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Super science. Madness. Transhumanism. This is the dawn of posthumanity. Some things can¿t be unlearned. Gleaming labs whir with the hum of servers as scientists unravel the secrets of the universe. But as we peel away mysteries, the universe glances back at us. Even now, terrors rise from the Mariana Trench and drift down from the stars. Scientists are disappearing¿or worse. Experiments take on minds of their own. Some fight back against the unknown, some give in, some are destroyed, and still others are becoming¿ more. The human and inhuman are harder and harder to distinguish. Mankind is changing, whether it wants to or not, with brand new ways of thinking. What havoc is wreaked by those humans trying to harness and control their discoveries? As big science progresses and the very fundamentals of this universe are understood, what stories are being hushed up? Of course, the Old Ones laugh at our laws, scientific and otherwise. These are transhumanist near-future science fiction tales of the Cthulhu Mythos. These are tales of more than merely cosmic dread. They exist in our world of the next couple years. This is the era of big science and¿what is that? We¿ll be right back... Authors: Desirina Boskovich, Lynda Rucker, Samantha Henderson, Daria Patrie, Kaaron Warren, Richard Byers, Damien Angelica Walters, Spencer Leary, Joshua L. Hood, Jeff C. Carter, Simon Bestwick, Matt Maxwell, Shannon Fay, Adam Heine, Mike Allen, Darrell Schweitzer, Cody Goodfellow, Bruce R. Cordell, Pete Rawlik, A.C. Wise, Robert Brockway, Nate Southard, Molly Tanzer, Joshua Alan Doetsch, Thomas M. Reid, Clinton J. Boomer, L.A. Knight, Lizz-Ayn Shaarawi, J.M. Rozanski
Who Lost, I Found is a collection of Black Southern speculative tales from author Eden Royce, who weaves together subgenres like a sweetgrass basket: Southern Gothic, weird fiction, dark fantasy, and folk horror. All inspired by her Gullah Geechee heritage and its cautionary stories, and the hoodoo that runs throughout, whether everyone acknowledges it or not.An old woman can wake the dead, for a time, bringing families peace when they've been denied justice. An elder on death row chooses her last meal, and it isn't on the menu. A witch learns the real reason behind her ex-husband's death and decides to do a little hexing of her own. A girl gets more than she bargains for when she sneaks into a room at a historic property . . .These are stories written like the South itself: beautiful, dangerous, haunting. Giving the South its due in speculative fiction for reaching further than many realize and for leaving an indelible stain.
Tomorrow is here! Superpowered nationalists, CRISPR babies, alien communists, bloodsucking buildings, holy street justice, otherworldly anarchists, resurrection in the post-apocalypse, and more. There will be no going back.
A collection of stories about strange kids doing strange things: monster hunting, holding mystical fighting tournaments, building a dragon, and more.
Welcome to the vast possibilities of Faerie! Do watch your back.We are here not to play in the realms we know but in the realms beyond, in the unknown, seeking wonder and strangeness in unplumbed proportion. These are the places free from judgement. (Except when they're not.) And you have a mandate to explore and experiment. (Except when you don't.) And everything is as it should be. (Except when it isn't.)These are the lands of the fey: delightful and fabulous, complicated and exasperating. Oh, you're in it now, my friend-delight is waiting for you behind every corner. You can't escape the delight, so don't even try.Not to worry, for there is also danger enough ahead for even the most wary. For sure, there is plenty of excitement in your future. And you'll only get exactly as many chances as you dare. So go find your joy, your mystery, your salvation. That's all you'll need.Find your whimsy . . . Nail down the furniture, and hide the children... the fey are coming!And now you're one of us! Explore the darkness and worlds unknown as one of the fey. Toy with humanity or save its collective ass. Pull the strings in the Courts of Faerie and trade in secrets and memories. Or just explore the vast and wondrous unknown. The Faerie Ring Player's Guide lets you play as one of twelve fey... Bitterclaws Black Hats Darklings Far Darrig Fir Bolg Goodfellows Kitsune Matabiri Norn Putti Teras Twilight ChildrenIncluding tons of subclasses, feats, equipment, and other player options.Get the Player's Guide today and discover your whimsy!(This product is for 5th Edition.)
Boneset & Feathers is a novel of witchy folk horror by Bram Stoker Award-winning author Gwendolyn Kiste, in which a young woman must re-ignite her magic against the threat of the dreaded witchfinders.You don''t know their fire is coming until it''s too late. That''s exactly the way the witchfinders like it. As an isolated enchantress, Odette knows this too well-she lost nearly her whole family to the last round of executions, barely escaping with her own life. All the magic she could conjure wasn''t enough to protect her mother and sister, a burden that leaves a despondent Odette practically wishing she''d burned with the rest.Now it''s five years later, and as the last witch left from her village, Odette has exiled herself to the nearby woods where she''s sworn off all magic, hoping instead for quiet and for safety. But no witch has ever been permitted a peaceful life.It starts with crows tumbling out of the clouds and spectral voices on the wind that won''t leave her alone. Then there are those midnight visits to the graveyard that she can''t quite remember in the morning and the strange children following her everywhere she goes. Odette wants to forget magic, but her magic doesn''t want to forget her. Meanwhile, the former friends she left behind in the village are cowering together, hiding from the ghostly birds they believe she''s sent to torment them for abandoning her. But that''s only the beginning of their problems, as Odette soon discovers their worst nightmare is about to come true-the witchfinders are returning. And this time, the decree is clear: to burn the witch that got away.With the men drawing nearer to the village, Odette must face the whispers from the dead and confront her fear of her own growing power if she wants any chance of stopping the army of witchfinders determined to rid the countryside of magic once and for all.
What if you crossed Archer and Brooklyn 99 with D&D? Welcome to Team Murderhobo, the hilarious adventures of the fan-favorite fantasy gaming party. What happens when the lovable barbarian, perpetually high druid, judgy paladin-absolutely no ninjas-and the others are thrown together? The punchline to all the RPG jokes ever told.
The world of tomorrow holds wonders unlike anything humanity has ever seen! But only for those lucky few. Alicia, a runaway New Woman, comes to small-town Wheeling, West Virginia, and gets entangled with Jess and Dale, throwing their lives of pointless work and drug-fueled virtual reality into chaos. Meanwhile, truths are uncovered of the nation’s rewritten history—truths powerful corporations would rather leave hidden. Rural cyberpunk of frustrated ambitions mixed with life-altering changes and cyber-mystery!
Now, you can easily meddle where you probably shouldn't! Along the Twisting Way: The Faerie Ring Campaign Guide adds new fey options to your game. This is a combination bestiary and worldbook, giving you tons of new fey creatures and NPCS and new locales and artifacts and more for the 5th Edition of your favorite roleplaying game.Nail Down the FurnitureAnd hide the children! The fey are coming. If you've always wanted a "Feynomicon," here's your chance. Find out firsthand what the fey are hiding. And know that this is just the beginning. The horseshoe's over the door. The cream's on the porch. Should be safe for a bit. Long enough to learn more about . . . the Fair Folk.The Faerie Ring Campaign Guide presents . . . Secrets of the fey laid bare Fey origin myths, philosophies, and social habits Wonders of the Preternatural Planes 11 fey lords and their demesnes New fey subtypes, 30 fey NPCs, 45 new fey monsters, 22 fey artifacts And more of the craziness that can only come from the feyThis is our setting and sourcebook for the fey.
Nowhereville: Weird Is Other People is an anthology of urban weird fiction. These are stories of the city, of people interacting with the complexities that are other people. These 19 short stories explore the genre of weird fiction, tales not quite fantasy and not quite science fiction, tales blurring the lines between genres. These are the strange stories of the strange decisions we make and the strange ways the city affects us.And there's an amazing cast of authors:Nuzo Onoh | Maura McHugh | P. Djèlí Clark | Evan J. Peterson | S.P. Miskowski | Craig Laurance Gidney | Lynda E. Rucker | Tariro Ndoro | D.A. Xiaolin Spires | Mike Allen | Jeffrey Thomas | Erica L. Satifka | Kathe Koja | Leah Bobet | Ramsey Campbell | Wole Talabi | Stephen Graham Jones | R.B. Lemberg | Cody Goodfellowgather together enough people and strange things happen. that’s just fact. it’s inevitable really. just try keeping them apart. impossible. they just keep clamoring and fiddling and getting into everything and strangeing up the place. can’t say why. you just learn to accept it. even to thrill at it. the ups, the downs, the everchanging nature of it all. it’s unpredictable. it’s exhausting. and it’s fascinating.
A revolution in Faerie!Ridley Enterprises has brought industry to the Otherworld, churning out magical goods for profit. But when they fire Charles the gnome, well, they’ve gone too far. And against a gnome's respectable nature, he takes to the streets, fighting for workers’ rights.The Otherworld's first investigative reporter, Jane, is looking for a story. And she finds it, witnessing a murder and getting sucked into a conspiracy within werewolf high society.Jane and Charles team up to unite the workers and bring the Ridleys to justice. But a budding romance complicates everything. Can they bring change to Faerie or will dark powers consume both worlds?
Lewis is a town of secrets.There have long been rumors of something unnatural in the swamp, and more than one person has gone missing. Many blame the Royce family while others believe in a local monster, rising from the dark waters.As a child, Caleb witnessed something inexplicable the night the Royce place mysteriously burned to the ground. As an adult, Caleb returns to take over his father's role as sheriff, and the long shadow of the Royce family returns to haunt him. Caleb struggles to solve an eerily familiar crime and finds himself face to face with another old mystery—the legend of Catfish John.
Mary, Mary...Always hitchhiking the same lonely highway, she calls herself Rhee, but everyone else knows her as Resurrection Mary. And when she's transported home each night to the same decrepit, nowhere mansion, she's always got her sisters.Call her name three times, and Bloody Mary appears. In the poisoned garden, Mistress Mary, Quite Contrary. Downstairs, Mary Mack, forever building her own coffin. And brooding with her horse skull, the restless Mari Lwyd.They are the Marys, embodiments of urban legend and what goes bump in the night, every child's nightmare. But as the walls between their realities start to crack, the shadows threaten oblivion.To save herself and her sisters, Rhee must unravel who the Marys are before the darkness claims them.
Samurai Vs. Robots.Progress. Murder. Choice.In 1901, the Meiji Restoration has abolished the old ways and ushered in a cybernetic revolution. Androids integrate into society at all levels, following their programming for the betterment of every citizen, as servants, bodyguards, and bureaucrats. Jinzou are the future. Japan is at the threshold of a new tomorrow! As a ronin steeped in the old ways, Itaru wants nothing more to do with the artificial creations posing as human. But when a jinzou is suspected of murder, he's pulled into a mystery that could tear the nation apart.Malfunction or free will? When is a machine more than just a machine?
Only the old villains can help save the day from the now corrupt good guys. The outcast Princess Sidion must find the evil Malagant, the only one with the power to defeat her former friends before all is lost to darkness. But will the Darksinger rescue the realm or doom it once more? The Realm of Iavor: a land where songs and magic and sex entwine, where legend reverberates through the stones and water. History tells of heroes who rose from different walks of life to overcome an evil king and become the new rulers of the kingdom. Korvin the Barbarian. Tajenda the Assassin. Nolus the Hierophant. Retriss the Magister. Five years later, power and dark magic have corrupted the land of Iavor¿s once-heroes. Only the very villain, Althar Malagant the Darksinger, who once ruled the realm can redeem it.
Royden Poole is having a very bad day. Strong-armed into investigating a break-in, a bizarre theft, two missing persons, and a shooting with no body, and all he wants to do is go back to pretending he's dead. And that's just a warm up. There's an infinity of time and space just after midnight where the rules of reality you are accustomed to don't necessarily apply. Most people don't know anything about it. And of those that do, most don't want anything to do with it. But a heart's desire is there for the finding for those brave enough--or stupid enough--to look. Explore behind the scenes of reality in the 25th Hour, a strange world of gods and monsters. A place of wonder and horror. A place of magic where secret kings and queens war for control, routinely wielding the powers of channeled peoples, places, and ideas--whether historical, literary, mythological, or imaginary. Follow along with Royden on a foul-mouthed, darkly comic, hardboiled romp through the twisted underbelly of the world you thought you knew.¿... fast, profane, full of joy, deeply intelligent, and just a lot of damn fun to read.¿ ¿ Colin McComb, author of OATHBREAKER ¿... reads like the fevered brainchild of Warren Ellis and Kenneth Hite. Smart, dark fun.¿ ¿ Matt Forbeck, author of AMORTALS and VEGAS KNIGHTS
The fae are different and don¿t think the same way we do. Many are utterly alien to us and escape our definitions and ideals. More than just the tricksters of legend, they are nothing if not complicated. They are everywhere and in wide variety. Call them fairies, spirits, yokai, peri¿you will never forget them. And we are insignificant in the face of their uncaring, alien intelligence. Until we catch their eye. And now, we¿re unleashing that overwhelming, amoral tide of fae on you! Nine dark, intense fantasy tales of the fae, filled with equal measures of fright and fancy. To be clear, these are not "fairy tales." We aren't trying to teach you anything¿we just want to play with your head for a bit.
Pulled back into a world of intrigue and terror, can an investigator unravel the secrets of a very personal murder from his past? Maybe if he can survive the terrors from Between long enough. Welcome to Brine, an impossible and decaying city where death need not be the end--a place where steampunk and horror blend seamlessly. And the phantasmagorical lands known as Between will tolerate the city¿s intrusion no longer. This shadowy realm of nightmare and madness is always there, just on the other side of the mirror, and its inhabitants have their own agenda. Everything¿s about to break. "Crooked is a fascinating, vivid story set in a world filled with technologies based on the ability to preserve a creature or human past their death. It's beautifully well-thought out and rich with detail. I picked it up because it was described to me as "steampunk Lovecraft" and yes, that's somewhat accurate, but the book is so much meatier (sometimes literally) than Lovecraft's writing. There's a melange of points of view, all combining for a fractured kaleidoscopic glimpse of an absolutely intriguing world. Based on this, I'll pick up any Richard Pett book I run across."¿Cat Rambo, author of BEASTS OF TABAT "Richard Pett lives in a decaying mansion squatting on the crossroads between China Mieville, Charles Dickens, and Jim Butcher. In CROOKED, he wrote down all the terrible, bizarre, and brutally compelling things he saw in that horrible place, and the results are wild, clever, and unforgettable."¿Robert Brockway, author of THE UNNOTICEABLES and RX: A TALE OF ELECTRONEGATIVITY "Creepy, fascinating, seedy, secret-filled. Gripping characters and monsters, monsters, and more monsters! Not to be missed."¿Ed Greenwood, creator of THE FORGOTTEN REALMS "If you're familiar with the work of Richard Pett, then you know that he's a master of the macabre and a painter of unearthly horrors. CROOKED is a stunningly cool book."¿Colin McComb, author of OATHBREAKER ?
Another bad day for Royden Poole...Join the King of Jangladesh, angry and foulmouthed, as he finds himself in the oddest of bars, the seediest of massage parlors, and the airport. Oh, and he takes a spin through the staggering insanity of the farthest shores of the Sideways.These short stories pull back the curtain and spill the secrets of the 25th Hour, that strange world of gods and monsters, of wonder and horror. This is a darkly comic tour through the twisted underbelly of the reality you thought you knew. With a little luck, Royden won't get you killed.
Ghosts. Gaslight. Gears. And incredible authors: Siobhan Carroll, Folly Blaine & Randy Henderson, Jessica Corra, Howard Andrew Jones, Emily C. Skaftun, Elsa S. Henry, Eddy Webb, Nayad Monroe, Jonah Buck, Erika Holt, Wendy Nikel, Parker Goodreau, Christopher Paul Carey, T. Mike McCurley, Scott Fitzgerald Gray, Richard Dansky, Nick Mamatas, Spencer Ellsworth, Liane Merciel, Richard Pett, James Lowder, Cat Hellisen. Welcome to a wondrous age of steam where pirates, rust, and syphilis aren¿t all you need to worry about. Ghosts abound! In this hissing and clanking steampunk anthology, there are moments that science just can¿t explain. All the mechanical geniuses scratch their heads and whisper words of ghosts and powers, of spirits and demons. Possessed automatons take on lives of their own. Superstitious pilots take all necessary precautions. Avant-garde machinists harness the spirits to power their creations. Revenge-minded ghosts stalk haunted gasworks. This is a mechanized playground for the souls of the dead. Again and again, the spirit world proves itself inspiring and dangerous, useful and annoying. In rich steampunk worlds, chock full of gizmos and gadgets aplenty, these are the stories that go bump, clatter, boom in the night.
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