Gjør som tusenvis av andre bokelskere
Abonner på vårt nyhetsbrev og få rabatter og inspirasjon til din neste leseopplevelse.
Ved å abonnere godtar du vår personvernerklæring.Du kan når som helst melde deg av våre nyhetsbrev.
Stanley is going to play is the third of five early reading books that feature dinosaurs. These books are intended to follow on from the initial word recognition games in the book 'Learning to Read is Child's Play. They are designed to enable the transition from single-word identification to reading in connected text using simple sentences. These books have been tried and tested with many children over the years. For some inexplicable reason, children love dinosaurs. Research and experience demonstrate that very young children find it easier to distinguish between long words such as dinosaur names (like brontosaurus, stegosaurus, and triceratops) than words such as 'then' or 'there'. The books include large printed individual words of all the text at the back of the book that can be used in games to aid initial word identification. Guidance is provided on the use of these printed words, there are also suggestions for fun activities for using these words provided in the book. There are also a few line drawings at the back of the book that children can colour in. The vocabulary in this second book builds on the vocabulary in the first book, adding just five new words that can be used to build simple sentences.
Berty the brontosaurus is the second of five early reading books that feature dinosaurs. These books are intended to follow on from the initial word recognition games in the book 'Learning to Read is Child's Play. They are designed to enable the transition from single-word identification to reading in connected text using simple sentences. These books have been tried and tested with many children over the years. For some inexplicable reason, children love dinosaurs. Research and experience demonstrate that very young children find it easier to distinguish between long words such as dinosaur names (like brontosaurus, stegosaurus, and triceratops) than words such as 'then' or 'there'. The books include large printed individual words of all the text at the back of the book that can be used in games to aid initial word identification. Guidance is provided on the use of these printed words, there are also suggestions for fun activities for using these words provided in the book. There are also a few line drawings at the back of the book that children can colour in. The vocabulary in this second book builds on the vocabulary in the first book, adding just five new words that can be used to build simple sentences.
Stanley the stegosaurus is the first of five early reading books that feature dinosaurs. These books are intended to follow on from the initial word recognition games in the book 'Learning to Read is Child's Play. They are designed to enable the transition from single-word identification to reading in connected text using simple sentences. These books have been tried and tested with many children over the years. For some inexplicable reason, children love dinosaurs. Research and experience demonstrate that very young children find it easier to distinguish between long words such as dinosaur names (like stegosaurus and triceratops) than words such as 'then' or 'there'. The books include large printed individual words of all the text at the back of the book that can be used in games to aid initial word identification. There are also suggestions for fun activities to use these words provided in the book. There are also a couple of line drawings at the back of the book that children can colour in. The vocabulary in this first book consists of just nine words, of which four are nouns (two proper nouns), one is a verb, and four are words that can be used to build simple sentences.
New research has demonstrated that a simple text manipulation can reduce the phenomenon known as migration (letters or words seeming to move) and lead to improved comprehension when reading narrative text for students with delayed-visual-disengagement dyslexia. When students read aloud from this adjusted text, compared to normal text, they made fewer mispronunciations, fewer omissions, fewer substitutions and fewer migrations and thus scored higher on standardised tests of comprehension. Crossbridge Books is the first publisher to publish books using this adjusted text.Close the window Stefan (dyslexia-friendly edition) is published in this format. The content is suitable for children aged 11 upwards and particular appealing to boys (young and old) who are often those who struggle to learn to read with conventional text and also often prefer fact over fiction. This is the true story of a boy's experience of war-time Germany under the Hitler regime. Aged just nine at the outbreak, he experienced the blanket bombing by the RAF being exposed to the grim realities of war. He was evacuated away from the city and found himself living on a farm close to the border with France where he made friends with prisoners of war. By the time he was fourteen many of his friends had already been sent to the frontline while he was evacuated yet again, this time east into the mountains.
Barney the clean cat. In this book, Barney visits a farm and meets some hens, some sheep, some cows, some ducklings, horses, and pigs. He also finds a lovely blue tractor to climb up on. Barney manages to stay clean for most of his visit but finally ends up in the mud. The Barney books are for preschool children. There are full-colour illustrations throughout. These books create a sense of anticipation, and support the development of prediction, an essential skill for beginning readers. The Barney the cat books have been carefully designed to promote these prediction skills to support language and literacy. The books are large enough to use in a group setting and are designed so that children can join in with the predictable phrases. There is a song at the end of each book that supports phonemic awareness, in 'Barney the cold cat', the tune used is 'Twinkle, twinkle little star' and in the other books it is 'Old MacDonald had a farm'. The other books in the series are 'Barney the white cat' in which Barney explores in the house and gets up to mischief; 'Barney the brave cat' in which Barney explores the garden and shows just how brave he is; 'Barney the copy cat' in which Barney visits the zoo and has great fun imitating the other animals. In the Christmas special, 'Barney the cold cat', Barney searches for somewhere warm to sleep and finds the warm stable of the nativity.
This is the second and slightly revised edition of Rev Trevor Dearing's little book that was originally published in 2005. This book is written as a Christian message to those who are suffering, especially in mind or in body, or for someone known to the reader who may be suffering. It is hoped that this little book will assist the reader to find God's help and healing for their emotional and physical condition; that from gloom and despair, and pain, and suffering, they will find the peace of God and the joy of knowing that they are His children and that they have a purpose in His plan. It is hope that through this little book the reader will discover that life with God can be good and that He will lead people from healing into a relationship with Himself that gives new meaning and purpose to life on earth and in Heaven. The text is based around the parable of the Good Samaritan that Jesus told to an expert in the Law who enquired about eternal life. Trevor compares our journey of life to the journey made by the man in the parable who was travelling from Jerusalem to Jericho, looking at the journey, the robbers, the wounds and the healing.
This book contains the teaching resources for Series Three (Books 17a-24a) of the weebee Reading Scheme. The colour pages are photocopy-able and are printed single sided so that they can alternatively simply be taken out and, for example, laminated. The games and activities in this book are designed to support the learning of vocabulary used in weebee books 17a-24a. A list of the new vocabulary introduced with each book, along with the story text is provided for all books. Lists of the high frequency words are also included for each book. The high frequency words are from the 250 most common words in written English that comprise, approximately seventy percent of juvenile material. Contemporary theory, specifically Michael Halliday's Systemic Functional Grammar, has been applied to the design and implementation of these teaching materials. Much of the research evidence used in the development of this reading scheme was undertaken in the last decade. Evidence from neuroscience, eye-tracking technology, computer simulation, psychology and psycholinguistics all contributed to the development of these resources that have themselves been successfully trialled in sixteen primary schools in England as part of research undertaken at the Institute for Effective Education at the University of York. The guiding principle is learning through play.
This is the eighth book in the third series of the weebee reading scheme for beginner readers (Books 17a - 24a). These books are written as an alternative to the mainly phonically-decodable books (Books 17-24). They are intended for children who are more holistic learners, often boys, who either cannot access the blending and segmenting approach or prefer not to. As with Series One, each book introduces twenty new words, including words from the 250 most common words that make up approximately 70% of juvenile reading. Each of these eight books is a chapter story in a series that make up one adventure, in which one of the weebees is lost and the others carry out a search and rescue. The creatures from Series Two return in Series Three and have a chance to show their gratitude to the weebees for the help received. The games and activities found in the Complete Resources Book for Series Three support the learning of the vocabulary for all the books. The game (LexiLudum) is original and unique to this scheme, developed especially for the weebee Reading Scheme and based on Halliday's theory of Systemic Functional Grammar. As with Series One and Two, there are full-page colour illustrations throughout.
This is the seventh book in the third series of the weebee reading scheme for beginner readers (Books 17a - 24a). These books are written as an alternative to the mainly phonically-decodable books (Books 17-24). They are intended for children who are more holistic learners, often boys, who either cannot access the blending and segmenting approach or prefer not to. As with Series One, each book introduces twenty new words, including words from the 250 most common words that make up approximately 70% of juvenile reading. Each of these eight books is a chapter story in a series that make up one adventure, in which one of the weebees is lost and the others carry out a search and rescue. The creatures from Series Two return in Series Three and have a chance to show their gratitude to the weebees for the help received. The games and activities found in the Complete Resources Book for Series Three support the learning of the vocabulary for all the books. The game (LexiLudum) is original and unique to this scheme, developed especially for the weebee Reading Scheme and based on Halliday's theory of Systemic Functional Grammar. As with Series One and Two, there are full-page colour illustrations throughout.
This is the fifth book in the third series of the weebee reading scheme for beginner readers (Books 17a - 24a). These books are written as an alternative to the mainly phonically-decodable books (Books 17-24). They are intended for children who are more holistic learners, often boys, who either cannot access the blending and segmenting approach or prefer not to. As with Series One, each book introduces twenty new words, including words from the 250 most common words that make up approximately 70% of juvenile reading. Each of these eight books is a chapter story in a series that make up one adventure, in which one of the weebees is lost and the others carry out a search and rescue. The creatures from Series Two return in Series Three and have a chance to show their gratitude to the weebees for the help received. The games and activities found in the Complete Resources Book for Series Three support the learning of the vocabulary for all the books. The game (LexiLudum) is original and unique to this scheme, developed especially for the weebee Reading Scheme and based on Halliday's theory of Systemic Functional Grammar. As with Series One and Two, there are full-page colour illustrations throughout.
This is the fourth book in the third series of the weebee reading scheme for beginner readers (Books 17a - 24a). These books are written as an alternative to the mainly phonically-decodable books (Books 17-24). They are intended for children who are more holistic learners, often boys, who either cannot access the blending and segmenting approach or prefer not to. As with Series One, each book introduces twenty new words, including words from the 250 most common words that make up approximately 70% of juvenile reading. Each of these eight books is a chapter story in a series that make up one adventure, in which one of the weebees is lost and the others carry out a search and rescue. The creatures from Series Two return in Series Three and have a chance to show their gratitude to the weebees for the help received. The games and activities found in the Complete Resources Book for Series Three support the learning of the vocabulary for all the books. The game (LexiLudum) is original and unique to this scheme, developed especially for the weebee Reading Scheme and based on Halliday's theory of Systemic Functional Grammar. As with Series One and Two, there are full-page colour illustrations throughout.
This is the sixth book in the third series of the weebee reading scheme for beginner readers (Books 17a - 24a). These books are written as an alternative to the mainly phonically-decodable books (Books 17-24). They are intended for children who are more holistic learners, often boys, who either cannot access the blending and segmenting approach or prefer not to. As with Series One, each book introduces twenty new words, including words from the 250 most common words that make up approximately 70% of juvenile reading. Each of these eight books is a chapter story in a series that make up one adventure, in which one of the weebees is lost and the others carry out a search and rescue. The creatures from Series Two return in Series Three and have a chance to show their gratitude to the weebees for the help received. The games and activities found in the Complete Resources Book for Series Three support the learning of the vocabulary for all the books. The game (LexiLudum) is original and unique to this scheme, developed especially for the weebee Reading Scheme and based on Halliday's theory of Systemic Functional Grammar. As with Series One and Two, there are full-page colour illustrations throughout.
This is the third book in the third series of the weebee reading scheme for beginner readers (Books 17a - 24a). These books are written as an alternative to the mainly phonically-decodable books (Books 17-24). They are intended for children who are more holistic learners, often boys, who either cannot access the blending and segmenting approach or prefer not to. As with Series One, each book introduces twenty new words, including words from the 250 most common words that make up approximately 70% of juvenile reading. Each of these eight books is a chapter story in a series that make up one adventure, in which one of the weebees is lost and the others carry out a search and rescue. The creatures from Series Two return in Series Three and have a chance to show their gratitude to the weebees for the help received. The games and activities found in the Complete Resources Book for Series Three support the learning of the vocabulary for all the books. The game (LexiLudum) is original and unique to this scheme, developed especially for the weebee Reading Scheme and based on Halliday's theory of Systemic Functional Grammar. As with Series One and Two, there are full-page colour illustrations throughout.
This is the first book in the third series of the weebee reading scheme for beginner readers (Books 17a - 24a). These books are written as an alternative to the mainly phonically-decodable books (Books 17-24). They are intended for children who are more holistic learners, often boys, who either cannot access the blending and segmenting approach or prefer not to. As with Series One, each book introduces twenty new words, including words from the 250 most common words that make up approximately 70% of juvenile reading. Each of these eight books is a chapter story in a series that make up one adventure, in which one of the weebees is lost and the others carry out a search and rescue. The creatures from Series Two return in Series Three and have a chance to show their gratitude to the weebees for the help received. The games and activities found in the Complete Resources Book for Series Three support the learning of the vocabulary for all the books. The game (LexiLudum) is original and unique to this scheme, developed especially for the weebee Reading Scheme and based on Halliday's theory of Systemic Functional Grammar. As with Series One and Two, there are full-page colour illustrations throughout.
This is the second book in the third series of the weebee reading scheme for beginner readers (Books 17a - 24a). These books are written as an alternative to the mainly phonically-decodable books (Books 17-24). They are intended for children who are more holistic learners, often boys, who either cannot access the blending and segmenting approach or prefer not to. As with Series One, each book introduces twenty new words, including words from the 250 most common words that make up approximately 70% of juvenile reading. Each of these eight books is a chapter story in a series that make up one adventure, in which one of the weebees is lost and the others carry out a search and rescue. The creatures from Series Two return in Series Three and have a chance to show their gratitude to the weebees for the help received. The games and activities found in the Complete Resources Book for Series Three support the learning of the vocabulary for all the books. The game (LexiLudum) is original and unique to this scheme, developed especially for the weebee Reading Scheme and based on Halliday's theory of Systemic Functional Grammar. As with Series One and Two, there are full-page colour illustrations throughout.
This is the seventh book in the third series of the weebee reading scheme for beginner readers (Books 17 - 24). These books have a majority of phonically decodable words, providing opportunities for practising targeted phonics, but most importantly the language is predictable and tells a story. As with Series One and Two, each book introduces twenty new words, including words from the 250 most common words that make up approximately 70% of juvenile reading. Each of these eight books is a chapter story in a series that make up one adventure, in which one of the weebees is lost and the others carry out a search and rescue. The creatures from Series Two return in Series Three and have a chance to show their gratitude to the weebees for the help received. The games and activities found in the Complete Resources Book for Series Three support the learning of the vocabulary for all the books. The game (LexiLudum) is original and unique to this scheme, developed especially for the weebee Reading Scheme and based on Halliday's theory of Systemic Functional Grammar. As with Series One and Two, there are full-page colour illustrations throughout.
This is the eighth book in the third series of the weebee reading scheme for beginner readers (Books 17 - 24). These books have a majority of phonically decodable words, providing opportunities for practising targeted phonics, but most importantly the language is predictable and tells a story. As with Series One and Two, each book introduces twenty new words, including words from the 250 most common words that make up approximately 70% of juvenile reading. Each of these eight books is a chapter story in a series that make up one adventure, in which one of the weebees is lost and the others carry out a search and rescue. The creatures from Series Two return in Series Three and have a chance to show their gratitude to the weebees for the help received. The games and activities found in the Complete Resources Book for Series Three support the learning of the vocabulary for all the books. The game (LexiLudum) is original and unique to this scheme, developed especially for the weebee Reading Scheme and based on Halliday's theory of Systemic Functional Grammar. As with Series One and Two, there are full-page colour illustrations throughout.
This is the fifth book in the third series of the weebee reading scheme for beginner readers (Books 17 - 24). These books have a majority of phonically decodable words, providing opportunities for practising targeted phonics, but most importantly the language is predictable and tells a story. As with Series One and Two, each book introduces twenty new words, including words from the 250 most common words that make up approximately 70% of juvenile reading. Each of these eight books is a chapter story in a series that make up one adventure, in which one of the weebees is lost and the others carry out a search and rescue. The creatures from Series Two return in Series Three and have a chance to show their gratitude to the weebees for the help received. The games and activities found in the Complete Resources Book for Series Three support the learning of the vocabulary for all the books. The game (LexiLudum) is original and unique to this scheme, developed especially for the weebee Reading Scheme and based on Halliday's theory of Systemic Functional Grammar. As with Series One and Two, there are full-page colour illustrations throughout.
This is the sixth book in the third series of the weebee reading scheme for beginner readers (Books 17 - 24). These books have a majority of phonically decodable words, providing opportunities for practising targeted phonics, but most importantly the language is predictable and tells a story. As with Series One and Two, each book introduces twenty new words, including words from the 250 most common words that make up approximately 70% of juvenile reading. Each of these eight books is a chapter story in a series that make up one adventure, in which one of the weebees is lost and the others carry out a search and rescue. The creatures from Series Two return in Series Three and have a chance to show their gratitude to the weebees for the help received. The games and activities found in the Complete Resources Book for Series Three support the learning of the vocabulary for all the books. The game (LexiLudum) is original and unique to this scheme, developed especially for the weebee Reading Scheme and based on Halliday's theory of Systemic Functional Grammar. As with Series One and Two, there are full-page colour illustrations throughout.
This is the third book in the third series of the weebee reading scheme for beginner readers (Books 17 - 24). These books have a majority of phonically decodable words, providing opportunities for practising targeted phonics, but most importantly the language is predictable and tells a story. As with Series One and Two, each book introduces twenty new words, including words from the 250 most common words that make up approximately 70% of juvenile reading. Each of these eight books is a chapter story in a series that make up one adventure, in which one of the weebees is lost and the others carry out a search and rescue. The creatures from Series Two return in Series Three and have a chance to show their gratitude to the weebees for the help received. The games and activities found in the Complete Resources Book for Series Three support the learning of the vocabulary for all the books. The game (LexiLudum) is original and unique to this scheme, developed especially for the weebee Reading Scheme and based on Halliday's theory of Systemic Functional Grammar. As with Series One and Two, there are full-page colour illustrations throughout.
This is the fourth book in the third series of the weebee reading scheme for beginner readers (Books 17 - 24). These books have a majority of phonically decodable words, providing opportunities for practising targeted phonics, but most importantly the language is predictable and tells a story. As with Series One and Two, each book introduces twenty new words, including words from the 250 most common words that make up approximately 70% of juvenile reading. Each of these eight books is a chapter story in a series that make up one adventure, in which one of the weebees is lost and the others carry out a search and rescue. The creatures from Series Two return in Series Three and have a chance to show their gratitude to the weebees for the help received. The games and activities found in the Complete Resources Book for Series Three support the learning of the vocabulary for all the books. The game (LexiLudum) is original and unique to this scheme, developed especially for the weebee Reading Scheme and based on Halliday''s theory of Systemic Functional Grammar. As with Series One and Two, there are full-page colour illustrations throughout.
This is the seventh book in the second series of the weebee reading scheme for beginner readers (Books 9a - 16a). These books are written as an alternative to the mainly phonically-decodable books (Books 9-16). They are intended for children who are more holistic learners, often boys, who either cannot access the blending and segmenting approach or prefer not to. As with Series One, each book introduces twenty new words, including words from the 100 'key words to literacy' that comprise one half of all reading material for children. Each of these next eight books is a stand-alone story in which the weebees meet and help other creatures in their valley. These include both fictional and real wildlife creatures. The wise Grog always knows the answer and comes to the rescue in each story. The creatures in Series Two return in Series Three when they have a chance to show their gratitude to the weebees for the help received. The games and activities found in the Complete Resources Book for Series Two support the learning of the vocabulary for all the books. The majority of the games (Grog's Journey, Pento, Spectro and Hex connex) are original and unique to this scheme as they were developed especially for the weebee Reading Scheme. As with Series One, there are full-page colour illustrations throughout.
This is the eighth book in the second series of the weebee reading scheme for beginner readers (Books 9a - 16a). These books are written as an alternative to the mainly phonically-decodable books (Books 9-16). They are intended for children who are more holistic learners, often boys, who either cannot access the blending and segmenting approach or prefer not to. As with Series One, each book introduces twenty new words, including words from the 100 'key words to literacy' that comprise one half of all reading material for children. Each of these next eight books is a stand-alone story in which the weebees meet and help other creatures in their valley. These include both fictional and real wildlife creatures. The wise Grog always knows the answer and comes to the rescue in each story. The creatures in Series Two return in Series Three when they have a chance to show their gratitude to the weebees for the help received. The games and activities found in the Complete Resources Book for Series Two support the learning of the vocabulary for all the books. The majority of the games (Grog's Journey, Pento, Spectro and Hex connex) are original and unique to this scheme as they were developed especially for the weebee Reading Scheme. As with Series One, there are full-page colour illustrations throughout.
This book contains the teaching resources for Series Two (Books 9a-16a) of the weebee Reading Scheme. The colour pages are photocopy-able and are printed single sided so that they can alternatively simply be taken out and, for example, laminated. The games and activities in this book are designed to support the learning of vocabulary used in weebee books 9a-16a. A list of the new vocabulary introduced with each book, along with the story text is provided for all books. Lists of the high frequency words are also included for each book. The high frequency words are from the 100 most common words in written English that comprise, on average, one half of all reading material. Contemporary theory from a multi-disciplinary perspective has been applied to the design and implementation of these teaching materials. Much of the research evidence used in the development of this reading scheme was undertaken in the last decade. Evidence from neuroscience, eye-tracking technology, computer simulation, psychology and psycholinguistics all contributed to the development of these resources that have themselves been successfully trialled in sixteen primary schools in England as part of research undertaken at the Institute for Effective Education at the University of York. The guiding principle is learning through play.
This is the sixth book in the second series of the weebee reading scheme for beginner readers (Books 9a - 16a). These books are written as an alternative to the mainly phonically-decodable books (Books 9-16). They are intended for children who are more holistic learners, often boys, who either cannot access the blending and segmenting approach or prefer not to. As with Series One, each book introduces twenty new words, including words from the 100 'key words to literacy' that comprise one half of all reading material for children. Each of these next eight books is a stand-alone story in which the weebees meet and help other creatures in their valley. These include both fictional and real wildlife creatures. The wise Grog always knows the answer and comes to the rescue in each story. The creatures in Series Two return in Series Three when they have a chance to show their gratitude to the weebees for the help received. The games and activities found in the Complete Resources Book for Series Two support the learning of the vocabulary for all the books. The majority of the games (Grog's Journey, Pento, Spectro and Hex connex) are original and unique to this scheme as they were developed especially for the weebee Reading Scheme. As with Series One, there are full-page colour illustrations throughout.
This is the fourth book in the second series of the weebee reading scheme for beginner readers (Books 9a - 16a). These books are written as an alternative to the mainly phonically-decodable books (Books 9-16). They are intended for children who are more holistic learners, often boys, who either cannot access the blending and segmenting approach or prefer not to. As with Series One, each book introduces twenty new words, including words from the 100 'key words to literacy' that comprise one half of all reading material for children. Each of these next eight books is a stand-alone story in which the weebees meet and help other creatures in their valley. These include both fictional and real wildlife creatures. The wise Grog always knows the answer and comes to the rescue in each story. The creatures in Series Two return in Series Three when they have a chance to show their gratitude to the weebees for the help received. The games and activities found in the Complete Resources Book for Series Two support the learning of the vocabulary for all the books. The majority of the games (Grog's Journey, Pento, Spectro and Hex connex) are original and unique to this scheme as they were developed especially for the weebee Reading Scheme. As with Series One, there are full-page colour illustrations throughout.
This is the fifth book in the second series of the weebee reading scheme for beginner readers (Books 9a - 16a). These books are written as an alternative to the mainly phonically-decodable books (Books 9-16). They are intended for children who are more holistic learners, often boys, who either cannot access the blending and segmenting approach or prefer not to. As with Series One, each book introduces twenty new words, including words from the 100 'key words to literacy' that comprise one half of all reading material for children. Each of these next eight books is a stand-alone story in which the weebees meet and help other creatures in their valley. These include both fictional and real wildlife creatures. The wise Grog always knows the answer and comes to the rescue in each story. The creatures in Series Two return in Series Three when they have a chance to show their gratitude to the weebees for the help received. The games and activities found in the Complete Resources Book for Series Two support the learning of the vocabulary for all the books. The majority of the games (Grog's Journey, Pento, Spectro and Hex connex) are original and unique to this scheme as they were developed especially for the weebee Reading Scheme. As with Series One, there are full-page colour illustrations throughout.
This is the second book in the second series of the weebee reading scheme for beginner readers (Books 9a - 16a). These books are written as an alternative to the mainly phonically-decodable books (Books 9-16). They are intended for children who are more holistic learners, often boys, who either cannot access the blending and segmenting approach or prefer not to. As with Series One, each book introduces twenty new words, including words from the 100 'key words to literacy' that comprise one half of all reading material for children. Each of these next eight books is a stand-alone story in which the weebees meet and help other creatures in their valley. These include both fictional and real wildlife creatures. The wise Grog always knows the answer and comes to the rescue in each story. The creatures in Series Two return in Series Three when they have a chance to show their gratitude to the weebees for the help received. The games and activities found in the Complete Resources Book for Series Two support the learning of the vocabulary for all the books. The majority of the games (Grog's Journey, Pento, Spectro and Hex connex) are original and unique to this scheme as they were developed especially for the weebee Reading Scheme. As with Series One, there are full-page colour illustrations throughout.
This is the third book in the second series of the weebee reading scheme for beginner readers (Books 9a - 16a). These books are written as an alternative to the mainly phonically-decodable books (Books 9-16). They are intended for children who are more holistic learners, often boys, who either cannot access the blending and segmenting approach or prefer not to. As with Series One, each book introduces twenty new words, including words from the 100 'key words to literacy' that comprise one half of all reading material for children. Each of these next eight books is a stand-alone story in which the weebees meet and help other creatures in their valley. These include both fictional and real wildlife creatures. The wise Grog always knows the answer and comes to the rescue in each story. The creatures in Series Two return in Series Three when they have a chance to show their gratitude to the weebees for the help received. The games and activities found in the Complete Resources Book for Series Two support the learning of the vocabulary for all the books. The majority of the games (Grog's Journey, Pento, Spectro and Hex connex) are original and unique to this scheme as they were developed especially for the weebee Reading Scheme. As with Series One, there are full-page colour illustrations throughout.
Abonner på vårt nyhetsbrev og få rabatter og inspirasjon til din neste leseopplevelse.
Ved å abonnere godtar du vår personvernerklæring.