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  • av Steven S Long
    437,-

    The Ultimate Gamer's ToolkitWidely regarded as the best roleplaying game system ever created, the HERO System has become even better with this Revised version of the 5th Edition rules!Unlike any other roleplaying game, the HERO System provides you with unfettered flexibility, allowing you to exercise your own creativity without hindrance. Build any character, power, gadget, skill, weapon, ability, or vehicle you can think of! It's the ultimate gamer's toolkit, allowing you to do what you do best: create great characters and games.Whatever you want to do, in any genre, time period, or setting, the HERO System lets you do it!The 5th Edition, Revised includes:- The complete HERO System 5th Edition rules, revised and updated to to address commonly-asked questions, improve clarity, and make the rulebook easier to use- Hundreds of options for Hero gamers, allowing you to better create and define characters, abilities, vehicles, and more- Over 300 example powers, gadgets, abilities, weapons, and spells for all genres- A dozen sample characters, from all the major genres, along withguidelines about how to use the HERO System for each genre- A detailed, comprehensive index

  • av Steven S Long
    384,-

    SKILLFUL GAMING No matter what genre you choose or setting you use for your HERO System campaign, one constant is Skills. Virtually every character, from the most powerful superhero to the weakest peasant, has at least a few Skills, and some characters depend on them every adventure to get things done and keep themselves alive. The Ultimate Skill is your guide to Skills in the HERO System, with advanced, expanded, and optional rules covering every aspect of Skills and Skill use. It includes: expanded rules for buying Skills, including altering their costs and purchasing lots of them easily advanced rules for Skill modifiers covering every genre and setting expanded rules covering everything about Skills including rules for learning Skills, Skill Versus Skill Contests, degrees of success and failure, Complementary Skills, extended tasks, team Skill use, and much more detailed descriptions of every Skill in the HERO System rules including common uses, historical information, appropriate modifiers, equipment used, time required, expanding or altering the Skill to suit different types of campaigns, and genre-by-genre applications optional new Skills Whatever game or type of campaign you play, The Ultimate Skill is filled with information to make it and your characters better and more exciting!

  • av Steven S Long
    293,-

    The HERO System 6th Edition contains all the rules you need to create any sort of character, power, gadget, spell, vehicle, monster, or weapon you can think of. The HERO System Advanced Player's Guide expands on those rules, offering more information and options for dedicated HERO System gamers.But if even that's not enough for you, The HERO System Advanced Player's Guide II contains even more new rules, optional and variant rules, and rules expansions for your HERO System games! It includes:* rules for resolving Skill use like combat, and for changing combat to work like the Skill system * new Powers including Extradimensional Space, Object Creation, Probability Alteration, Replay, and Time Stop* Social Combat rules and guidelines, including three sample systems ready for use in any campaign* expanded Focus creation rulesWith the Advanced Player's Guide II, it's even more fun to Be A Hero!

  • av Steven S Long
    423,-

    WONDROUS WORLDS OF FANTASY!Fantasy Hero discusses and describes the Fantasy genre for gaming, and shows how to create characters, campaigns, spells and magic systems, kingdoms, and other elements of Fantasy with the HERO System rules.It includes:-a complete review of the Fantasy genre, from the most mundane Low Fantasy and Urban Fantasy tales to wondrous and bizarre High Fantasy and Epic Fantasy sagas, with guidelines and suggestions for simulating each part of the genre using the HERO System rules-an extensive section on creating Fantasy characters in the HERO System, including over five dozen Package Deals for major character races, backgrounds, and professions-Fantasy-specific combat and adventuring rules, including expanded rules for weapons, sieges, and mass combat-a detailed chapter on magic, describing how to create magic systems, spells, and enchanted items, with dozens of examples to get you started-discussions about Fantasy civilizations and cultures, with guidelines for economies and currencies, travel times and methods, religion, and much more-a comprehensive chapter on gamemastering Fantasy gamesWhatever type of Fantasy game you like to play, and however you like to play it, Fantasy Hero helps you make it even better!Fantasy Hero is usable as a stand-alone product, but does not include the HERO System rules, only discussions of how to apply those rules. For the rules themselves, you'll need the HERO System 5th Edition core rulebook.

  • av Steven S Long
    396,-

    Whether it's a castle, a gadget-filled secret headquarters, a starbase in deep space, or something even more unusual, a Base provides both resources for the Player Characters and adventure ideas for the GM. The Ultimate Base is your guide to creating any sort of Base using the HERO System rules, whether it's a two-room apartment or an entire world.

  • av Steven S Long
    427,-

    THRILLING PULP ADVENTURE!The Twenties and Thirties were a golden age of adventure as two-fisted heroes and daring explorers came to life in the pages of pulp magazines. Now you can create roleplaying games and characters set in this thrilling era!Pulp Hero discusses and describes the Pulp genre for gaming, covering everything from masked crimefighters, to globetrotting adventurers, to daring pilots, to eerie menaces... and beyond! It shows how to create characters, campaigns, abilities, weapons, and other elements of the genre using the HERO System rules. It includes:-a thorough examination of the Pulp genre and its subgenres, with guidelines and suggestions for simulating all the elements and aspects of the genre in the HERO System.-a month-by-month timeline of the 1920-39 period, with items arranged by subject for easy reference-a detailed description of the world of the Pulp era, from the streets of New York City and London, to the jungles of Africa, to the tropical islands of the South Seas, to the clubs of Shanghai-an extensive section on creating Pulp Hero characters, including over three dozen Package Deals representing characters? professions and backgrounds, information and expanded rules for popular Skills and Perks, and ?Heroic Talents? abilities for Pulp characters-the guns, vehicles, and gear of the Pulp era ? including the amazing creations of Weird Science!-advice for GMs about creating and running Pulp Hero campaigns, including Heroic Action Points rules for simulating the incredible luck and amazing coincidences that help Pulp heroesGet ready for the amazing adventures of Pulp Hero!

  • av Steven S Long
    396,-

    Dark Champions discusses and describes the modern-day action-adventure genre for gaming, covering everything from costumed vigilante crimefighters, to spies, to cops, to military action stories, to weird conspiracies, and beyond. It shows how to create characters, campaigns, abilities, weapons, and other elements of the genre using the HERO System rules. It includes:-a complete review of the modern-day action-adventure genre in all its many forms, with guidelines and suggestions for simulating each part of the genre in the HERO System.-an extensive section on creating Dark Champions characters, including two dozen Package Deals for various criminal, espionage, law enforcement, and military careers, information and expanded rules for popular Skills and Perks, and "Super-skill? abilities for cinematic characters-combat and adventuring rules for modern-day action games-detailed chapters on firearms, weapons, and equipment for modern-day characters, including rules for designing and using your own weapons and gear-information about criminalistics and forensic science, organized crime, terrorism, and other subjects-advice for GMs about creating and running Dark Champions campaignsWhatever type of modern-day games you enjoy, and however you like to play them, Dark Champions helps you make them even better!

  • av Steven S Long
    371,-

  • av Steven S Long
    293,-

    The HERO System 6th Edition contains all the rules you need to create any sort of character, power, gadget, spell, vehicle, monster, or weapon you can think of.But sometimes a few more rules can make your job easier, or open up possibilities for your character that you hadn't considered. If you're interested in ways to expand the HERO System, or to change it to suit particular campaigns or play styles, The HERO System Advanced Player's Guide is the book for you. It's filled with advanced, expanded, optional, and variant rules for nearly every aspect of the HERO System. It features new powers, skills, Combat Maneuvers, and other game elements; alternate ways to use specific game elements or build specific abilities; and more details to help players and GMs use the hero rules.

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