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  • av Patrick Frank
    1 082,-

  • av Patrick Frank
    514,-

  • - The Video-First Playbook for Becoming More Efficient, More Productive, and Making Remote Work for You
    av Patrick Frank
    198,-

    Ready to break out of that Zoom window?Zoom Out will show you how to make remote work work by leveraging next generation video tools and strategies to collaborate more effectively, deliver more engaging presentations, create content faster, and approach business with a video-first mindset.This book will show you: How to beat Zoom fatigue by eliminating meetingsHow to grow your network by hosting and attending awesome virtual and hybrid events How to create trust-building content from everyday Zoom conversationsHow to host engaging experiences for family, friends, and coworkers (no more lame virtual happy hours)How video-first strategies are revolutionizing entire industries and what these trends mean for your businessWhether you want to work smarter with your remote team, create engaging video content without scripts or cameras, or better connect with your family and friends, Zoom Out will show you how to utilize the latest video-first tools to improve communication, as well as guarantee more productive and delightful connections.

  • - Art1, Frederick Hammersley, and the Dawn of Computer Art
    av Patrick Frank
    594,-

    This book tells the story of Art1, a computer program developed in 1968 at the University of New Mexico by electrical engineer Richard Williams with the encouragement of art department chair and renowned kinetic artist Charles Mattox, who wanted to make UNM a center of high-tech creativity. In a wider sense, Art1 was an attempt to bridge the cultural divide between art and science. Artists on the one hand were working in avant-garde modes beyond the comprehension of most people, just as scientists were using ever more arcane theories to describe the universe; the notion of a shared common culture that could draw the two together seemed remote in the modern age. UNM art faculty member Frederick Hammersley took a strong interest in Art1 and in two years made more than 150 works using it. The book features 50 illustrations by Hammersley, Charles Mattox, Katherine Nash, and James Hill and interviews with Williams and Hill. The story of Art1 and its role in early digital creativity documents for the first time its far-reaching impact.

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