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Historically, logistics are often ignored or abstracted at a very high level during operational wargames, even though the ability to resupply units is vital for waging and winning a war in the real world. This report details a logistics game design that reflects the complexity of logistics systems without requiring computer aids, which can be too time-consuming to use during game adjudication and may require technology that is not available in secure game venues. This game design is flexible enough to accommodate a variety of scenarios, objectives, and modifications. It lends itself particularly well to scenarios in which resources are limited or unexpected obstacles could appear, including nonmilitary scenarios. Its potential uses include exploring new concepts of operations, illuminating vulnerabilities in logistics networks, understanding the dynamics of supply movements, highlighting the broader impacts of logistics planning, and brainstorming solutions to challenges.
This report presents a flexible and repeatable set of metrics for assessing a nation's industrial base in quantum technology, and applies those metrics to the U.S. and Chinese quantum industrial bases.
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