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Tyler and his friend Kira are decorating for a school dance when a dancing villain appears. Disco Danger zaps Kira, turning her into a disco ball! In order to save her, Tyler transforms into the Gamer and faces off against Disco Danger and his dancing games.
Tyler Morant and his friends are seeing a hot new video-game-turned-movie, Mega Mightees. Suddenly one of the Mega Mightees leaps off the screen, headed right for the kids. As more characters come to life, the battle proves too much for the Gamer alone. How will the Gamer defeat these mighty enemies?
As Tyler Morant sits down to play a space battle video game, his screen flickers and an alarm sounds. Game Galaxy Ten needs the Gamer's help. A villain named Vex Vision is trying to take over the game. Tyler quickly transforms to go on a mission that crosses galaxies. Can he bring down a villain who is truly out of this world?
Tyler and his friends are ready for a Cybercard Slam tourney when Cynthia Cyber appears. The supervillain makes the Slam Card creatures come to life and captures Tyler's friends in cards. It's up to the Gamer to save his friends and stop Cynthia!
Kaiju Unleashed offers a general introduction to the exciting film genre, serves as a guidebook to its film highlights, and celebrates its practitioners, trends, and stories.
A new supervillain named Mutiny Doom has come to town and kicked Cynthia Cyber out of her evil lair! Mutiny plans to do the thing that Cynthia can't do: defeat The Gamer once and for all! But when The Gamer is overwhelmed by Mutiny and his monsters, an unexpected team-up may just save the day!
Criminal mastermind Cynthia Cyber recruits a videogame super-villain named Bandora Bandit to battle The Gamer. When the Bandit tracks down The Gamer, she transports him to her own videogame world for a Wild West showdown! Will The Gamer defeat the super-powered villain and find his way back home?
One peaceful day, Tyler is happy to take a day off as The Gamer to watch his cousin Marty play trumpet in a music festival. But soon criminal mastermind Cynthia Cyber turns the trumpet into a monster called Terrorhorn! The creature's loud noises can shake apart large buildings and more! Can The Gamer take out the terrifying trumpet-beast before it destroys the city?
Criminal mastermind Cynthia Cyber has hatched her most devious plot yet. She's created an evil clone of The Gamer called Gamertron to defeat the superhero! Gamertron has the same powers and skills as The Gamer, and a group of digital ninjas is ready to do his bidding! Can The Gamer stop the villains, or will this be the superhero's final fight?
Criminal Cynthia Cyber finds the most sinister video game monster and pulls him out of the digital world into reality! As the Terror Beast tears down buildings all over the city and creates nightmares for the citizens, the Gamer must use new strategy to beat his fears and stop Cynthia's latest threat!
Evil Cynthia Cyber is robbing banks with her latest creation, a villain named Currency. The stolen money will go toward building a machine that can capture people in a simulation program. There she could control every victim's life. It''s up to the Gamer to stop Cynthia Cyber from taking over the world!
The Gamer''s friends are in beastly trouble! Villain Cynthia Cyber has trapped them in her dangerous Power Combat video game. If the Gamer isn¿t able to rescue his friends in just ten minutes, they¿ll be stuck in the electronic world forever as monsters! Can the Gamer make the save before it¿s too late?
The race is on for the Gamer! Villain Cynthia Cyber has captured two victims in her video game Space Racers. The helpless players cannot escape their speeding cars. Even worse, a monster racer is threatening to destroy them. The Gamer must drive on to the digital track and rescue the racers before it¿s game over.
Donovan wants to be in his school's basketball free throw contest, but there's a problem. He struggles to sink his shots! With the help of his mum, he learns how to make free throws and enters the competition. But kids make fun of him because he shoots the ball differently from everyone else. Will Donovan discover that it's okay to be different?
Friends Kerry and Zack can't get enough of their favourite superhero, a bow-and-arrow-toting character named Brave Bowie. His magic arrows always save the day. But when the friends sign up for archery lessons, they soon learn that practice and hard work make real-life archers great in the sport, not cartoon tricks.
Wanting to be a striker like her grandpa was, Keisha jumps into football practice with both feet and, unfortunately, both hands. She's afraid her habit of catching the ball will end her sports dream. But Coach has a new game plan...
Sara Jackson is no common thief-for-hire. She uses her limited teleportation abilities to ΓÇ£acquireΓÇ¥ art and artifacts for clients. With the help of her older brother Max and their tech-savvy friend Claudette, Sara must gather a trio of ancient Egyptian relics, but these three apparently easy heists turn out to have both hidden dangers and cosmic consequences.
Cash & Carrie return in all-new adventures! It's all fun and games at Summer Camp Sobol until strange things start happening. Campers go missing, Bigfoot might exist, and does anyone know what's really in the coleslaw? With no Wi-Fi and the mosquito repellent not cutting it, our detective duo will have to stick together to solve these mysteries on their own. Will Cash & Carrie survive this spooky summer camp of supreme superstition? And who will win the Camp Sobol Summer Games? You'll have to read Book Two: Summer Sleuths to find out!
Quarterback Terrance Wright is about to play in the biggest game of his life, Supreme Bowl XXVII. However, events leading up to the game could alter his fate. Will Terrance's health, finances, his scheming agent, a beloved rookie backup quarterback, and his personal relationship with the franchise operations manager take him to his breaking point before the game begins? Sometimes the battle off the field can be as tough as the battle on it. Welcome to the world of F.O.R.C.E. (Football Operations Rated Championship Elite), collecting issues 1-3 of the breakout sports drama.
Two junior high detectives, Dallas Cash and Inez Carrie, are on the case! Cash's tech savviness paired with Carrie's sensible approach makes them the perfect mystery-solving duo. Together, they investigate a missing mascot, make a few ghost friends and expose an undercover Voodoo cult. Baddies beware, these gumshoes won't easily scare.
Abonner på vårt nyhetsbrev og få rabatter og inspirasjon til din neste leseopplevelse.
Ved å abonnere godtar du vår personvernerklæring.