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  • - World War II Miniature Wargaming
    av Tom Crepeau
    238

    A compact and basic wargame ruleset for World War II tabletop miniatures for any scale of figures*. Leon's third ruleset fits between his simpler Fast Rules and much more complex Tractics. For 2024, there are many updated features from the first edition, more tank listings, and clarifications in a smaller 6x9" format. 76 Pages, including 22 Pages of Rules, 18 Pages of Game Reference Charts, 36 Pages of Advanced Rules, a Detailed Table of Contents, an Index, etc. More included than many contemporary games where one must buy numerous supplements.Table of Contents Initial PreparationsTurn SequenceMovement CapabilitiesTypes of Movement & ModifiersTable of Basic Movement CapabilitiesTank & Anti-tank WeaponsHit-Miss ProcedureDamage Evaluation ProceduresVehicle CharacteristicsWeapon Characteristics, PenetrationInfantry WeaponsAutomatic & Non-Automatic WeaponsDamage to Weapons & VehiclesInfantry Fire ModifiersWeapon CharacteristicsHand & Rifle GrenadesMelee Hand-to-Hand CombatMelee ModifiersOutcomesMorale After Losses or Under StressWhen to Check Morale & ResultsMorale ModifiersArtillery WeaponsTarget Designation & Time DelaysHit-Miss ProcedureDamage Evaluation ProceduresWeapon CharacteristicsDetection of Concealed UnitsDesignation of Scanned AreasBasic Detection CapabilitiesDetection Procedure Appendices: (pages 51-72Further Rules and GuidelinesHistorical BackgroundArmored VehiclesCrew-served WeaponsArtilleryStructuresInfantryEntrenchmentsSpecial WeaponsDemolitionsInfantry Anti-tankRecoilless RiflesAPDS, APCR, & Squeeze-Bore RoundsRocketsWhite PhosphorusArtillery Fire Close to Friendly PositionsNight ActionsMinefieldsParatroop DropsAir StrikesClosing ThoughtsHandling Procedures EfficientlyUsing Ordinary DiceScales of RepresentationUsing 15mm FiguresCompetition GamingCampaign GamingOutdoor GamingPost WWII GamingTroop Quality ClarificationTeam Fire VariantIndex (pages 74-76)*Figures may be based individually or using the included Team Fire Variant, as an Infantry Team of about five figures or Squads of about ten figures. Most players use individual field guns and vehicles, but one could have a "sabot" stand of a platoon of vehicles (ideally magnetized so that one can remove knocked-out vehicles).

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