Twitter. Technical debt is normal; it is part of most iterative development processes. But if debt is ignored, over time it may become unmanageably complex, requiring developers to spend all of their effort fixing bugs, with no time to add new features--and after all, new features are what customers really value. The authors explain how to monitor technical debt, how to measure it, and how and when to pay it down. Broadening the conventional definition of technical debt, they cover requirements debt, implementation debt, testing debt, architecture debt, documentation debt, deployment debt, and social debt. They intersperse technical discussions with "Voice of the Practitioner" sidebars that detail real-world experiences with a variety of technical debt issues.
"An examination of a common, but underappreciated cognitive bias that permeates or social and political worlds, written by a leading researcher in the field of rationality"--
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