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  • av Nathan Hale
    178,-

    World War I gets the Hazardous Tales treatment in this story of warfare, treachery, strategy, and more World War I set the tone for the 20th century and introduced a new type of warfare: global, mechanical, and brutal. Nathan Hale has gathered some of the most fascinating true-life tales from the war and given them his inimitable twist. Easy to understand, funny, informative, and lively, this series is the best way to be introduced to some of the most well-known battles (and little-known secrets) of the infamous war. Each of the Bigger & Badder editions of Nathan Hale’s Hazardous Tales features 16 pages of new content, plus an oversize trim and a gorgeous gifty cover.

  • av Marvel Entertainment
    156,-

    The second volume of the first-ever middle-grade anthology series, featuring all-new Marvel comics stories by 15 all-star cartoonists The second volume in a brand-new middle-grade anthology series with Marvel Comics, edited by John Jennings. Featuring 15 all-new six-page stories written and illustrated by some of the biggest names in comics for young readers, this all-star lineup features original stand-alone stories featuring Spider-Man, Captain America, The Avengers, Guardians of the Galaxy, the Incredible Hulk, Doctor Strange, Silver Surfer, Thor, Moon Knight, Silk, Spider-Man 2099, the Fantastic Four, Black Panther, Ant-Man, and Hawkeye. This all-star roster takes a fun, fresh look at everyone’s favorite Marvel super heroes, delivering delightful stories that will introduce them to first-time fans for a whole new generation of readers. Contributors in Book Two: Ethan M. Aldridge (Estranged): Doctor Strange; Ryan Andrews (This Was Our Pact): Silver Surfer; Mike Cavallaro (Nico Bravo): Thor; Chan Chau (The Baby-Sitters Club): Moon Knight; Gabriela Epstein (Invisible: A Graphic Novel): Silk; Tim Fielder (Matty’s Rocket): Spider-Man 2099; Brian Fies (The Last Mechanical Monster); The AvengersDean Haspiel (Mo and Jo Fighting Together Forever): Fantastic Four; John Jennings (Kindred: A Graphic Novel Adaptation): Black Panther; Jarrett Krosoczka (the Lunch Lady series): Spider-Man; Kat Leyh (Snapdragon): Guardians of the Galaxy; Jamar Nicholas (Leon the Extraordinary): Hulk; Amber Padilla (The Secret Garden on 81st Street): Ant-Man; Carlisle Robinson (Deafverse) Hawkeye; Judd Winick (Hilo): Captain America

  • av Peyo
    108,-

    Smurfaroo! The thrilling tales and side-splitting laughs continue with the Smurfs! Featuring three original stories chock-full of Smurfy humor, fun, and heartfelt lessons, the Smurf-ventures continue in the fourth book of this early graphic novel series. It’s time for a celebration at Smurf Village! Sculptor Smurf is creating a masterpiece to showcase everyone’s hard work. But his rude, selfish ways have put everyone in a sour mood, ruining the big reveal. And Handy Smurf is ready to help his neighbors build a better village for everyone to enjoy. But when no one returns the tools they borrowed, all projects come to a halt. And Gargamel’s back! This time, he’s captured a poor Smurf for his nefarious plans! Will the Smurfs be able to bravely band together to save their friend?We Are the Smurfs series:Welcome to Our Village (#1)Better Together (#2)Bright New Days (#3)Our Brave Ways! (#4)

  • av John Hendrix
    223,-

    From New York Times bestselling, award-winning creator John Hendrix comes The Mythmakers, a graphic novel biography of two literary lions—C.S. Lewis and J.R.R. Tolkien—following the remarkable story of their friendship and creative fellowship, and how each came to write their masterworks"Masterful. . . Effortlessly blending fantasy and reality." (BCCB, starred review) Through narrative and comic panels, Hendrix chronicles Lewis and Tolkien’s near-idyllic childhoods, then moves on to both men’s horrific tour of the trenches of World War I to their first meeting at Oxford in 1929, and then the foreshadowing, action, and aftermath of World War II. He reveals the shared story of their friendship, in all its ups and downs, that gave them confidence to venture beyond academic concerns (fantasy wasn’t considered suitable for adult reading, but the domain of children), shaped major story/theme ideas, and shifted their ideas about the potential of mythology and faith.The Mythmakers also shows the camaraderie and the importance of the social/literary circle of friends called the Inklings, and how the friendship of these two great men fell apart and came together again. Hendrix concludes describing how the writings of C.S. Lewis and J.R.R. Tolkien had re-enchanted the 20th century, after two World Wars. In writing aimed at scholars, adults, and young people, these two tweedy academics altered the course of storytelling and embraced the concept that fantasy writing for an adult audience was an accepted form of literature. The format is similar to The Faithful Spy: prose interspersed with images and narrative comics. The narration is often conversations between a knowledgeable wizard and a comical lion. Through brisk conversation between these two friends, they explain some of the bigger ideas in an approachable and entertaining way. Throughout the story, there are “gateways” that lead readers to the back matter where certain themes, such as how myth/fantasy evolved or the art of world-building, are discussed more fully. This device keeps the main story flowing quickly and smoothly for those readers not interested in the more academic ideas behind the narrative. Among the ideas covered in the narrative and back matter: ‑ Tolkien’s world-building ‑ The “Theology of Creation” linking their faith to their writings ‑ The meaning of real friendship ‑ Notions of modernity and mythology ‑ The value of fantasy ‑ The power of a creative community ‑ An exploration of the different kinds of storytelling in Narnia and The Lord of the Rings, both relying on “the Myth” as a storytelling device, but differing in the use of allegory vs. symbolism ‑ The creative differences of Lewis and Tolkien: the high standards of Tolkien’s fiction and the faster and more immediate approach of Lewis’s ‑ Logos vs. Mythos: Lewis created from images, Tolkien created from language ‑ The mixing of mythologies Also included are an author’s note, endnotes, bibliography and index.

  • av Tonya Bolden
    156,-

    Dive in to an exciting nonfiction graphic novel series about some of the greatest Black lives in history! "Sure to delight middle graders and encourage interest in STEM careers." (School Library Journal) This fun and accessible graphic novel for middle grade readers brings to light the lives of great but lesser-known Black scientists. Great Minds of Science is a kid-friendly introduction to some of the greatest scientists in history—doctors, engineers, mathematicians, and biologists. Each of them faced challenges as they rose to the top of their professions, but they didn’t back down. They kept experimenting and questioning and learning, and they made significant contributions in each of their scientific fields. Black Lives is the new graphic novel series from award-winning author Tonya Bolden and illustrator David Wilkerson that celebrates the lives of Black innovators and legends and helps bring these histories to life. Celebrate the lives and contributions of Black scientists throughout history with the inspiring Great Minds of Science.

  • av Sabrina Moyle
    137,-

    Fire up the turbo pumps! Best friends Astrid and Stella are off on another high-flying adventure in Comet Together!, fourth in the graphic novel series from bestselling creators Hello!Lucky Astrid and Stella love reading comet books and are on a mission to make one of their own. But when they run into creative differences, the dynamic duo must figure out if they can work together to take their creation to the next level. Next, Stella is on a quest to discover if robots are helpful friends or evil machines. Bobo takes the buddies planet hopping to see if robots deserve a one-star or a five-star review. Along the way, the Friend Ship crew will encounter a new friend—Time Travel Tiger—whose tools from the future (and the past!) help them complete their mission. With a focus on social-emotional learning and hilarious storytelling from the bestselling Hello!Lucky team, the fourth book in the Cosmic Adventures of Astrid & Stella series is perfect for emerging readers and graphic novel fans.

  • av Don Brown
    156,-

    Award-winning author-illustrator Don Brown explores the science of time in It’s About Time!, part of the Big Ideas That Changed the World graphic novel series In It’s About Time!, narrator Albert Einstein takes kids through time—literally. Measuring time is explored, from the stone circles and giant pyramids of ancient cultures to hourglasses and sundials to early time pieces and watches to atomic clocks. The book explains why there are 12 months a year, 24 hours in a day, 60 minutes in an hour, and 60 seconds in a minute. And seven days in the week. From Stonehenge to Greenwich Mean Time to James Hutton’s Deep Time, the book helps kids understand the passage of time, and why sometimes it seems so slow and other times way, way too fast. Also includes: Time Timeline, Who was Albert Einstein?, endnotes, and a bibliography. Big Ideas That Changed the World is a graphic novel series that celebrates the hard-won succession of ideas that ultimately changed the world. Humor, drama, and art unite to tell the story of events, discoveries, and ingenuity over time that led humans to come up with a big idea and then make it come true. Big Ideas That Changed the World series:Rocket to the Moon! (#1)Machines That Think! (#2)A Shot in the Arm! (#3)We the People! (#4)All Charged Up! (#5)It’s About Time! (#6)

  • av Jason Shiga
    132,-

    In the third installment of award-winning cartoonist Jason Shiga’s interactive graphic novel series, Adventuregame Comics: Samurai vs. Ninja guides you to choose your warrior fate. Your choice will set you on a path, solving puzzles and learning special skills, all in preparation for your ultimate quest There is a bracelet that gives the wearer immense power, but it has fallen into the clutches of the evil Lord Touma. You must break into his house and steal it! But when Lord Touma’s guards apprehend you, it’ll be down to your smarts and your special skills to beat his rigged games and break free. Will you make the right choices or have to start a new path?Adventuregame Comics is a series of interactive graphic novels in the vein of Jason Shiga’s hit graphic novel Meanwhile. Readers follow the story from panel to panel, using tubes that connect them, and sometimes the path will split, giving readers the chance to choose how the story unfolds.Adventuregame Comics seriesAdventuregame Comics: Leviathan (Book 1)Adventuregame Comics: The Beyond (Book 2)Adventuregame Comics: Samurai vs. Ninja (Book 3)

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