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This study is about the problem of minimal valid graph coloring, first in the form of games and then of resolution algorithms.
Almost every month, a new optimization algorithm is proposed, often accompanied by the claim that it is superior to all those that came before it. However, this claim is generally based on the algorithm's performance on a specific set of test cases, which are not necessarily representative of the types of problems the algorithm will face in real life. This book presents the theoretical analysis and practical methods (along with source codes) necessary to estimate the difficulty of problems in a test set, as well as to build bespoke test sets consisting of problems with varied difficulties. The book formally establishes a typology of optimization problems, from which a reliable test set can be deduced. At the same time, it highlights how classic test sets are skewed in favor of different classes of problems, and how, as a result, optimizers that have performed well on test problems may perform poorly in real life scenarios.
The performance of an algorithm used depends on the GNA. This book focuses on the comparison of optimizers, it defines a stress-outcome approach which can be derived all the classic criteria (median, average, etc. ) and other more sophisticated.
This is the first book devoted entirely to Particle Swarm Optimization (PSO), which is a non-specific algorithm, similar to evolutionary algorithms, such as taboo search and ant colonies.
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