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The action continues for the united casts of PERSONA 3 and PERSONA 4! Yu Narukami, who faces off against the true mastermind behind the tournament... Tohru Adachi, whose life was in danger thanks to a hidden power he held... and Shu Minazuki, who desperately wanted to forge a bond with his foster father Shuji Ikutsuki. When these three meet at the final battlefield, the full truth behind the P-1 Climax will come to light!
The action continues for the united casts of PERSONA 3 and PERSONA 4! The mysterious General Teddie has returned, and he drags the Investigation Team into a new tournament; the P-1 Climax! With no way to back out, they have no choice but to keep winning or the world will be destroyed! With the fate of several of his friends unknown, Yu breaches the enemy base, learning the secrets of Sho Minazuki, and the truth behind the vicious death matches.
"The action continues for the united casts of Persona 3 and Persona 4! The Kingpin of Steel rages! The Queen of Executions advances! The Cabbage Cop smirks! While some of his teammates are still missing, Yu confronts Sho and meets the other 'Sho Minazuki' living inside Sho's mind. Meanwhile, Tohru Adachi discovers the terrifying reason that he was invited to the P-1 Climax!"--
The action continues for the united casts of PERSONA 3 and PERSONA 4! It began two months after the end of ATLUS' smash hit RPG Persona 4, when the Investigation Team was promptly swept up in a strange fighting tournament run by the mysterious General Teddie. After a long series of vicious battles the Team defeated the mastermind. But the peace hasn't lasted long! General Teddie returns and proclaims the start of the P-1 Climax! Then there's the mysterious boy Sho Minazuki, and even Tohru Adachi joins the tournament. Where will the story go next?!
"I wonder what it feels like to be in an actual relationship with someone." Misaki and Arikawa's feelings have finally made it through to one another. However, as Misaki has never had a boyfriend before, the whole situation has left him a bit perplexed. Regardless, the love they feel for one another is strong enough to bring them to tears... This is their love story!
"London, 1878. Poor Dr Watson returns from India completely penniless and on the verge of despair when he meets Sherlock Holmes, a whimsical guy who also happens to be looking for a roommate. The pair move into 221 Baker Street when one of Scotland Yard's top sleuths enlists the talented Detective Holmes to help solve a dark murder case. Together, Watson and Holmes will lead the investigation and cement a partnership that will last for years to come. Structured in two parts, with the murder investigation in the first half, and a clever tale-within-a-tale flashback in the second part, Sir Arthur Conan Doyle transports us from a Victorian London atmosphere to the frontiers of Utah and Nevada in the 1860s; a true global adventure. First published in 1887, author Arthur Conan Doyle released this first novel introducing the world to the brilliant Sherlock Holmes. The character became immensely popular, going on to star in four novels and 56 short stories before breaking out into nearly every other medium known, from stage and screen to video games. The Guiness Book of World Records lists Holmes as the most portrayed literary human character in film and television history. This brand new edition of the first Sherlock Holmes novel is filled with 80 beautiful illustrations by artist Vincent Mallie, capturing the joyful style of an animated feature as if created by renowned director Hayao Miyazaki whose early career includes writing and directing the popular anime series SHERLOCK HOUND in the 1980s."--Provided by publisher.
A mysterious talking raven pays a visit to a man who is distraught from the loss of his lover. The man, aching over the death of his dear Lenore, is upset and distressed by the bird who repeats one word;Nevermore.Steeped in stylized, but dark prose and written in an almost musical style Edgar Allan Poe's The Raven is a bleak, mesmerizing journey through one man's depression and madness. Illustrated by Gustave Doré, the master woodcut artist gives the poem the rich but despondent feel which perfectly accompanies this classic poem.A reproduction of an 1884 version of an illustrated edition of Edgar Allan Poe's The Raven. Illustrated by Gustave Doré the art in the original books was produced in woodcuts. This edition digitally alters and cleans up the images for digital printing.
Manga symbols - "manpu" in Japanese - are iconic or symbolic expressions used uniquely in manga, such as sweat drops, popping veins, and smoke puffs. Giga Town: A Guide to Manga Iconography! is (probably) Japan's first guide to this manga iconography, collecting and explaining these symbols, with a short manga featuring the frolicking animals of the famous Japanese scroll Choju-jinbutsu-giga to explain each one! Giga Town: A guide to Manga Iconography includes an informative afterward that teaches the flow of manga reading, a great addition for beginning manga readers!
They've just broken up and become EX-boyfriend and EX-girlfriend, but now they have to live under...THE SAME ROOF!? Even though they still have feelings for each other, this EX-couple become SIBLINGS due to their parents' marriage!! Fall in love with a couple who constantly BICKER, but can't resist each other in this intensely-sweet and tantalizing romantic comedy!
Boring salaryman Soya Gomi finds himself infected by a parasitic alien, while his beloved wife Yuka is in danger from evil forces! For the safety of his wife and the entire world, Soya must use his love as the energy to power up! The epic wife-loving henshin-hero action manga starts here!!
Yesterday the village of Wolfbane was razed to the ground by a jealous king determined to find Shadowforde, the mysterious spellcaster who has aided the citizens for generations. Now you and a few dozen survivors are on the run, desperately trying to protect Shadowforde and reach his mythical homeland, Stonewater--your only hope of a safe haven. The journey will take weeks, and the way is full of danger. Shadowforde is weak and ill. The king's men are hunting you. And you are searching for a legend. The Exodus of Wolfbane is an epic 0- to 2nd-level adventure fully compatible with the Dungeon Crawl Classics roleplaying game. Your peasants will become hardened heroes as they battle strange monsters, harsh elements, and the king's cruel soldiers. You will grapple with mysteries, hauntings, moral dilemmas, and death-defying chases. And what will be waiting for you if you manage to reach Stonewater? Take the journey and find out!
The Sweetspring River, lifeblood of the village of Lushfern, has slowed to a trickle. Was it a rockslide somewhere high in the Harrow Hills, or something more sinister? The answer lies far from the safety of the farmsteads, where strange beasts prowl the woods in search of prey. Courage! The village depends on you! All Chimeras Great and Small is a 0 or 1st-level Dungeon Crawl Classics-compatible adventure for 4-6 players, inspired by the H.G. Wells classic The Island of Dr. Moreau. Adventurers face off against opponents mundane and monstrous, their forms twisted by mysterious magic and cruel experiments. Prepare for a quest brimming with full-sized and miniaturized mayhem!
Dwellings & Driveways from Gaming Honors is only one of the many, many popular playing aids you can use to fill the endless hours you spend sitting at home. But why would you choose anything else? Tie up those sweatpants, grab a potion of Cure Light Caffeine Headache, and dare to Keep on the Cul-de-Sac! Explore the Keep or Design Your Own! This mysterious dwelling filled with magically mundane items and frighteningly familiar encounters is system-neutral. This hilarious parody module features a funny new perspective on your daily homebound escapades. Explore this keep with your family or friends, or use it as a model to design your own shelter-in-place quests using your favorite RPG system--and your OWN dwelling!
Somewhere in the middle of the ocean lies a wizard's prized possession, and he's offered you a handsome reward for retrieving it. All you need do is set sail on the Intrepid Eel! On your journey, you will work and play alongside the crew, brave fierce squalls, battle the cursed ship Albatross...and face the monster of the sea, the Dread Grampus! Chaos Before the Mast is a 32-page Dungeon Crawl Classics-compatible nautical adventure for 4-6 2nd-level characters. Prepare to sing sea shanties, swab the decks, and battle the creatures of the deep!
Here come the kids...so roll for initiative! Create a Parent Player Character (PPC) and go on the adventure of a lifetime in Diapers & Daycares, a fully playable parody roleplaying game! Choose from exciting character classes like the Multi-tasker, skilled juggler of simultaneous errands, the Cyborg, master of the latest technology, and many more!Or be the Diaper Master (DM), and take your players through perilous encounters like, say, the checkout line at the grocery store! This hilarious handbook has everything you need to get started, including a sample scenario, The Temple of Elementary People. It's the perfect read for parents, gamer parents, parents of gamers, aunts, uncles, friends, or anyone who wants a good laugh, groan, or sigh of relief!
The Sweetspring River, lifeblood of the village of Lushfern, has slowed to a trickle. Was it a rockslide somewhere high in the Harrow Hills, or something more sinister? The answer lies far from the safety of the farmsteads, where strange beasts prowl the woods in search of prey. Courage! The village depends on you! All Chimeras Great and Small is a 1st-level 5E-compatible adventure for 4-6 players, inspired by the H.G. Wells classic The Island of Dr. Moreau. Adventurers face off against opponents mundane and monstrous, their forms twisted by mysterious magic and cruel experiments. Prepare for a quest brimming with full-sized and miniaturized mayhem!
Consciousness comes back slowly. You awake on a cold stone floor. Black vines coat the stone walls around you. Blood and crushed grapes obscure arcane symbols beneath you. The people around you, unrecognizable. You have no memories of this place, no memories of these people, and no memories of yourself! The Château of Stolen Memories is a 3rd-level 5E-compatible adventure for 4-6 players that centers around a devil's bargain, made centuries ago, dooming two families to an eternity in a hotel of the damned...a hotel that travels the cosmos offering a hellish deal to the dying, and for those who solve its riddle, salvation.
After it debuted in 1992, the classic Sam Raimi film Army of Darkness quickly became the most beloved movie of the popular Evil Dead franchise. And with the launch of their Army of Darkness comics in 2005, Dynamite set a new standard for the indefatigable Ash Williams's adventures in any medium! Now, after nearly three decades of Ash-tastic action, Dynamite is upping the ante with the ultimate AOD comic book series: Army of Darkness... FOREVER! Picking up immediately after the events of Army of Darkness (the Director's Cut, natch), Ash chainsaws his way through the Techno Army of Darkness in 2093 and defends the sacred aisles of the S-Mart in 1993! (What? How!?) Meanwhile, in the distant past, his lady love Sheila fights off a rising evil at Castle Kandar!
Legendary rock acts are finding themselves attacked by demonic forces. The police investigate, but there's little to nothing they can do to stop the problem. At the same time, Alice Cooper has a new album out and is in the midst of a promotional tour. It's great to see all his fans again, but there's a disturbing trend happening in every city -- more and more of his audience appear to be undead! Complicating matters, when he goes to bed at night he ventures into the Nightmare Place. When he awakens, he's in another city standing before a throng of fans, where he meets the Archangel Gabriel. Gabriel tells him there's a great music club called Burning Meat where the souls of legendary musicians hang out, watching the headliner -- Lucifer -- play his own personal style of rock music to the raucous applause of the demons in attendance. Now, Lucifer wants to take the show to Earth and the only thing stopping him is... Alice freakin' Cooper!
Prepare yourself for the savagery that only Red Sonja can deliver in this brand-new series that harkens back to the classic era of Robert E. Howard's original pulp tales of swords and sorcery! Tasked with retrieving a long-hidden gem from a crumbled, ancient kingdom, the She-Devil With a Sword is traveling alone through a dangerous wasteland when fate intervenes, and her solo adventure is sidetracked by a wayward prince and his bride as they try desperately to escape from fearsome desert bandits -- only to be attacked by a monstrous beast from beneath the sands! Don't miss out on this fast-paced tale of mystery, suspense, and the supernatural -- written by comics superstar DAN PANOSIAN and illustrated by rising star ALESSIO PETILLO, with colors by FRANCESCO SEGALA!
What is it that turns a land sour? What evil breeds and lurks under the dark boughs of the Eastern Forest, that has for generations cast a shadow of dread over the village of Reed? Is it possible a band of adventurers, stout of heart, body, and mind, can put an end once and for all to the corruption that dwells within? Blights ov the Eastern Forest sends your adventurers on a dangerous mission to cleanse the evil that spawns from the very roots of the woods, and weaves a rich history that continues your adventurers' careers from 0-levels in Sky ov Crimson Flame to hardy 1st-levels!
Discover the classic story of The Three Musketeers like you've never seen them before... In an action-packed Manga version! A bold new take on a classic story. 1627. A young, noble and penniless man rides towards Paris. The impetuous d'Artagnan harbors a single dream: to become a Musketeer of the King and thus join an elite corps symbolizing prestige and heroism. By a twist of fate, he will cross paths with three valiant companions in arms: Athos, Porthos, and Aramis, known as the Three Musketeers! In the realm of Louis XIII, conspiracy reigns. Catholics strive to retain their power against Protestants, the English are perceived as a threat, and the Musketeers must thwart the schemes of the powerful Cardinal de Richelieu and his elusive accomplice, Milady de Winter. But don't they say that strength lies in unity? The Three Musketeers have made it their motto: "One for all... all for one!" Adapted from the most recent movie available on Amazon Prime Video.
The magic of dragons-soaring above castle spires, setting the world aflame--bursts into glowing life in breathtaking images by a major artist. An unforgettably original volume, The Book of the Dragon offers a glimpse of a culture we can only imagine. Dragons lurk in the most hidden corners of the world: the powerful and beautiful creatures known as dragons. We know them as the terrifying beasts of fairy tales, but their own story has remained a mystery-until now. Ciruelo, an illustrator of astounding skill, delves into their secret universe, revealing a rich and fascinating culture filled with poetry, magic, enchantment, and knowledge. Each of these wondrous creatures has its own unique personality and history, and it's captured dramatically on these spectacular pages. But the revelations go beyond the images, as we gain insight into their psychological characteristics; encounter many different types (Earth Dragons, Water Dragons, Fire Dragons, and the legendary Golden Dragon); learn about their long-held customs; and explore the many legends in which they have figured so prominently-including the heroic tales of Perseus, Hercules, and Tristan.
This is a dog you can't put down! Goto and Leon, fed up with all the secrecy of Kerberos, decide to discover once and for all what the "psi" is by their own means... But they are not the only ones looking for answers! Their most lethal enemy to date, Griffin, is looking for the same thing, and it might be too much for the Hellhounds. Meanwhile, Sakuya must deal with a crisis on her own, and in the process come to terms with her own identity as Nayuta. It's the spectacular finale to this gripping story!
100 years ago, they vanished. No one knew why, no one knew how -- no one knew anything. The scientists were stunned, hell the world was stunned, and as for myself, I knew it was a moment that would haunt our history. My name is Betty Anders, a small-town teacher with an intrepid husband. David and I lived our peaceful, uneventful lives in Nebraska: I taught, while he pursued his research in biogenetic engineering. His breakthrough discovery -- quantum entangled botany -- gave us hope for a brighter, more sustainable future... which turned to utter fear when the government took it too far. Of course they did. Our remaining peace evaporated when the missiles started falling, fired by cruelly-intentioned leaders of the Alliance. I know what you're thinking... WHAT freaking missiles? But bear with me, there's a lot to cover, and not a lot of time. Soon we found ourselves confined to David's bunker, frantically searching for any information. Who was left? How had the fallout altered the landscape? I couldn't help my mind go to the simple prevailing truth that my husband's scientific break- through is now the most important piece of knowledge on the planet. As we brace ourselves to leave the bunker, I wonder, above all, if these events are somehow linked to the great mystery of what happened with the Native Americans those 100 years ago. While David and I find our place in this post-apocalyptic world, we need your help in summoning the courage to push forward as I have a feeling that the lines of history are all converging on this moment in time.
Goodman Games is proud to present DCC #107 Forgotten Dangers, an anthology of adventures for Dungeon Crawl Classics RPG. This book contains six long-unavailable adventures that invite adventurers inside the Gnole House, take them to visit the Abbot of the Woods, try and avoid becoming Man-Bait for the Soul Stealer, and more. DCC #107 Forgotten Dangers is a 56-page compilation of adventures the previously appeared in earlier printings of the DCC RPG core rulebook and in Quick-Start Rules, making them hard to find these days. This book contains six adventures, intended for characters of level 1 to 3, all in one handy collection perfect for experienced judges and newcomers alike.
All that is required for evil to flourish is for good folk to do nothing. When society fails--when corruption or hatred or apathy take root--the helpless and the marginalized suffer first. And all too often heroes must rise from the ranks of the dispossessed, not to impose their will on others, but to provide the same safety and justice so many others take for granted. The Vigilante's Handbook is a sourcebook of street-level action and adventure for your Mutants & Masterminds campaign. This book provides everything you need to stand up and push back against the overwhelming corruption and inequality that threatens so many, often without the deep pockets or impressive powers the four-color heroes rely on. This sourcebook features guidelines for creating street-level vigilantes, from low-powered brawlers to high-powered but maligned heroes who work from the shadows, and optional rules for overwhelming enemies with your menacing presence or fearsome reputation and for gauging and tracking your hero's reputation. Vigilante's Handbook also looks at what kinds of predators prowl the urban jungle, from corrupt cops and politicians to criminal masterminds and assassins, and introduces a flexible template system, separating your villains' role from their powers. The world of Earth-Prime is also expanded with a gazetteer of Ferroburg, a city of corruption and struggle in desperate need of heroes. Welcome to a world where your compassion, your human decency, and your ability to take a punch mean more than your satellite headquarters and fancy costumes. Welcome to the streets.
Vampires and drugs?! What is the mysterious "Amrita"? Five years ago, the world recognized the existence of vampires. Now out of the shadows, vampires are free to live among us and share the world... at least within the six sanctioned districts. If a new society is to be born, it must first break a world. And for this transition to be orderly, there are humans and vampires ready to take care of any "irregularities"... with the power of rock & roll!
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