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The Adventurer's Guide to Fishing is the ultimate fishing mechanic for roleplaying games and so much more! This book serves as an extensive underwater bestiary of real-life fish and marine animals, containing descriptions of hundreds of freshwater and saltwater creatures. These pages are also full of mythical creatures, magical items, treasures, and plot hooks meant to be compatible with a variety of fantasy roleplaying games, such as Dungeons & Dragons and Pathfinder. With some minor modifications, this book can also be used along with games set within science fiction, historical, and realistic genres. It can even be used as a standalone fishing game (see "Solo Play"). What follows on these introductory pages are the rules or, as a GM would call them, "suggestions" on how to use this guide to create a rich and interesting fishing experience within your game. Further into the book, you will find five sections based on the d100 principle, including the following: 100 common outcomes for freshwater fishing, 100 rare outcomes for freshwater fishing, 100 common outcomes for saltwater fishing, 100 rare outcomes for saltwater fishing, and 100 items of flotsam and jetsam, which include lots of floating junk plus some pretty cool magical items. The result is over 500 possible outcomes every time an angler's hook hits the water.
The Adventures of Super Goose chronicles the adventures of a regular goose turned superhero. Though conflicted at times because he doesn't want to be super, he knows that his city needs him so he rises to the occasion. This is the first adventure and first book from author Tyler Walker, the nine year old son of Ron Walker @AuthorRonWalker.
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