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"An accessible, straightforward guide that demystifies Artificial Intelligence for a general audience without the use of complex math or technical jargon. Covers the fundamentals, from classical models and neural networks to the large language models leading today's AI revolution"--
A one-stop-shop for all the math you should have learned for your programming career.Math for Programming summarizes all the core math topics a typical professional software engineer needs to know. The book condenses the various mathematics concepts covered in an undergraduate computer science program into a single volume, providing a starting point for independent study or a refresher for those who are some years removed from the classroom.The book first covers preliminary subjects like number representation systems, set theory, and Boolean algebra. Then it dives into the field of discrete mathematics, including functions, induction proofs, number theory, combinatorics, graphs, and trees. The book also examines essential topics in probability, statistics, linear algebra, and calculus.Rather than confine itself to abstract theory, the book focuses on practical application and numerical methods at the level typically encountered by working developers. Hands-on code examples in Python and C also make the topics concrete. Brush up on all the math you should have learned and level-up your career today.
"The Art of Randomness teaches readers to harness the power of randomness (and Python code) to solve real-world problems in programming, science, and art through hands-on experiments-from simulating evolution to encrypting messages to making machine-learning algorithms. Each chapter describes how randomness plays into the given topic area, then proceeds to demonstrate its problem-solving role with hands-on experiments to work through using Python code"--
Strengthen your coding skills by exploring the weird world of esoteric programming languages.Explore the wonderful, wild, and often weird world of esoteric programming languages. The book begins with the history and theory of programming languages, addressing concepts like Turing machines and Turing completeness. You're then treated to a tour of three "atypical" programming languages, real languages that are unusual and require out of the box thinking. Following that are five chapters on existing esoteric languages (esolangs), some of which are easy to use, others quite difficult, and others novel because of their approach (programming with pictures, for example). Finally, the remaining chapters detail the development and use of two entirely new programming languages. The main point of the book is to encourage readers to think differently about what it means to express thought using a programming language, and to explore the limits and boundaries of what a programming language might be. Though readers aren't likely to use any of these languages in their day jobs, learning to think in these languages will make them better, more confident programmers.
This is a book about numbers and how those numbers are represented in and operated on by computers.
This book covers pseudorandom number generation algorithms, evaluation techniques, and offers practical advice and code examples.
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