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Silam No. 1: The Spike of Dosku is the first in a series of zines detailing a new alternative-fantasy setting for your Dungeon Crawl Classics games. Discover the depths of Silam--a nation broken by civil war with mysteries under the surface to be discovered only by the brave and daring.
From intrigue in the Court of Chaos to contesting against the Atomic Overlord, Dungeon Crawl Classics are never ordinary. And now seven more classic DCC RPG adventures are compiled in one beautiful tome to challenge and entertain your players. In these pages you'll find extraplanar realms, treasure-filled towers, demon-cursed caverns, crumbling gothic manses, and radiation-scarred alien worlds to explore. Battle demons, gods, and monsters, alike, as you quest for gold, magical items, and glory...or for sheer survival! Tome of Adventure #7: Magic, Gods, and Demons contains eight exciting adventures including: Tower of the Black Pearl (Level 1 adventure): The players must race a ticking tidal clock to recover a treasure from a formerly-sunken tower. Intrigue at the Court of Chaos (Level 1 adventure): Whisked away to the Court of Chaos, the PCs find themselves pawns in a multiversal war. Who will the side with? The One Who Watches from Below (Level 1 adventure): An ocular demon haunts an accursed cave. Will the party survive the Curse of the Emerald Eye? Bride of the Black Manse (Level 3 adventure): Death is no barrier to the machinations of a family stricken with madness and desperate to buy out their contract with the forces of darkness. Dragora's Dungeon (Level 1 adventure): The call goes out for adventurers to save an ensorcelled kingdom from the eldritch power of ancient sorcerer-kings. The Making of the Ghost Ring (Level 4 adventure): The restless ghost of a wizard needs the party to finish crafting a magic ring to find peace. Are they up to the challenge? Hole in the Sky (Level 0 funnel): The enigmatic Lady in Blue requires the party to free a powerful supernatural entity from a magical prison. How will they fare when the Wheel of Destiny spins? Against the Atomic Overlord (Level 5 adventure): A trip to a post-apocalyptic world pits the party against the mutated minions of the Atomic Overlord!
Prepare for Harley Stroh's sword-and-planet fantasy epic! Your characters are cast across the cosmos to a foreign world. Left to die beneath a weirdling sun and its sickening rays, their survival depends as much upon a quick wit as a quick blade. Even the finest chain hauberk must fail beneath the crush of an alien horde. DCC RPG Tome of Adventure Volume 4 is a level 4 exploration-style adventure spanning scores of leagues. On the Purple Planet, your characters cross hundreds of miles of alien wasteland, where they face predatory creatures, deadly mushroom jungles, and thousands of factious savage man-beasts locked in an endless war. In the course of the sprawling hex-crawl, characters have the opportunity to assume mastery of their own warbands, pit faction against faction, plumb ancient burial mounds, respect the age-old taboos, and experiment with deadly artifacts - the remnants of the Last War. How characters meet each challenge determines whether they discover the secrets to returning home, or slip beneath the sands of the wastes, succumbing to the perils of the Purple Planet. For those few with the courage to remain, we offer a world for the conquering.
Summon Companions to the Table Unlock the secrets of summoning in 5E with this meticulously crafted guide. Delve into the new summoner class, feats, and spells to summon powerful allies, create dynamic roleplay opportunities with your summoned creatures, and conquer challenges in new creative ways alongside your friends. This book provides the character options needed to play a summoner in 5th Edition.
The Elixir of Kosomodes is a level-1, city-themed weird fantasy adventure inspired by the classic 1950s sci-fi thriller Invasion of the Body Snatchers. It is fully compatible with Dungeon Crawl Classics Role-Playing Game ruleset. The adventure is designed to be inserted into any fantasy city setting with little or no adaptation and works equally well as one-shot adventure or as a segue between major episodes in an ongoing campaign.
Awaken Your Psionic Potential Unleash the power of the mind in your 5E adventures. Whether you're forging a new character with the formidable psion class or infusing your existing campaign with psychic abilities from the array of feats, spells, creatures, and other psionically-themed content found within - this comprehensive guide is your portal to creating legendary memories. This book provides the character options needed to play a psion in 5th Edition.
The future of Xcrawl is in doubt! When influential government forces conspire to bring about the end of Xtreme Dungeon Crawling, it's up to the Xcrawl athletes to save their brand of sports entertainment. Originally run as the Gen Con 2024 tournament, you can now bring this electrifying Xcrawl adventure home. XCC #7 Save Xcrawl! is a 36-page adventure designed for 2nd-level PCs and is intended for use with the Xcrawl Classics RPG core rulebook. It can be played as part of an ongoing XCC campaign or as a tournament adventure where teams of players compete in true Xcrawl style for prizes and fame.
Beggar's Ridge, once a thriving humanoid mining sector, lies abandoned and overrun by mutant rednecks, irradiated monsters, zombies, and nuclear squirrels. Forgotten mines, rumored to house treasures guarded by otherworldly beings summoned through Khaos magic, attract explorers seeking gold, Xeno tech, and Weirdstonez. Discover 37 unique locations, including the Knickerbocker Mystery Mansion and Frankie Fang's Funtime Fiasco barcade, in this expansive hex crawl adventure. On top of the expansive setting, the book also has a full-fledged adventure in it! The Twain Clan has gone and made the wrong person mad and now there is a bounty out for their heads and to put a stop to their illegal Warpshine operation. Grab a Johnny Cab out of Nueva Angeles and head down south to cash that bounty check! But Beware, drinking Warpshine, bottled portal juice from an active stargate, can cause some mega radical mutations! Whether you're a law-abidin' rascal or a rowdy outlaw, Warpshine Runnerz is a hyperdrive wild ride that'll leave ya hollerin' for more.
By Mitra's Bones, Meet Thy Doom! is a 2nd-level Dungeon Crawl Classics adventure that can be played as a stand-alone adventure or used as a means to introduce Jennell Jaquays' famed Dark Tower adventure into any DCC RPG campaign. This is a special variant cover of DCC #105 featuring Jennell Jaquays. Fifty percent of proceeds from this edition will go to the fund to help pay for Jennell's medical bills.
The Holy Medicinal Order needs your help. They have recently found some mutated rodents in possession of healing artifacts of the ancients. These artifacts must have come from a local anomaly - a small hill, "of a shape not normally found in nature." What strange magic powers of the ancients are at work? Is your party up for the task of investigating this anomaly? Horror at the MERCC is a second-level, horror-themed adventure for the Mutant Crawl Classics system. This is a fully illustrated, 36-page, self-contained adventure designed to be dropped into any MCC campaign setting.
The world of Akeroth is a tapestry of vibrant landscapes, from the ancient forests of Hyhill to the towering mountains of Star Peaks. Each step you take will unveil new wonders and unveil the secrets that lie within this mesmerizing realm. Choose from one of four Legacies, each granting you unique abilities and strengths. Will you wield a sword with masterful precision, or unleash the powers of nature with a staff? The choice is yours. This mindful journaling RPG is not just a game, but a gateway to a world of limitless possibilities. It is an invitation to unleash your imagination, to weave tales of heroism and daring deeds. Let the cards guide your destiny, as you write your own story in this captivating realm. Whether you embark on this adventure alone or with a group of like-minded adventurers, the world of Hyhill awaits you. So, gather your courage, sharpen your wits, and step into a world where dreams and reality intertwine. Your epic solo RPG adventure begins now.
War is looming between Nanch and the Fey. Those on the border are caught between two dangerous dynasts. Pressed into duty for lord and country, the peasants and gong farmers of Nanch find themselves in a strange and unnerving forest full of denizens older than the practice of naming. In this new world, the rules of life and death are a game of whimsy practiced by fantastic forces, and bizarre ancient feuds re-ignite in the chaos of war. Those errant attendants of Nanch will be fortunate to survive the madness of either ruler! The adventure spans a series of strange and otherworldly encounters with the magical and surreal denizens of Greenwood--while under the incompetence, cowardice, and bullying of Pertrub (one of the King's footmen). As the encounters continue, signs of the Earl's fate are everywhere. The players must pick up clues and begin to grasp the realities behind them! The adventure features a number of visual puzzles with handouts to help the players solve them.
"The entrance to the Kitchen Arena appears only to those hungry or foolish enough to find it. Perhaps a dusty pantry in a backwater restaurant, or a forgotten refrigerator in the basement of a busy hotel. The door closes behind you--it never opens again. At the bottom of a long set of pristine stairs, Bakto awaits." Bakto's Terrifying Cuisine is the world's premier culinary roleplaying adventure, perfect for a single session of play with starving-level adventurers. Brave challengers scour an immortal demon's dungeon in search of ingredients to create a truly unique culinary dish, in hopes of appeasing Bakto's peculiar tastes--all under the pressure of a ticking clock. Written for The Vanilla Game and compatible with the fantastic roleplaying game of your choice, Bakto's Terrifying Cuisine is the second book in the groundbreaking Spear Witch Adventure Writers' Series.
"Long ago, the Gungish Papacy decided to war with Hell. In their hubris, they were rebuffed, thousands of zealot paladins routed from the infernal planes to be reviled for their smoking wounds and sin-mutated limbs once they returned to the surface. Some weren't lucky enough to leave. One of them clawed his way back to the land of the living, armor soot-black and fused to his not-quite-mortal flesh. The Arch-Vicar 'rewarded' him, relegating him to a tract of cold woods and stark hills in the far reaches of the Empire, to rule over this rambling mess of rooms and halls for evermore." The newest creation from the twisted mind of Micah Anderson. Enter the demesne of a hellish anti-paladin and uncover his plans for world domination. Steal dread tomes full of eldritch knowledge. Destroy a cult dedicated to burrowing through the worlds--or join them! The Black Manse is a gothic horror adventure in the classic style, written for any fantastic roleplaying game of your choosing. Experience a night of unholy terror!
"The Isle is tiny, a mere 40 acres of forbidding rock and low grasses. Seen from the sea, the monastery buildings stand adjacent to the peak of the isle, lit by a fire atop a tower. The monks never let the fire go out. "Cliffs rise above the bitter sea, mauled by waves and weather. Fallen stones jut like Frisian horses, big enough to skewer whales. The abbot knows this, because he has seen it." An adventure for The Vanilla Game or another fantastic or historical roleplaying game of your choosing, by Luke Gearing. Includes the isle itself, the monks that inhabit it and protect its secret, and the large, open-ended dungeon beneath.
The classic adventure, now available as a hardcover! Since time immemorial you and your people have toiled in the shadow of the cyclopean ruins. Of mysterious origins and the source of many a superstition, they have always been considered a secret best left unknown by the folk of your hamlet. But now something stirs beneath the crumbling blocks. Beastmen howl in the night and your fellow villagers are snatched from their beds. With no heroes to defend you, who will rise to stand against the encircling darkness? The secrets of Chaos are yours to unearth, but at what cost to sanity or soul? An introductory adventure for the Dungeon Crawl Classics Roleplaying Game, Sailors on the Starless Sea pits a mob of 0-level adventurers against the legacy of the Chaos Lords and their corrupted hordes. Delving beneath the crumbling ruins, the characters discover ancient crypts, a starless sea, and an ancient ziggurat, where death and treasure await in equal measure! This hardcover version also contains a gallery of alternate covers from previous printings, an essay on Doug Kovac's "Reverse Sailors", an interview with adventure creator Harley Stroh, original sketch maps, and more!
The classic adventure, now available as a limited foil-enchanced hardcover! Since time immemorial you and your people have toiled in the shadow of the cyclopean ruins. Of mysterious origins and the source of many a superstition, they have always been considered a secret best left unknown by the folk of your hamlet. But now something stirs beneath the crumbling blocks. Beastmen howl in the night and your fellow villagers are snatched from their beds. With no heroes to defend you, who will rise to stand against the encircling darkness? The secrets of Chaos are yours to unearth, but at what cost to sanity or soul? An introductory adventure for the Dungeon Crawl Classics Roleplaying Game, Sailors on the Starless Sea pits a mob of 0-level adventurers against the legacy of the Chaos Lords and their corrupted hordes. Delving beneath the crumbling ruins, the characters discover ancient crypts, a starless sea, and an ancient ziggurat, where death and treasure await in equal measure! This hardcover version also contains a gallery of alternate covers from previous printings, an essay on Doug Kovac's "Reverse Sailors", an interview with adventure creator Harley Stroh, original sketch maps, and more!
Evolved is a superhero tabletop roleplaying game where players take on the roles of super-powered heroes who must use these powers to fight for their survival across two timelines, the modern day and the near future post-apocalyptic future. The discovery of these super-powered heroes, the Evolved, is met with fear and hatred by normal humans, who are not ready for their species to jump forward in evolution. This fear leads to an all-out war so destructive it tears a hole in the fabric of time itself, allowing for time travel by both sides. This core rulebook contains everything you need to play except dice and paper. All the rules for creating characters, playing the game, setting information, evolved powers, equipment, and adversaries are all fully detailed. Evolved is Powered by DCC RPG; thus, it is compatible with the Dungeon Crawl Classics Role-Playing Game and easy for anyone familiar with popular roleplaying games to pick up and learn.
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