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Last witness of an elder time, handmaid of the age to come. It was a time of the end of empire. The world was in turmoil. The Romans were abandoning Britain, leaving the remaining servants of empire to try to stem the tide of chaos. Aurelia was one such, the child of a Magistrate, and wife of a Legate. The entire world was changing around her. How could she raise her sons to thrive in such a world? Everywhere, it seemed, the old, well-ordered realm she had been born into was passing away to be replaced by . . . what? It was that question her sons, Aurelius and Uther—with the help of Merlin—were born to answer.
THE HOTTEST MILITARY SCIENCE FICTION SERIES OF ALL TIME CONTINUES WITH A COLLECTION OF TALES SET IN DAVID WEBER’S NEW YORK TIMES BEST-SELLING HONORVERSThe hottest military science fiction series of all time continues. The mission: to boldly explore David Weber’s Honorverse and to deliver all the action, courage, derring-do, and pulse-pounding excitement of space naval adventure with tales set in a world touched by the greatness of one epic heroine—Honor Harrington. New Honorverse tales by Timothy Zahn & Thomas Pope, Jane Lindskold, Jan Kotouc, and Joelle Presby. Plus “First Victory,” an all-new novella by David Weber! Worlds of Honor anthologies: More Than Honor Worlds of Honor Changer of Worlds Service of the Sword In Fire Forged Beginnings What Price Victory?
If someone gave you all the money in the world, just what would you do with it?Finally free of Earth and all of his connections to it, David can now focus on his and Kacey’s fledgling cargo company, and start considering his future goals as an engineer. There is still the small matter of the agreement he made with his grandfather, one of the richest men in the Solar System, but Dave knows his brother won’t be solving the FTL issue anytime soon. So he’s got time. However, there are forces on Earth that while David may believe he is done with them, they are by no means done with David. An escalating tit-for-tat is about to begin, over issues that will one day be worth far more money and power than David or anyone else can imagine. An escalation that will soon spiral out of all control and David will find himself with no choice but to unleash the horrors of war on an unsuspecting populace. One that will exact a price from his own flesh and blood before it is over.
New novel in New York Times best-selling author Larry Correia’s epic fantasy Saga of the Forgotten Warrior series.What happens after the War of the Gods? The answer lies in the Heart of the Mountain… Ashok Vadal was chosen by a powerful weapon to be its bearer. As a Protector, an elite roving law-enforcer, his path to leader of the Sons of the Black Sword has been anything but straight. Thera Vane, a child of privilege, has become the reluctant prophet of an illegal and forgotten god—whose prophecies are proving all too correct, if frustratingly unclear about the war between demon and man. Ashok’s erstwhile sword brother, Lord Protector Devedas, was meant to be a puppet king, but he and his wife, a court scholar, have other plans. And possibly even access to the lore that will let them triumph. Grand Inquisitor Omand Vokkan is a man of ambition. He’s set in motion all that was necessary to destroy the current order and install Lord Protector Devedas as a tyrant. But Vokkan has a vision beyond control of the continent. He would challenge even the gods. . . . It seems the time of prophecy and the Age of Law is over: it is time the prophecies will be fulfilled.
"The world was brought to its knees by the zombie virus. But humanity has risen from the ashes and has begun to rebuild. Courageous men and women have kindled a fire of hope in the darkness. But mere survival is not enough. The real challenge is how to keep that future alive. How to not just survive, not just to rebuild, but actually thrive. To tell the universe that mankind can take whatever nature throws against us and not back down. To stand united. Stories by John Birmingham, Jody Lynn Nye, Jamie Ibson, Sarah A. Hoyt, Brian Trent, Dave Freer, Griffin Barber, Lydia Sherrer, Mel Todd, Christopher L. Smith, and Mike Massa"--
"For years Gregory Roarke and his Kadolian partner Selene worked as crocketts, combing through the atmospheres of uninhabited worlds for places that might be colonized or hold valuable resources. Now, they work for the Icarus Group, a top-secret government organization hunting for portals created by a long-vanished alien race, portals that can teleport a person hundreds or thousands of light-years in the blink of an eye. Usually, those hunts are long and tedious. But Roarke has now been handed an intriguing offer. A criminal boss, Robertine Cherno, will hand over a hitherto unknown portal to the Icarus Group in exchange for Roarke and Selene agreeing to transport a passenger named Nikki across the Spiral. There's only one catch. Nikki is a professional, high-priced, highly feared assassin. And she's on the job. That would have been bad enough. But when the alien Patth also move to gain possession of the portal, bad quickly promises to go to worse. Especially when it becomes clear that Nikki herself is being hunted by someone"--
"Caine Riordan and his self-styled "Crewe" have survived their first months on the planet they call Bactradgaria. They've overcome floods, dust storms, tornadoes, searing heat, bitter cold, desperate battles, and attacks by various strange species. However, their most desperate struggles have been against the wildly ferocious x'qao, for whom the pursuit and genocide of other beings is as much a sport as it is a strategy. Accordingly, Caine and his friends realize that if they are to endure, they must not merely survive but thrive. So far, they've done just that and made friends along the way. But a few scattered tribes and towns can't defeat the x'qao and their vassals. To do that, humans must claw higher up the food chain . . . before they tumble off into extinction"--
"For years Gregory Roarke and his Kadolian partner Selene worked as crocketts, combing through the atmospheres of uninhabited worlds for places that might be colonized or hold valuable resources. Now, they quietly work for the Icarus Group, a top-secret government organization hunting for portals created by a long-vanished alien race, portals that can teleport a person hundreds or thousands of light-years in the blink of an eye. Roarke and Selene are searching one such possibility when they find that someone appears to be stalking them. They evade their pursuers and return to find that a man named Easton Dent has been searching the Spiral's databases for the names Gregory Roarke and Icarus. Roarke reluctantly agrees to meet with him. But that first contact is cut short, and hours later Roarke is arrested and accused of Dent's murder. More importantly to Roarke's Icarus Group overseers, that brief meeting also confirms that Dent was in recent contact with a portal. But the alien Patth are also searching for such portals, and they are also on the trail. It's now a race . . . and the Patth have resources and ruthlessness far beyond anything Roarke and Selene can match"--
"David Artan is a dock rat on a poor fringe world where he takes every job he can and prize-fights to earn enough money to get off world. When he's hired to guide a boat crewed by an interstellar mafia, he comes face to face with an ancient power--the Veil--that was pivotal to a civil war that ended decades ago. David is 'Attuned' to this power and was almost killed by agents of the dead and defeated Tyrant who nearly enslaved the galaxy. He's rescued by an Adept of the Paragon order, warrior scholars that study the power and seek to keep any from upsetting the balance that keeps all life in order. David is given the chance to journey beyond the Veil and into another dimension where he can claim a stone of immense power and return it to base reality and wield it as a weapon against the Tyrant"--
"1462: an alien who feasts on the suffering of sentient beings dines off the agonies of Vlad the Impaler's twenty-thousand victims near Targoviste, Romania. 1688: a woman is framed for witchcraft and hanged by the neck in Boston. 1965: a toy store that never seems to run out of special toys is suspected of being the location of a temporal portal, the same one used by the agony-feeding alien. 2022: a grandfather, showing his young grandchildren what remains of the Boston of his youth, is shown that portal by his granddaughters. And they're off! Off through the gate that grants wishes, off to deal with time travel, off to break and enter, off to endure the pain of seeing afresh loved ones long since departed in their own time. They're off to deal with hardened, murderous criminals and with equally murderous aliens. And all of that is set around the time of Christmas joy, in old, fine hotels, with presents, fresh loves, Handel's Messiah, a department store's enchanted village, old delicacies, modern weapons, lasers . . . and a very special calico cat"--
"Becoming a global celebrity overnight would make most people happy. Not Lynn Raven. As a teenage gaming prodigy, she's enjoyed years of anonymity behind the virtual mask of Larry Coughlin, war-hardened vet and virtual gaming mercenary. But now Lynn has stepped out of the shadows to compete in the cutting-edge augmented reality game TransDimensional Hunter that has taken the world by storm. And she's winning. But with success has come swarms of paparazzi drones, jealous teammates, and a backstabbing rival team that will use any trick in the book to ruin her. Then there's the game itself. At times, the "augmented" reality seems too real for Lynn's comfort, and strange accidents keep happening. Something is going on; she just has to figure out what. Lynn would much rather fight monsters than do paparazzi interviews, but somehow she'll have to master both-and pass her senior year to boot. She managed to step into the real, but will the storm of reality now defeat her for good?"--
"Los Angeles: the 1970s. Disco is king and the nightclubs are full of young, beautiful people with Saturday night fever. From the Sunset Strip to Hollywood Boulevard, a new era is dawning. But below the glitz and glamor, a darkness lurks. Chloe Mendoza knows darkness. She is a nagualii, a half-demon created by the gods of Central and South America, a daughter of the Court of Feathers, a group of demigods who ruled Mesoamerica before the Spanish arrived. Now, she is a member of Monster Hunter International's latest team, based in the L.A. Basin. Business is good in the City of Angels, but soon Chloe gets a message from the Court of Feathers, warning her of a Dark Master who is building up its power in the region. Whatever it is, it brings death and carnage with it. Time to boogie"--
"A door never closes, but a window opens . . . With origins in the Old Universe, the malevolent, acquisitive intelligence of Tinsori Light sought to infect others with itself, and send those agents out into the wide new universe to infect even more. For centuries, two heroes stood between Tinsori Light and the vulnerable universe-Light Keepers Jen Sin yos'Phelium and Lorith of the Sanderat. Just when it seemed that they-merely human-must fail, Tinsori Light, enfeebled by aged systems, succumbed to the stress of a unique spatial event-and died, leaving the station a shell. Luckily, the light keepers have back-up. A mismatched team of arcane specialists are on-station, working non-step to preserve the Light, build trustworthy systems, and open the refurbished station for business. In fact, ships are already incoming, and it becomes a matter of urgency to sort friend from foe. In particular, the Lyre Institute wishes to acquire Tinsori Light, and will do anything, spend anyone, to achieve that goal"--
"A little bit of knowledge can be a dangerous thing . . . but knowing the full truth might get you killed. Druadaen, Outrider for the once-mighty Dunarran Consentium, has proven that there are irreconcilable contradictions between magic and physics on Arrdanc, the world of his birth. And what is his reward for this important discovery, made against all odds and at considerable personal risk? Exile-organized and compelled by nervous temple hierarchs. However, Druadaen remains determined to uncover what several ancient persons and beings have urged him to seek: "the truth of the world"-which might only be gained by travelling beyond it. Indeed, the mysterious Lady of the Mirror speculates that he might find the answers by journeying to the other side of her unusual looking glass: a reflective, ethereal portal that she calls a "shimmer." But there's a catch: because the mysterious portal only allows a single person to pass through, Druadaen must leave his companions behind. Unfortunately, once he has, they discover that the "shimmer" only allows travellers to leave Arrdanc, not return to it. So his friends, led by stalwart swordsman Ahearn, resolve to find another means by which they can retrieve Druadaen-and with him, the truth of the world. There's just one small problem with their quest: the closer they come to finding a solution, the more obvious it becomes that various powers on Arrdanc don't want them to succeed. In fact, they'd rather Druadaen doesn't return at all. So much so that they might kill both him and his friends in order to prevent it"--
"Marty Cohen was a gifted linguist and student of ancient military strategy who stepped away from academic Egyptology and opened a woodworking shop. Away from the bitter politics and petty rivalries, he's happy to take care of his people, play the occasional war game, and try to make a good life. He discovers mysterious visions rob him of sleep, and then he gets summoned back to Egypt: an off-the-grid dig funded by an eccentric financier has discovered texts that may be the earliest Egypt has produced, and they'll pay Marty silly amounts of cash just to fly out and take one little look. Marty turned his back on the academia game, but he's a small business owner who has to make payroll during a recession, and he can't say no to the money. But the texts open doors to more visions and to an astonishing journey: the ragtag team of archaeologists finds itself in protohistoric North Africa, a drying land dominated by monsters, where humanity is badly in need of champions. And behind the war against the monster overlords lies a greater struggle: Marty and his team have been chosen to be champions of all Earth and to run a gauntlet on humanity's behalf. Failure will mean extinction"--
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