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  • av Ryusen Hirotsugu
    142,-

    FATHOMLESS FORTRESSMira teams up with powerful members of the Isuzu Alliance to apprehend Chimera Clausen’s leader, which means heading into a hundred-level dungeon. There, Mira and her companions encounter a mysterious individual battling the Chimera on his own. Is he an enemy, an ally, or something else? Whatever he is, he may have important information to impart to Mira!

  • av Ryusen Hirotsugu
    224,-

    LOST AND FOUNDTraces of Soul Howl lead Mira to the missing Wise Man’s next destination: the Subterranean Metropolis, ancient ruins of a seven-leveled city. Mira takes her time marveling at the wondrous sights of the lost city as she flexes her game knowledge to unravel every trap in her way. But when she runs into a mythological monster of a foe, her sightseeing trip takes a dangerous turn. Will Mira’s summoning magic be enough to defeat this enemy—or has she finally met her match?

  • av Ryusen Hirotsugu
    142,-

    DIRE DEPARTURETo stop Chimera Clausen’s sinister plot, Solomon sends a letter inviting the Isuzu Alliance to join forces. Mira is tasked with delivering the letter and heads out for the Isuzu Alliance’s headquarters in the Forest of Seasons, and relishes the chance to try out her newly completed travel wagon! Even a relaxing trip can’t prepare her for what she’ll find when she finally arrives—or the important individual she’ll encounter!

  • av Ryusen Hirotsugu
    194,-

    END OF THE BATTLE, START OF THE WARSuspecting the oni princess who ruled over the defeated Chimera Clausen was the offspring of a high-level demon, Mira entrusts Kagura with the investigation. Meanwhile, the pint-sized summoner returns to Solomon to make her report…and get a little R&R with Mariana! But when the investigation reveals the demon mastermind is now after the Oni’s Sealed Casket, Mira, along with three other Wise Men, must rush to thwart the enemy’s schemes once again…

  • av Ryusen Hirotsugu
    194,-

    RESCUE MISSIONWhen an alchemist who holds the key to stopping the Chimera Clausen’s evil schemes is abducted, Mira and her allies set out to rescue him. As they close in on the kidnappers, the true identity of the enemy leader becomes clear—as does the location of the spirit hunters’ final base. In a push to stamp them out once and for all, Mira, Kagura, and their friends mobilize to take down the Chimera Clausen. The final battle approaches!

  • av Ryusen Hirotsugu
    176,-

    SUPERB SPELLCASTERHaving traveled all around the continent by train—and picking up a few new allies on the way—Mira heads back to the Kingdom of Alcait to deliver her findings to Solomon. At least, that’s the plan, which falls apart when Mira takes a side trip culminating in an unexpected encounter! What’s in store for Mira and her friends? And what of the Nine Wise Men?

  • av Ryusen Hirotsugu
    194,-

    FOLLOW THE TRAILAccompanied by the Isuzu Alliance, Mira rushes to stop the Chimera Clausen from hunting down the King of Spirits. Allowing the criminal organization to succeed in their schemes spells calamity not just for the spirits, but for the world of Ark Earth Online. A string of clues leads Mira to the whereabouts of the enemy’s secret base…but to foil their plans, she’ll need to use her wits—and her most powerful summoning magic—to infiltrate their hideout!

  • av Ryusen Hirotsugu
    144,-

    ADORABLE ADVENTURERMira returns to the Linked Silver Towers to reveal her true identity to those closest to her, including Mariana, Danblf’s trusted attendant. Of course, this doesn’t seem to change anyone’s opinion that she’s still a small, cute girl! But there’s very little time for things to get awkward before Mira is swept up in another quest—one that takes her to a huge labyrinth that runs beneath Alcait!

  • av Ryusen Hirotsugu
    161,-

    MINIATURE MERLINAfter Mira’s success in crushing the zombie uprising, the city of Karanak throws her and her fellow adventurers a party. But during the celebration she meets Cyril, the captain of Écarlate Carillon and a former player, who reveals more of the truth about this game-world-turned-reality. A new adventure at the Alcait Academy begins!

  • av Ryusen Hirotsugu
    209,-

    ALL ABOARD!To trace Soul Howl’s trail to the Celestial Ruins, Mira must travel by transcontinental railroad. Although the three-story behemoth shocks her at first, she finds herself more and more excited to travel by train. During her journey, Mira watches the scenery speed by, enjoys station lunches, and relaxes in high-class hotels, meeting all sorts of people along the way. As Mira advertises for boutiques and mediates lovers’ quarrels, a suspicious black-clad man creeps ever closer…

  • av Ryusen Hirotsugu
    176,-

    MICRO MAGEAfter running into fellow summoner Hinata at Alcait Academy, Mira agreed to participate in the school’s spell symposium. Danblf’s disappearance thirty years ago destroyed summoning’s reputation, and it’s time for a comeback. Shortly after Mira charms the entire audience with her talents, the sorcery representative, Caerus, challenges her to single combat!

  • av Ryusen Hirotsugu
    138,99

    DUNGEONS AND DOCUMENTSSoul Howl’s trail has gone cold, so Mira heads back to Alcait Academy with the few clues she managed to find. With some help from her friend Solomon, they decipher that the answers she seeks are hidden below the Kingdom of Alcait. The Fool’s Wunderkammer is a labyrinth full of one-of-a-kind research and dangerous curiosities. Can Mira find what she’s looking for there…and make it out alive?

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