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SOMETIMES, THE COST OF IMMORTALITY IS TOO HIGH... The year is 1775, and the first rumblings of the American Revolution are only just being felt. But the War for Independence may be over before it even begins. When General George Washington learns of a daring expedition by British troops to discover a place of ultimate power-and the key to immortality itself-he knows that to salvage the war effort, his forces must get there first. And to find the legend, Washington must employ a legend. Rumors of an ageless pirate who has haunted the high seas for more than a century abound. General Washington commissions an expedition to find and hire the immortal pirate, Lanme Wa-the Sea King-who has been stretched to the point of breaking, and who wants nothing more than to be left alone. Their mission will not be easy. In a Caribbean world filled with voodoo, giant pythons, mischievous spirits and an army of mindless creatures who could live for millennia, the privateers of the Continental Navy might have bitten off more than they can chew. Jack Sigler, an immortal Special Ops soldier stuck in the past, forced to live through thousands of years of history to return to his family in the present, is back in this second Continuum thriller from Jeremy Robinson and J. Kent Holloway, who once again boldly re-imagine history.
When Aquila Robinson and her friend Naomi find a magical ring at the bottom of a stony creek, strange thing begin to happen. The sound of shuffling feet emerges from the woods, followed closely by a low moaning, "brraaaiiinnsss," that sends the girls running and begins an adventure that could only come from the mind of a seven year old author. SEPTIC ZOMBIE is the first story written by homeschooled seven year old, Aquila Robinson (the real Aquila). With the help of her father (bestselling author Jeremy Robinson), Aquila has written, art directed, formatted and released this book, which she dictated to her father. Every word is hers, though she did work with an editor (mostly to fix Dad's typos). She even contacted the authors below and asked them to read the book-those are real endorsements! Speaking of which: "Zombies, magic rings, UFOs, and aliens...Aquila Robinson's story SEPTIC ZOMBIE is something I would have written, if I'd been as brave as a seven-year-old girl. A story for the ages...for all the ages!" --James Rollins, NY Times Bestselling Author of THE DEVIL COLONY "I LOVE this! Aquila is a fierce talent with a wildly inventive mind. She is going to push her father and me out of the book business one of these days." - Jonathan Maberry, NY Times Bestselling author of ASSASSIN'S CODE and DUST & DECAY
THE SECRET MUST BE KEPT... For three thousand years, the Herculean Society has preserved the legacy of the ancient hero, Hercules, protecting history's fragile relics from humanity, and humanity from the dangerous truths behind the legends. Now, the Society's new leader, archaeologist George Pierce, faces his first test: the Cerberus Group. The shadowy organization has two goals: the collection and distribution of black market relics, tech and secrets, and the purge of those deemed unfit for survival. Pierce and his niece, Fiona-the last guardian of the 'mother tongue, ' the forgotten language of creation-discover a secret entrance to the legendary Labyrinth, and at its heart, a hidden trove of relics that point the way to Hercules's greatest discovery: a mutagen that can rewrite the very code of life. When a surprise attack leaves Pierce and Fiona trapped in the deadly maze, fighting for their lives, the race to stop the Cerberus Group begins. To defeat this new enemy, Pierce must assemble a team of experts including Felice Carter, a geneticist with a dangerous secret, Augustina Gallo, a mythology professor, Cintia Dourado, a high tech hacker, and Lazarus, a dead soldier returned to life. Guided by their knowledge of science, history and mythology, Pierce's team sets out on an epic journey, following in the footsteps of Hercules, to stop Cerberus from controlling the power that rises from the Well of Monsters. ...OR THE WORLD WILL BE CLEANSED. Jeremy Robinson and Sean Ellis, the international bestselling team behind the Jack Sigler thrillers, including Savage and Cannibal, return with a new series that rewrites the way we see history. Rivaling the best of Matthew Reilly and James Rollins, Herculean combines a blistering pace with fringe science and myths reborn.
Still recovering from the tragic loss of a good friend, Jack Sigler, callsign: King, leads the Chess Team--a crew of former Delta operators--back into action. But what should be a routine snatch-and-grab to capture a drug cartel leader, escalates out of control, throwing the team into a challenge unlike anything they've ever faced. An enemy from their past, who is close to unmasking their identities, joins forces with the psychotic cartel kingpin, setting a trap that will shake the team to its foundations. While the team battles enemies old and new, King's fiancee, CDC disease detective, Sara Fogg, struggles to stop a strange outbreak that transforms the infected into ravenous, inhuman monsters. Once responsible for the disappearance of the Roanoke settlers, the disease now threatens to spread across the planet, ending human civilization in a bloodbath of violence.
In a minute, everything changes. Fifteen year old Jenna Flood's discovery of a bomb-ticking down from sixty seconds-is the first in a series of explosive revelations that destroy her understanding of the world and her place in it. Jenna believes she is an ordinary teenager, busy with schoolwork and helping her father run a Key West charter boat. But when a team of killers show up, intent on erasing her from existence, she learns the unbelievable truth: she is not who she thinks she is. Alone and on the run, betrayed at every turn, Jenna's path takes her from sun-drenched Key West to the alligator-infested Everglades, the streets of Miami and the Caribbean islands. Along the way, brutal criminals, deadly assassins and the forces of nature conspire to end her life, unless she can rise to embrace an impossible destiny and unleash her own lethal potential. Everything Jenna has been told about herself is a lie, and the truth is a secret that may destroy the world...or save it. Jeremy Robinson and Sean Ellis, the bestselling team behind The Brainstorm Trilogy, Prime and Savage, have thrilled audiences with stories of science gone wrong and monsters on the rampage. Now they break new ground with a taut suspense thriller sure to appeal to fans of 24 and The Bourne Identity, with all the pulse-pounding, gut-wrenching action you've come to expect.
While on the trail of a stolen tactical nuclear weapon, Jack Sigler, callsign: King, and his black ops Chess Team, answer a cry for help. The Democratic Republic of the Congo is on the verge of exploding into another bloody civil war that will engulf all of Africa and put millions at risk, a crisis too politically volatile for any outside nation to touch. As the team, unfettered by political constraints, deploys across the globe, the threats spin out of control. A search for eh Congo's missing president becomes a quest to solve a century old mystery, and uncover a secret that powerful men will kill to protect. A mission to rescue a team of scientists from violent revolutionaries devolves into a desperate run through the jungle, pursued by both modern man and ancient beast. And the effort to stop a revolution becomes a brutal contest, pitting King against the most cunning and sadistic foe he has ever faced -- a deadly mercenary known as the Red Queen. King has traveled around the globe and across time to protect the people he loves. Now, he must face a harsh truth.... He cannot save everyone.
Jack Sigler, Callsign: King, has been a lot of things in his life. A soldier, a father, a hero. But now he's taking up a new title: guardian. After a life fighting billionaire madmen, terrorists and unnatural threats, he's stuck thousands of years in the past, using his knowledge of history and modern warfare to right wrongs and stand up for those in need. When he meets a twelve year old boy-the prince of the Babylonian Empire-who is to be sacrificed to the ancient goddess, Tiamat, by a twisted High Priest, King steps in, sword swinging. But what starts as a simple snatch and grab, quickly turns into a pitched battle against a legion of men and hideous creatures. As Tiamat rises from her ancient resting place, the fate of the world-and King's future-is at stake. Trapped millennia in the past and gifted with regenerative abilities, King must live out the centuries until he returns to his own time and his family. The Jack Sigler Continuum series tells the events that occurred in King's life as a result of the full-length novel, Omega, but no prior reading is required to enjoy the Continuum series. Each story will be a standalone adventure, and a great jumping-on point. For more of King's adventures, check out the entire Jack Sigler/Chess Team series.
America's most elite soldiers are about to uncover one of history's deadliest secrets.... When a raid on an insurgent safehouse leads to a clue to decoding one of the world's greatest mysteries-the Voynich manuscript-which may contain a recipe for creating the ultimate biological weapon of mass destruction, Delta operator Jack Sigler must forge a new black ops team to avert catastrophe. While bullets fly, he recruits a group of deadly warriors with dangerous secrets, assigning each member a chess piece callsign and dubbing them Chess Team. But nothing is what it seems...and no one can be trusted. As the search for the truth about the manuscript moves across Asia and into the darkest reaches of human history, Chess Team must battle enemies beyond comprehension-nightmare creatures of myth and perverse creations of science-to preserve a secret as old as life itself. In 2009, bestselling novelist Jeremy Robinson launched the adventures of Jack Sigler and Chess Team. Now, learn how it all began! Witness Chess Team's beginning as King, Queen, Bishop, Rook, Knight and the elusive Deep Blue come together to form the only military force smart enough and dangerous enough to face the world's most deadly, most high tech and most monstrous threats.
Jack Sigler, Callsign: King, field leader for a black ops organization known as Endgame, is accustomed to feeling capable of handling most any situation. It is a confidence forged in the fires of battle against both monsters and madmen. But the introduction of Asya, a sister he never knew existed, and the kidnapping of his parents has him reeling. Using Endgame's resources, King and his "Chess Team" (Queen, Rook, Bishop and Knight) scour the planet for his parents, tracking a man known to the world as Alexander Diotrephes, but known to King by another name. The legendary Hercules is alive, well and plotting something beyond imagining-something that will affect two thousand years of history. While the team is spread thin, an intruder walks past their secret headquarters' defenses, sits himself down in the director's chair and waits. When he's discovered by Endgame's coordinator, Tom Duncan, Callsign: Deep Blue, he's easy to identify-Richard Ridley, the team's oldest and most dangerous enemy, who is supposed to be dead. But he isn't Ridley. He is a clone in search of his master, the real Ridley, who yet lives and is being held captive by the same man holding King's parents. Believing Ridley is the only one capable of stopping Alexander's plans, a temporary and tenuous alliance is formed, and Alexander's location is soon uncovered. The team, along with three clones, heads for a citadel buried beneath the ruins of ancient Carthage. Already in the area, King and Asya arrive first to find their parents and a staggering family secret that leads to the end of King's life as he knows it. The rest of the team arrives to find Richard Ridley free to act, an army of high-tech mercenaries bearing down on their location and evidence of their leader's demise. King is dead. Long live King.
I no longer exist. My kidnapping, breaking and corruption at the hands of the half-human, half-demon Nephilim began the journey to nothingness. I had hoped to one day rejoin my loved ones in the outside world, but before I realized it, twenty years had passed. Time is a distance I cannot traverse. If there is any memory of me, it is distant. Worse, the spirit of Nephil, Lord of the Nephilim, used my connection with the continent to decimate the surface world. I've done horrible things in the past, but I'm now responsible for the deaths of billions. Billions. God... And so I have removed myself from the physical world, and Nephil's reach, to live out eternity in Tartarus, a place of endless torture where the burden I carry crushes my soul, driving me to madness. I am weak and cold. My abilities are gone. And I am not alone in this hell. There are things here more horrible than I could have imagined. But as much as I think I deserve this fate, I'm driven to find a way to escape. To exist again. To return to my new family-Em and Luca. To set things right. I am Solomon Ull Vincent-The Last Hunter-and I will exist again. *The Last Hunter - Ascent parallels the events in Antarktos Rising, an adult thriller also by Robinson, upon which the Antarktos Saga is based. Read them together for the full experience. The final two books in the Antarktos Saga will complete both storylines as they merge.
The fabled Elephant Graveyard has been discovered. It contains enough ivory to make Ethiopia a wealthy nation. But the cave contains more than physical riches-it also holds the means to control the world. Fifteen scientists enter the cave. Only one leaves.Jack Sigler, Callsign: King (field leader of the covert, black ops Chess Team) receives a cryptic text from Sara Fogg, his girlfriend and CDC "disease detective." A catastrophic disease has been reported in Ethiopia's Great Rift Valley, but Fogg suspects something more is going on. Her suspicion is confirmed when King's arrival in Africa is met by a high speed assassination attempt.As King fights against two competing, high-tech mercenary forces, each struggling for control of the deadly discovery, Fogg disappears. Working with the surviving member of the science team that made the discovery, King begins a search for Fogg and the source of the potential plague that takes him back to the Great Rift Valley, back to the Elephant Graveyard, and brings him face-to-face with modern man's origins.
Milos Vesely, aka Cowboy, kills Nazis. After the events of SecondWorld-a failed attempt by modern Nazi forces to carry out a worldwide genocide and claim the planet for the Aryan nation-he now hunts down the enemy, most of whom are running for cover. But others, as Cowboy discovers beneath the sands of Tanis, Egypt, are searching for a way to strike again. Hidden beneath the "lost city" is a network of tunnels and traps protecting an ancient power that predates Egypt's mighty empires. Vesely, along with archeologist, Dr. Sarah Pasha, traverses the underground realm, heading deep into dangerous territory. But they're not alone. Sturmbannführer Oskar Dirlewanger, one of the most infamous and violent Nazi leaders from World War II, and his Direlwanger Brigade, fifty of the most ruthless criminals in the Reich, are closing in, bent on retrieving the ancient power for themselves and resurrecting SecondWorld. Trapped and on the run, Vesely and his lethal aim must face off against an army, but Nazis are far from the most dangerous element beneath the hot sands. Upon finding the ancient power source, Vesely not only recognizes it, but knows where it came from: Atlantis. With I AM COWBOY, a 38,000 word novella, Jeremy Robinson builds on his novel, SECONDWORLD, maintaining the frenetic pace, expanding the history and creating an ending that will keep his readers speculating for years to come. Combining the adrenaline rush pacing of Matthew Reilly and the ancient mystery of James Rollins with a dash of Indiana Jones, I AM COWBOY is a fast-paced battle through history featuring one of Robinson's most beloved characters.
The past few years have been a mixture of torture, painful growth and sometimes, pushing its way through all the darkness-joy. I have made friends and allies, brothers and sisters, mentors and...Kainda, who is something else entirely. But someone is missing, someone whose memory saved me from despair-Mirabelle Whitney, my hope. So while the human race prepares to defend itself, I ride toward the encroaching Nephilim army intending to save Mira, return to our feeble base and lead the charge against those who plan to wipe the human race from the face of the Earth. It sounds like an impossible plan, and maybe it is, but if we're going to die, we're going to die like hunters-boldly and bravely. More than that, we're going to die together, as a united race facing a common enemy. Nationality no longer matters. Ancient grudges are forgotten. The human race must resist as one, or face extinction. And now it falls to me, along with Kainda, Em, Mira, Kat, Merrill, Aimee and Luca, to light the path for humanity in our darkest hour. Harnessing the power of the ancient Jericho shofar, we must prevent Nephil, the most ancient and evil of the Nephilim from possessing my body and using its supernatural abilities against mankind. The odds are stacked against victory. The Nephilim out-size, out-power and outnumber us ten to one, but we will fight to the last, the very last, so help me God. I am Solomon Ull Vincent-the Last Hunter and King of Antarktos-and I am prepared to face my fate.
At the beginning of her search for Rook, a missing Chess Team member, Zelda Baker, Callsign: Queen, is redirected to Pripyat, Ukraine, a ghost town on the radioactive outskirts of Chernobyl. Intel indicates that a splinter cell of Manifold Genetics--a ruthless corporation dismantled by Chess Team--may be operating in the area. Tasked with confirming the existence of a Manifold facility, Queen begins a recon sweep of the abandoned town in search of clues, but soon finds herself fighting for her life. Something sinister lurks beneath the decaying, surreal remnants of Pripyat's never-used amusement park, and it rises up to greet Queen. In Pripyat, the streets are empty, the derelict buildings crumble, but the bodies...are fresh.
I've been told that the entire continent of Antarctica groaned at the moment of my birth. The howl tore across glaciers, over mountains and deep into the ice. Everyone says so. Except for my father; all he heard was Mother's sobs. Not of pain, but of joy, so he says. Other than that, the only verifiable fact about the day I was born is that an iceberg the size of Los Angeles broke free from the ice shelf a few miles off the coast. Again, some would have me believe the fracture took place as I entered the world. But all that really matters, according to my parents, is that I, Solomon Ull Vincent, the first child born on Antarctica-the first and only Antarctican-was born on September 2nd, 1974. If only someone could have warned me that, upon my return to the continent of my birth thirteen years later, I would be kidnapped, subjected to tortures beyond comprehension and forced to fight...and kill. If only someone had hinted that I'd wind up struggling to survive in a subterranean world full of ancient warriors, strange creatures and supernatural powers. Had I been warned I might have lived a normal life. The human race might have remained safe. And the fate of the world might not rest on my shoulders. Had I been warned.... This is my story-the tale of Solomon Ull Vincent-The Last Hunter.
After a failed mission claims the lives of his five man support team, Stan Tremblay, Callsign: Rook, flees Siberia and finds himself on the secluded coast of Norway, north of the Arctic Circle. Exhausted, cut off from the outside world, and emotionally beaten from his defeat in Russia, Rook just wants to find a place to rest. The small coastal town of Fenris Kystby seems like the perfect place. Within hours of arriving, he discovers that the town is not as tranquil as it appears. The townspeople are mistrustful of outsiders, a pack of mysterious wolves stalk the local tundra, and two villagers have been killed by a creature that defies explanation. To make things worse, there are rumors of something sinister, something the townspeople refuse to discuss. Despite the hostility of the locals, Rook commits to stopping the creature murdering townspeople. As the body count rises, he quickly learns that the greatest threat might walk on two legs. And when he uncovers the town's hidden past, Rook knows only one thing for certain: something is rotten in Norway.
When evidence of microscopic life on Europa-Jupiter's sixth moon-is discovered, a crew of astronauts and scientists embark on a mission to discover its source. Led by oceanographer and biologist, Kathy Connelly, the crew is charged with the task of melting through miles of ice to the hidden ocean beneath, where the search for alien microorganisms begins. But a startling discovery awaits them on the surface of Europa-life. Vast fields of red, plant-like organisms fill the cracks crisscrossing the moon's surface, surviving on nutrients welling up from the waters below. Encouraged by the discovery of life on the surface, Connelly and her crew activate the Thermal Exploratory System and melt through the ice toward a world that does not want to be found, toward an intelligence that will do anything to make sure they never leave. BENEATH takes all of the action, thrills, imagination and strange creatures that Jeremy Robinson is known for and puts them in the most extreme environment imaginable: the surface, and sub-ice ocean of a moon four hundred million miles away from Earth. ORIGINS EDITION: This revised, expanded and re-edited edition of Beneath is superior to all that came before. Be sure to look for Robinson's other Origins Editions, which include re-releases of his first five novels.
In all the days since my kidnapping, breaking and transformation into a hunter at the hands of the half-human, half-demon Nephilim, my life has been a mass of chaotic actions and reactions to the horrors of the Antarctic underworld. I have battled unnatural monsters, fled for my life, and sacrificed everything-or thought I had, when I stepped through the gates of Tartarus. Every choice I have made was in response to forces beyond my control, lacking any kind of direction. But now, reunited with my friends, Kainda and Em, and in the company of new friends, Wright and Kat, I am taking control of the chaos and choosing my own direction-down. Deeper than the realm of Hades, the most feared of the Nephilim, deeper than the gates of Tartarus and deeper than any human being has ventured since the beginnings of the human race. My goal is simple-find the Jericho shofar, a weapon revealed to me by Cronus the Titan. I don't know what it does or how it works, but I know the Nephilim fear it and that Nephil, possessing the body of Ninnis, will do anything to stop me from recovering it. The path will be dangerous and the cost might be great, but my path is clear: retrieve the shofar, return to the surface and prepare for war. My name is Solomon Ull Vincent-the Last Hunter-and I am done running.
An Iranian terrorist cell has gotten their hands on weaponized Ergot-B-a compound that causes violent hysteria, madness and death within 24 hours-and plan to unleash the weapon on major cities around the world. Successful deployment would begin a bloodbath, as those exposed would kill everyone they encountered before succumbing to the compound's lethal effects. Erik Somers-Callsign: Bishop, is called in to investigate, but his first discovery shocks him to the core. Dawoud Abbasi, the terrorist leader planning to unleash Ergot-B, is his biological father. Bishop, along with an undercover Delta operator known as Callsign: Joker, race across the unforgiving Iranian desert in search of the Ergot-B. Seeking answers, both professional and personal, Bishop must fight against a private securtiy force, Iranian Special Forces and men driven mad by Ergot-B. With the life of his biological mother in the balance, and countless more people in cities around the world, Bishop must call on all his strength to not only survive, but also stop the man revealed as his father-even if that means killing him.
Tom Duncan-Callsign: Deep Blue, former Army ranger, former president of the United States and handler of the black ops force known as Chess Team, is visiting the team's new secret headquarters. The underground facility, known as Alpha, once belonged to Manifold Genetics, a corrupt corporation shut down by Chess Team. But despite being abandoned for years, Alpha still hides secrets. Security doors slam shut and lock, sealing Duncan and his assistants inside. As Matt Carrack, the leader of Duncan's security team, attempts to gain access, Duncan discovers they are not alone inside the abandoned facility. High tech intruders have infiltrated the base, their goal unknown. But a far greater threat rises from the subterranean depths beneath Alpha-failed regenerative experiments from the days of Manifold, and they're fast, hostile and hungry. While the security team are beset by ingenious death traps, determined mercenaries and vicious creatures that defy their imaginations, Duncan and his personal bodyguard must battle the growing tide of creatures, stave off the incursion of enemy forces and prevent the violent intruders from releasing the horror currently contained inside Alpha, to an unsuspecting outside world. And as the battle rages, a bomb quietly counts down in the shadows.
When a team of Delta operators goes missing in Shenhuang, one of China's newly constructed ghost cities, Shin Dae-jung-Callsign: Knight, is called in to assist. But the Osprey transporting him to the scene falls prey to an EMP attack and is forced to crash land atop a parking garage. With a wounded pilot in tow, Knight explores the empty city for signs of life and finds two terrified children who warn him that something monstrous is stalking the city. When the pilot disappears, leaving a pool of b lood and spent bullet casings behind, Knight doesn't doubt their story. As bullets fly and bodies drop, Knight must protect the children, uncover the fate of the missing Delta team and defend against an unstoppable killer whose ability to regenerate and whose horrible appearance reminds him of something he's faced before-the mythological Hydra. But he's not alone in the surreal abandoned city. A team of SAS soldiers, along with Anna Beck, a former member of Manifold Genetics' private security force, join the fray. Together, they fight against a nightmare that follows its objective to the end: kill them all.
Strange things have always happened in the Superstition Mountains of Arizona... Bizarre lights, reports of cave entrances that appear and then vanish, hundreds of mysterious disappearances...and rumors of monstrous creatures that inhabit a labyrinthine underworld. When a terrifying accident on an Arizona highway leads to a military exclusion zone and a cover-up of staggering proportions, Jack Sigler-Callsign: King, field leader of the elite and ultra-secret covert Chess Team-joined by his closest friend, archaeologist George Pierce, sets out into the desert, intent on discovering the truth. Assisted by a beautiful paranormal investigator, dogged by soldiers intent on preserving the quarantine and pursued by a relentless legendary hitman, King soon finds himself in a race against time to prevent all out war with the creatures that inhabit the underworld.
Twice before, Jack Sigler-Callsign: King-has stopped the mysterious 'Brainstorm' from destroying all life on earth. Twice before, he's survived Brainstorm's assassins. So when the mastermind behind Brainstorm surfaces in Paris, King goes on the offensive. As the final showdown unfolds in the legendary City of Lights, the villain's scheme to plunge the world into literal darkness is revealed. But even Brainstorm isn't ready for the destructive force that has been unleashed...an entity of darkness imprisoned for more than a thousand years, set free now to devour...everything. The blackout has begun... When the sun rises, the world will end.
I've been told that the entire continent of Antarctica groaned at the moment of my birth. The howl tore across glaciers, over mountains and deep into the ice. Everyone says so. Except for my father; all he heard was Mother's sobs. Not of pain, but of joy, so he says. Other than that, the only verifiable fact about the day I was born is that an iceberg the size of Los Angeles broke free from the ice shelf, a few miles off the coast. Again, some would have me believe the fracture took place as I entered the world. But all that really matters, according to my parents, is that I, Solomon Ull Vincent, the first child born on Antarctica-the first and only Antarctican-was born on September 2nd, 1974. If only someone could have warned me that upon my return to the continent of my birth, thirteen years later, I would be kidnapped, subjected to tortures beyond comprehension and forced to fight...and kill. If only someone had hinted that I'd wind up struggling to survive in a subterranean world full of ancient warriors, strange creatures and supernatural powers. Had I been warned, I might have lived a normal life. The human race might have remained safe. And the fate of the world might not rest on my shoulders. Had I been warned... This is my story-the tale of Solomon Ull Vincent-The Last Hunter. This collected edition of The Antarktos Saga includes all five books in the series-Descent, Pursuit, Ascent, Lament and Onslaught, as well as never before seen art and character designs inspired by the series, an exclusive short story titled "The Children of Antarktos" and an interview with bestselling author Jeremy Robinson, composed primarily of questions asked by fans of the series.
I was thirteen years old when I was kidnapped. They took me from my family, from my friends-from everything I knew, and stole my innocence. They brought me to a world beneath the surface of Antarctica, where I was broken and trained by a hunter named Ninnis. He served the ancient Nephilim: half-human, half-demon monsters. My personality was buried in my subconscious and replaced by that of Ull, a hunter and killer. For a time, I too served the Nephilim. As the first and only human born on Antarctica, they believed that I could contain the spirit of their fallen king, Nephil, and lead them to conquer humanity. But I was stronger than they knew and escaped deep into the underworld, where I have been hiding for the past two years. I live in a cavern, which is somehow lush with green vegetation, eking out a living and cowering from the confrontation that I know awaits me. But the nightmare has found me. I can smell them. The hunters. They have discovered my hideout. The pursuit of Solomon Ull Vincent-the last hunter-has begun. And if they catch me, this is where my story will end.
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