Utvidet returrett til 31. januar 2025

Bøker av Tom Chatfield

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  • av Tom Chatfield
    158 - 232,-

  • av Tom Chatfield
    134,-

    Your brain is BRILLIANT! And so is mine! We all have amazing brains, and each one is different. In this book, you'll discover that different people's brains have different strengths and needs. We're going to meet some people and find out what it feels like to be them. From people living with dyslexia to others who are autistic - there are billions of different brains in the world and not one of them is perfectly 'average' or 'normal'. They are all the best at being themselves. Your Brilliant Brain is part of the Astro range from Rising Stars Reading Planet. Astro books are ideal for struggling and reluctant readers aged 7-11. Each book is dual-banded so that children can improve their fluency whilst enjoying exciting fiction and non-fiction relevant to their age. Reading Planet books have been carefully levelled to support children in becoming fluent and confident readers. Each book features useful notes and questions to support reading at home and develop comprehension skills. Interest age: 10-11 Reading age: 8 -9 years

  • - Your Essential Guide
    av Tom Chatfield
    897,-

    Your personal toolkit for critical thinking provides a power pack of resources to help you succeed in your essays and coursework - and in life!

  • - Your Essential Guide to Clear, Critical Thought
    av Tom Chatfield
    194 - 797,-

    In his characteristic warm style, Tom Chatfield offers an introduction to critical thinking, looking at the habits and practices that are fundamental to clear thinking and effective style.

  • av Tom Chatfield
    228 - 284,-

  • - the dark web threatens one innocent man
    av Tom Chatfield
    164 - 192,-

    Set in the technological underbelly of the 21st century, and taking the reader between London, Berlin, Athens and Los Angeles, THIS IS GOMORRAH is an ultra-modern thriller for fans of I AM PILGRIM and James Swallow.

  • av Tom Chatfield
    125,-

    Do you want to spend more quality time with the people, ideas and passions that matter most in your life? This book helps you explore your beliefs, ambitions, friendships, memories and flights of imagination.

  • av Tom Chatfield & The School of Life
    144,-

    Our world is, increasingly, a digital one. Over half of the planet's adult population now spend more of their waking hours 'plugged in' than not, whether to the internet, mobile telephony, or other digital media. To email, text, tweet and blog our way through our careers, relationships and even our family lives is now the status quo. But what effect is this need for constant connection really having? For the first time, Tom Chatfield examines what our wired life is really doing to our minds and our culture - and offers practical advice on how we can hope to prosper in a digital century. One in the new series of books from The School of Life, launched May 2012: How to Stay Sane by Philippa Perry How to Find Fulfilling Work by Roman Krznaric How to Worry Less About Money by John Armstrong How to Change the World by John-Paul Flintoff How to Thrive in the Digital Age by Tom Chatfield How to Think More About Sex by Alain de Botton

  • - Why games are the 21st Century's most serious business
    av Tom Chatfield
    242,-

    'Tom Chatfield's Fun Inc. is the most elegant and comprehensive defence of the status of computer games in our culture I have read, as well as a helpful compendium of research ... The numbers surrounding the sector are certainly thudding. By the end of 2008, annual sales of video games - not including consoles or devices - was $40 billion, comfortably outstripping the movie business. In the same year, Nintendo's employees were more profitable per head than Google's. The sheer pervasiveness of game experience - 99 per cent of teenage boys and 94 per cent of teenage girls having played a video game - means that instant naffness falls upon those who express a musty disdain for the medium. In fact, as Fun Inc. elegantly explains, computer game-playing has a very strong claim to be one of the most vital test-beds for intellectual enquiry.'Independent

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