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  • av Marcos Mateu-Mestre
    344,-

  • av H.P. Lovecraft
    394,-

    "Antarctica. It is a place of frozen wastes, desolation and things best left forgotten. Presented here is the tale of William Dyer, a professor from Miskatonic University and the leader of an ill-fated expedition to that remove and forlorn continent. Recorded in a series of letters, Dyers tells a scarely believable tale full of anomalous and often horrific events. Dreadful secrets lie beneath the ice, waiting to be discovered. Strange, cyclopean structures squat amidst the mountains towering in the distance, promising only madness to those who dare explore their alien architecture. The Dyer Expedition ventures further than any other before them, and ultimately pays the price for it."--Back cover.

  • av H.P. Lovecraft
    394,-

    Arkham, 1933. Professor Dyer, a prominent geologist, learns that a scientific expedition will soon leave for Antarctica following in the footsteps of the journey which he himself had made in 1931. In the hope of dissuading the attempt, Dyer decides to make a full account of the tragic events he had survived, this time without omitting the passages which he had kept silent about on his return, for fear of being taken for a madman.Two years earlier, ships chartered by Miskatonic University had landed on the frozen continent at the start of the Antarctic summer, and the group of four professors and sixteen students set to work immediately. The expedition biologist, Professor Lake, left with several members of the team to follow a promising fossil track. After just a few days, he announced by radio that he had discovered astonishing specimens of an unknown ancient species, before stopping all communication after a terrible storm. Guessing the worst, Dyer went to their rescue the next day. What he discovered went beyond his wildest fears ...

  • av H P Lovecraft
    394,-

    Dive into the world of cosmic horror with 'The Call of Cthulhu', a masterpiece penned by the renowned author H P Lovecraft. This gripping tale, which belongs to the genre of horror fiction, was first published in 2019 by Design Studio Press. The narrative explores the complex and terrifying mythos of the ancient deity Cthulhu, and Lovecraft's exquisite storytelling will surely keep you on the edge of your seat. The author's signature style of cosmic horror and his unique narrative voice have made this book a classic in the genre. This edition from Design Studio Press ensures a delightful reading experience for all the lovers of horror fiction. Don't miss out on this timeless piece of literature.

  • - Technical Perspective and Visual Storytelling
    av Marcos Mateu-Mestre
    484,-

    "Perspective is a discipline often set aside when it comes to general art study, though it is essential to master in order to produce any piece of art that is and feels realistic. Framed Perspective 1 equips artists with the technical knowledge needed to produce successful visual storytelling-related drawings: from understanding the basics of the space around us and how we perceive it, all the way to more sophisticated endeavors, like creating entire locations that will become the believable set ups our characters and stories will happen within. As intimidating as perspective may seem, best-selling author and artist Marcos Mateu-Mestre delivers each lesson in an accessible and informative way that takes the mystery out of achieving successful scenes. The book includes extensive step-by-step practical explanations of how to build objects and environments of all sorts, taking that first sketch to a fully rendered artwork with many of his finished illustrations as examples. Sure to be the most popular book in your art library, it will train you to see the world in a way that allows you to enjoy every curve and slope you see in it and, more importantly, translate that vision into art with accuracy and a great sense and understanding of depth and proportion. Your perspective will never be the same!" --Publisher.

  • av Scott Robertson & Thomas Bertling
    509,-

  • - Mastering Ballpoint Pen, Graphite Pencil, and Digital Tools for Visual Storytelling
    av Marcos Mateu-Mestre
    344,-

    No matter what stage artists are in their careers, "it's necessary to look toward the future eager to learn and to be better every day," writes artist and best-selling author Marcos Mateu-Mestre (Framed Ink, Framed Perspective Vol. 1 & 2) in his latest book, Framed Drawing Techniques, which is packed with opportunities to do just that. In exquisite and thoughtful detail, Mateu-Mestre lays out distinct approaches to drawing in the book's chapters-The Ballpoint Pen, Graphite Pencil, The Digital Way, and The Gray Scale-outlining the benefits and challenges of each, and specific digital editing techniques that can be applied to one's work in all the mediums to achieve the greatest results. Alongside his important technical lessons, on everything from depicting reflected light on a character's hair to how to add rain to dramatize a scene, is Mateu-Mestre's awe-inspiring artwork, which serves to educate and motivate artists of all levels to discover what incredible storytelling is possible with a single pen or pencil (or tablet).

  • av Nathan Fowkes
    394,-

    Whether you're an aspiring artist or new to the medium, seasoned instructor and accomplished artist Nathan Fowkes makes drawing portraits in charcoal not only accessible, but also a real pleasure! From stocking the best supplies to using them effectively, and composing a portrait while avoiding common mistakes, How to Draw Portraits in Charcoal by Nathan Fowkes will place you firmly on the path to producing the charcoal portraits you've dreamed of creating. His easy-to-follow tips, in-depth tutorials, and valuable exercises make this guide your first step toward building an understanding and appreciation for every face you draw. This handy book will equip you with the skills to capture them in beautiful charcoal fashion.

  • - The Art of Lorelay Bove, Brittney Lee, Claire Keane, Lisa Keene, Victoria Ying and Helen Chen
    av Lorelay Bove
    411,-

    The beautiful minds of six extremely successful women artists in the entertainment industry present Lovely: Ladies of Animation. The history of art in animation has had many female heroes; this elite group is continuing the tradition and building upon it. Featuring the first published personal works by Lorelay Bovae, Lisa Keene, and Claire Keane along with the works of previously published Mingjue Helen Chen, Brittney Lee and Victoria Ying, Lovely is an indispensible addition to the library of anyone interested in animation. With a variety of styles, from graphic works to realistic portraits, these images will inspire and delight the viewer with each turn of the page.

  • - Technical Drawing for Shadows, Volume, and Characters
    av Marcos Mateu-Mestre
    344,-

  • - Fantasy of What is and What Might be
    av Terryl Whitlatch
    414,-

    A fantastic visual voyage into the world of animals, both real and imagined. There is no end to the diverse and unique creatures that Terryl Whitlatch creates for us with her solid knowledge of anatomy and boundless imagination. Especially intriguing are the 100s of anatomical notes that are dispersed among her sketches, educating and enlightening us to the foundation of living bodies and their mechanics.

  • - Understanding Animal Anatomy
    av Terryl Whitlatch
    484,-

  • Spar 15%
    av Marcos Mateu-Mestre
    404,-

    Framed Environment Design presents the art, thoughts, and philosophies behind designing environments for film, animation, graphic novels, and illustration in a way that they serve a narrative purpose and become part of the story, helping visualize a script and making it come alive in meaningful ways--together with the characters as part of the same actions and emotions. From historical epic to futuristic architecture, and natural environments to fantasy scenarios, in this new book of his best-selling Framed series, Marcos Mateu-Mestre explains the full process in detail. Starting with the early research stages and thought process, all the way to the final design with hundreds of carefully created and never-seen-before illustrations and sketches, the reader can not only follow the detailed explanations but actually make sense of them through an incredible array of visual ideas and solutions.

  • av Christian Grajewski
    394,-

  • Spar 10%
     
    215,-

    Scott Robertson returns with his much- anticipated third collection of sketches, clocking in at a whopping 451 drawings that are sure to amaze and inspire. After a brief hiatus from publishing, the acclaimed designer and best-selling author of How to Draw and How to Render is back to remind the industry why he continues to be a force, with a wide, imaginative range of vehicles represented in the book. From futuristic hot rods and otherworldly rovers, to superhero-worthy sports cars, ocean vehicles and equally incredible headgear, Robertson's latest sketches created over the last three years, are now ready to transport viewers beyond their own imaginations.

  • Spar 18%
    av Iain McCaig
    345,-

    The ultimate visual storytelling book from one of the best in the industry--pages with no words, only sketches! Follow Iain McCaig's amazingly captivating images to create your own tale, gently guided by his powerful illustrations. What a wondrous glimpse into the brilliantly gifted mind of a prolific concept artist .

  • Spar 18%
    av John A Frye
    345,-

    "Where can your imagination take you?" renowned artist and vehicle designer John A. Frye answers in wondrous illustrations traversing varied terrain and time periods. Awe-inspiring vehicles, aircraft, and spacecraft speed and soar off the pages, inspiring and challenging artists to write their own rulebooks when designing and envisioning transportation design like never before.Break away from the familiar motorized vehicles of the modern world by going well beyond what is expected and maximize visual motifs of sleekness and volume in "Chapter 1: Cars." His spaceships and hovercraft in "Chapter 2: Ships and Flying Craft," pull cues and details from real world airplanes and cars, and then playfully merge them with motifs of fanciful sci-fi mobility. With "Chapter 3: Autonomous Racing," explore what happens when the driver is taken out of the equation in racecars--new forms emerge when the safety, space, and the visibility of a human occupant is no longer a factor. For fans of the largest vehicles on the road, "Chapter 4: Trucks and Big Rigs," take the most everyday utilitarian vehicles and give them added edge, design, and style. Finally, with "Chapter 5: Other Extraordinary Vehicles," the artist really flexes his creative muscles with unexpected and futuristic takes and sizes of robots, watercraft, and more.Frye's enthusiasm and artistry comes through on every page, manifested in his sophisticated and often vibrant illustrations and especially his thoughtful reflections on different creative approaches developed over years of experience as a professional and as a teacher. "Unique ideas and thinking come from removing the burden of deeply logical thinking--shrugging off the shackles of critical realism," he writes. "Let your creativity loose on a regular basis and think like a kid with the horsepower of professional artistic skill."Let fryewerk 2.0, Concept Vehicle Illustrations help you train yourself to more easily tap into that intense creative fuel source--uninhibited childlike curiosity--for more productive, passionate real-world project work and ongoing personal fulfillment.

  • av Ron Ashtiani
    474 - 866,-

  • av Robh Ruppel
    344,-

    Graphic L.A. is part practical instruction, part guided meditation on the importance of color values and objects in art. The reader is led by the professional instruction of Robh Ruppel; instructor at the Art Center College of Design, Gnomon School of Visual Effects, and Concept Art Academy. He is also a multiple award-winning art director of video games. By reducing environments down to basic shapes and colors (or "symbols"), Robh builds astounding images. Robh documents the progression of building an image while referencing basic techniques. By using color with surprisingly bold brushstrokes, he produces images of incredible depth with intricate handling of light and shadow. It is a rare exploration into simplicity without resorting to minimalism. Readers will be certain to take away both a sense of admiration for Robh Ruppel's work and a greater understanding and appreciation for the importance of color value relationships in all forms of art.This second edition includes sixteen new images and their accompanying words of wisdom.

  • av Jonathan Ying
    244,-

    The Cabinet of Curiosities is a fully illustrated 88-page hardcover storybook. It tells the story of a pair of kids who inherit a spooky old house from a long lost uncle. The house is full to bursting with mysterious doo-dads and trinkets. Each room being a strange, personally-curated monument to a crazy ancestor. A Cabinet of Curiosities!

  • av Jae-Cheol Park
    320,-

  • av Jessie Kate Bui Bui
    578,-

    Authors, Jessie Kate Bui, Gwyn Conaway, Maria Ferreira Kercher, Blythe Russo, Rebecca Black-Gliko.

  • av Nathan Fowkes
    344,-

    How to Paint Landscapes Quickly and Beautifully with Watercolor and Gouache reveals quick and effective painting setups and techniques to depict any landscape. From simplifying complex scenes and making smart choices about portraying light and texture, to establishing an effective color palette to enhance mood, world-renowned entertainment and fine artist Nathan Fowkes shares priceless lessons that he has developed over twenty five yearsof painting a broad range of places. His detailed tutorials and thoughtful insights will help you create more impactful, gallery-worthy landscapes on location-without an easel-in record time.

  • - Kallamity's World of Mecha Design Part Two
    av Luca Zampriolo
    444,-

  • - Heavenly Sword, Enslaved and DmC
    av Alessandro Taini
    447,-

    Features more than 250 amazing sketches and paintings that have never been published before.Covers the development of scenes and characters, from flushing out epic battle scenes to creating iconic character details such as silhouettes and weapons. Provides detailed tutorials of iconic scenes from popular video games.

  • - Filmmaking Essentials for the Entry-Level Storyboard Artist
    av Gregg Davidson
    214,-

    Modeled on the Cinematics course by artist and educator Davidson, this must-have guidebook is a concise, in-depth guide to the fundamentals: from storyboard mechanics and camera angles, to shot progression and staging, as well as current digital storyboarding and pre-visualization practices.

  • av Various Artists
    344,-

    It all began in 2009, when designer Lorin Wood started the Nuthin' But Mech blog to share artwork by him and his colleagues featuring their favorite subject: robots. Three years later Wood launched the eponymous book series, providing three (now four!) opportunities for dozens of talented artists from around the world to showcase their passion projects and personal visions of robots in print.Wrapping up the undeniably popular series, Nuthin' But Mech 4 perfectly complements the thrilling volumes that preceded it, and celebrates how far artistry and technology can advance in just a few years. This final installment features artists from all manner of industries (film, animation, video games, theme parks), and their remarkable works illustrate a vast range of tones and themes. You'll also learn about the creators themselves through their accompanying biographies, which add a personal-sometimes comedic-touch. It's fitting that with the series coming to a close, Nuthin' But Mech 4 brings together the highest number of creatives yet-fifty-seven in all-each with original and imaginative points of view. More talent, more inspiration, more mech!

  • - Drawing and Sketching Objects and Environments
    av Scott Robertson
    474,-

  • - The Art of Sparth
    av Sparth
    447,-

  • - An Insider's Guide for Students
    av Eliott J Lilly
    354,-

    Do you aspire to become a concept artist in the video game industry but don't know where to start? The Big Bad World of Concept Art for Video Games: An Insider's Guide for Students is a comprehensive book that gives aspiring artists an honest, informative, and concise look at what it takes to do just that. Author Eliott Lilly uses his own student work as a teaching tool along with personal experiences to help you on your journey. From finding the right school and getting the most out of your education, to preparing your portfolio and landing your first job, the advice and strategies Eliott offers are organized for easy reference and review. The book also features an extensive list of resources that students will find useful, as well as interviews with renowned concept artists David Levy, Sparth, Stephan Martiniere, Ben Mauro, and Farzad Varahramyan, all offering their own invaluable advice.With his firsthand knowledge about the ins and outs of the video game industry, Eliott Lilly is an exceptional guide who can help prepare you for the long journey toward realizing your ambitions.

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