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Concerned by Gimul’s changing social climate, Ryoma resolves to revive the city and eliminate the mastermind behind the city’s decline, calling on the full strength of his connections to set in motion a plan that will revolutionize public policy and make the streets of Gimul safe! Meanwhile, the nine gods have a key detail about slime magic to share with Ryoma…
Ryoma continues to enjoy his extended time in the fishing villages of Fatoma territory, away from his home base in Gimul. As he streamlines his morning hunts of mad salamanders to protect the fishermen at work, Ryoma receives two more special requests from Count Porco, lord of Fatoma, where his culinary ingenuity shines! Can Ryoma accomplish Porco¿s quests with the help of his evolved slimes, modern knowledge, and experience in this fantasy world? While his slow living comes to fruition, a shocking truth about Ryomäs previous life is revealed...!
Ryoma, the boy from another world, takes the opportunity to revisit the Jamil estate, where his fellow merchants Serge and Pioro and a friend¿s unexpected marriage are all converging. Ryomäs happy to help the young lovebirds¿provided he can tear himself away from developing new uses for his slimes and expanding his business! There¿s more familiar faces and laid-back scenes to come as well, of course, and a stalwart (if dubiously attained¿) new ally too!
Reincarnated as a girl far in the future, former Hero-King Inglis has the chance to hone her fighting skills. The now fifteen-year-old Inglis, her cousin Rafinha, and their new friend Leone have just enrolled in the Chiral Knights' Academy. Their school days are off to a roaring start as the girls face golems in a high-gravity arena, where Inglis stuns the school and shows them that she's no normal squire! Next up? Flygear piloting lessons with a special guest: an underwater magicite beast! When the girls are recruited to offer protection for a trade deal, the principal agrees to sign off on their extracurricular activities...under one condition: the girls must brave the Labyrinth of Ordeals, where they'll come face-to-face with demons from their pasts.
Inglis, once a hero-king and now a beautiful squire-in-training, is on a dangerous infiltration mission to avoid an all-out war with the snowy northern country of Alcard. As Alcard's Prince Lahti leads the way, Inglis's sword arm and stomach alike call out for a northern tour of engaging fights and delicious food. But with Alcard under the oppressive rule of a hieral menace named Tiffanyer, Inglis is faced with her greatest enemy-hunger! "You know, Rani, when I get mad about something, I get really mad." The wild north stirs before her!
Myne reunites with her mother in the world of dreams, bringing a tear to the eye of even the High Priest. He deems Myne free of any malice, but other threats lurk in the shadows. The head of the Ink Guild starts to show a sudden, concerning interest in th
The [King of Plagues] is a disaster in human form who once roamed the world of Infinite Dendrogram, leaving only carnage in his wake. He destroyed an entire country and murdered [The Hero], the pinnacle of tian-kind...but not even that was enough to sate
Just when Allen and the No-life Gamers think they've finally bought themselves some time to savor clearing of the Rank S dungeon, they receive a call for help from the Holy Land of Elmahl. The execution of the Pontiff of Daemonism has failed, and the capital has gone up in flames. Worse yet, just as the Gamers prepare to depart, reports begin pouring in about multiple invasions by the Demon Lord Army... As Allen embarks on his latest adventure, he also finds himself confronted with the challenge of what it means to be a leader and learning to respect his friends' wishes-even if it means allowing one of them to knowingly put their life on the line!
After having fulfilled the requirements for his promotion to Rank S, Kelvin, the eccentric Summoner who transmigrated from another world, finds that a series of festivities are being prepared in his honor. To his surprise and delight, he learns that part of it involves a one-on-one practice round with Silvia, a Rank S adventurer nicknamed "Ice Princess." Eagerly anticipating this match against a truly worthy opponent, he promptly dives into his training like never before. At the same time, his companions head off to a dungeon to procure a special high-ranked food ingredient for his sake, but a shocking encounter lies in wait! Come along for the ride as this black-clad battle junkie and his allies continue to make a name for themselves in the fourth volume of this epic journey!
Ferdinand senses danger on the horizon. Dark clouds hang over him, twisting and turning into a dense miasma of unease. Meanwhile, Rozemyne prepares for winter, conscious that her move to the Sovereignty is fast approaching. Her fourth term at the Royal Ac
Within the dungeon, a famous weapon is nothing more than a basic blade. Even a broadsword that's gutted a dragon can be reduced to shattered steel. Devastated, Garbage seeks out a replacement for her beloved sword...but what weapon could possibly match her? An old blade, sharp as diamond-the return of a legend. As ever, the dungeon's maw yawns wide to swallow foolhardy adventurers, and Iarumas's party continues to delve for treasure, for corpses, and for answers. One day, a member of Raraja's former clan catches up to him and dangles a tantalizing proposition: in exchange for clues about the rhea girl's whereabouts, Raraja must go into the dungeon alone. What could await him but a dark, lonely death? What awaits Garbage but a jagged, broken sword? And what slumbering legends might awaken in the blackest depths of the dungeon?
The fate of the Fire Clan resting on her shoulders, Mia heads off on the Matching of Steeds-a two-day race that will push her horsemanship skills to their limits. Her plan? To lose, of course! There's no way she could best an Equestri in a horse race. That would be absurd. Except...the absolute faith of her comrades throws a wrench in that plan. While they all expect her to win, Mia's faith in herself pales in comparison to theirs. She thus spends the race scheming to create the most favorable defeat! But will her splash-fights, horse-shaped bread, and friendly attitude be enough to win over her opponent?
To the Rescue!Greater duchies, the Sovereignty, the royal family, even the gods themselves-Rozemyne would take on anyone in her quest to rescue Ferdinand. She uses her newly acquired Book of Mestionora to activate Kirnberger's long-dormant country gate.
Times may have changed, but not the trio of girls known as KKR! Kaoru, Kyoko, and Reiko have punished Roderich, the arrogant and corrupt Relinas Trade Company branch manager, who's now looking to get back at them-both overtly and behind the scenes. Kaoru'
"We're always looking for fights with more powerful foes. The fun's just getting started." After wiping out Black Wind in Toraj and fulfilling his desire to fight the Heroes of Deramis, Kelvin returns to Parth just in time to greet the goddess Melfina, who has finally finished preparing her artificial body and is ready to join the party in person. Along with her descent to the mortal plane, she bestows the Blessing of the Goddess of Reincarnation upon Kelvin, which enables him to summon a Hero of his own! As Kelvin's party continues growing in size and in strength, the militaristic nation of Trycen stirs in the shadows. Amid the rapidly changing situation, Parth's ultimate battle junkie receives notice of his Rank S promotion exam, which requires him to...solve a mystery?! Join this black-clad warrior and his allies as the action ramps up even more in the fourth volume of this epic journey!
The first time Akiteru met his friend's little sister, Iroha, she was soft-spoken, with a diligent air about her. So when he heard she was joining a gang-one led by none other than Otoi-he began to suspect there was more to Iroha than met the eye. When he intervened, things only got more complicated. But as a result, Akiteru formed bonds with unlikely friends for years to come. It's finally time to unravel the secrets of the Alliance's past! How did Akiteru come to form the 05th Floor Alliance, and why did Iroha decide to make him the victim of her teasing?
Waking up in a strange place with no memory of his past life, Kelvin learns he hass bartered away those very memories in exchange for powerful new abilities during his recent transmigration into a Summoner, beginning his new life as an adventurer.
A frigid winter melts away to reveal spring celebrationsRozemyne is given a harsh choice to make upon her return to Ehrenfest. The Leisegangs are now the dominant power after the winter purge, and their plans are sowing the seeds of distrust within the archducal family. Even so, Rozemyne forges ahead, and her unique way of life gradually inspires change around her. As spring approaches, so does the celebratory feast. The preparations include a long-overdue meeting with lower-city merchants, divine protections rituals, furthering the education of the next High Bishop, and a magnificent tale told at the closed country gate. Can the archducal family break tradition and heal the divide between factions? Watch Ehrenfest's ambitious younger generation unite in this volume of this biblio-fantasy! Also includes two short stories and four-panel manga by You Shiina.
"Leave your idealism at home. If you wish to change the world, first get strong enough to do so!"After Kelvin's forces are bolstered by the addition of Sera, the daughter of the late Demon Lord Gustav, the party sets out for Toraj, the Country of Water. There, who do they encounter but... the Heroes of Deramis?!With the promise of combat on the horizon, there is no way our favorite battle junkie would miss out on such a perfect opportunity. He waits in anticipation for the clash against the Heroes of Light, Wind, Water, and Darkness, and if a few pesky bandits mean to get in his way...well, he'll just have to "play" with them too!Join this black-clad warrior and his allies as they continue to make a name for themselves and travel abroad in the third volume of an epic journey!
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