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Discover 60 games that use little or no equipment and that cover all of the essential basics of learning to swim, including breathing, floating, submerging, gliding, kicking and pulling. Explore games and activities that teach them all.Using games and play to teach your child how to swim will not only open their mind to imagination and engagement, but it will help to distract them from the fears and anxieties often associated with the new sensations of being in the water and the expectations that come with learning how to swim.'I'm Mark Young, a swimming teacher with 30 years experience, and let me tell you, teaching my own three children to swim was a nightmare! They did not want to listen to Dad and just wanted to play. So, I gave up trying to teach them and let them play. Then it hit me. By playing and doing their own thing, they discovered the water for themselves. So I began to weave in some basic swimming skills and elements of swimming lessons into their games and, because it was a game, they were willing participants. Without knowing, they were learning how to swim as part of their play. Use the games and tools in my book and you can do the same. Have fun!'
Mark Young's The Advantages of Cable focuses on unexpected losses of focus, sudden changes in focal length, and spontaneous cracks in the lens, cracks that fracture, negate or enhance our immediate experience. Our "habitat" is over-defined, and not hospitable, but these sudden tricks of light (or of mind) produce visions of flying ostriches, angry crows, and blood-drinking salamanders: moments when "everybody freezes" and starts speaking "the language of the gypsies," all the "small things" that open us up to losing "all track" of the fatal limitations of our "habitat."Reading Mark's poems is like getting stuck in the revolving door of Marshall Fields, Myer, Selfridge's, or any large department store. We suddenly realize we're stuck, recognize our situation very differently than we did ten seconds ago, and can hear each of Mark's poems as the tink of a ball peen hammer on the glass, trying to free us. - Scott MacLeod
Teaching swimming is one of the best jobs in the world. Giving adults and children one of the most important life skills is challenging, hugely rewarding and great fun all at the same time. How To Be A Swimming Teacher gives you everything you need. Discover:¿ the essential qualities that make an outstanding swimming teacher¿ the equipment needed to teach effective swimming lessons¿ how to teach the all-important basics such as floating, breathing and submerging¿ how to plan and prepare swimming lessons that get results¿ why teaching adults is different and how to approach it¿ a detailed breakdown of all four basic swimming strokes¿ over 80 fully illustrated swimming exercises containing diagrams, teaching points and common mistakesPlus many more tools to help you master your profession and deliver outstanding swimming lessons.
It takes a lot to stand out at school for mad scientists, but Newton Warp is unlike anyone (or anything) at Franken-Sci High in this wacky series created by The Jim Henson Company?the first six books are now together in a collectible boxed set!Franken-Sci High, located in the Bermuda Triangle, is the only school in the world for the sons, daughters, and experimental offspring of mad scientists. Students are encouraged to use their brainpower for good, but the teachers accept that some students will want to take over the world?or the school cafeteria. It's actually a lot like other schools with a few major exceptions: non-humans are welcome, there's a Brain Bank full of alumni gray matter in the library, and black holes pop up without warning in lockers and bathroom stalls. All of that seems normal compared to the day when a kid named Newton Warp wakes up in the Brain Bank with no idea of who he is or how he got there…and things only get stranger from there. Together with some new friends?including a robot?Newton tries to solve the mystery of where he came from, understand his strange abilities, and participate in mad science fairs, obstacle courses, monster-making club, and more along the way! This fun-filled boxed set includes: What's the Matter with Newton? Monsters Among Us The Robot Who Knew Too Much Beware of the Giant Brain! The Creature in Room #YTH-125 The Good, the Bad, and the Accidentally Evil! TM & © 2021 The Jim Henson Company
When Hannah Cohen spots a fabulous golden jewelled pendant, taken from her when she was a child in Nazi occupied Poland, now adorning the daughter in law of one of New York's foremost families, she wants it back, even if that means trawling through the courtrooms of Manhattan in two sensational trials - one civil, to reclaim the pendant, that will take her on an unforgettable journey into the heart of darkness - the other, criminal; the murder trial of her own attorney. Two trials linked by murder. And two attorneys - Jonas Calver, facing the frame for a killing he had no part in, and rookie civil lawyer, Morganna Fedler, desperate to show the world what she can do in a courtroom. And then there's Courtney Pascal, the prickly and unpredictable investigator who Calver must reach out to from his jail cell on Rikers for a last chance at taking down the one-eyed man who put him there.
Abonner på vårt nyhetsbrev og få rabatter og inspirasjon til din neste leseopplevelse.
Ved å abonnere godtar du vår personvernerklæring.