Gjør som tusenvis av andre bokelskere
Abonner på vårt nyhetsbrev og få rabatter og inspirasjon til din neste leseopplevelse.
Ved å abonnere godtar du vår personvernerklæring.Du kan når som helst melde deg av våre nyhetsbrev.
Cops and Robbers to Magic and Monsters. The world just got a lot more complicated for Detective Ray Bradley.The streets of Miami are flooded with a mysterious drug that has the populace seeing monsters.Ray Bradley is the undercover narcotics detective assigned to work the case. However, things quickly get out of hand when a secretive DEA agent shows up with the credentials to take over.Ray soon finds himself immersed in a world he no longer understands. A world of myth and legend. A world of Elves and Orcs. But, what's more odd than that. It seems they've been here the entire time, living among us.Heralded as Miami Vice meets Lord of the Rings, The Pandora Gambit is a low magic, low fantasy, epic, set in modern day.Dust off your blazer and grab a cocktail. The Pandora Gambit is going to take you for a ride!
How long can peace last once a dark god has been banished to your world?Inyalia's always dreamed of becoming a ranger. Whether shooting apples off her sister's head, tracking any number of beasts into their lair, or exploring the forest of Trendensil, one thing's for certain. She's never lacked for finding trouble.On her fourteenth cycle, when elves are considered adults, she sets out to achieve her dreams. But things aren't as she expected. Plagued by self-doubt and the unorthodox methods of her mentor, Inyalia must ask herself, is this really the life for her?Before she can answer her world is torn asunder. Fire and brimstone rain from the sky. The dead crawl from their graves. And entire units of trained rangers disappear overnight. Whether she's ready or not, war is coming.Can Inyalia overcome her fears and step into a battle never before known to her people? Or will her lack of experience be her downfall?Find out in this new coming of age epic fantasy from the author of the Eldarlands Saga!
It's not always the good guys who defeat evil!An ancient evil has awoken, unleashing a long-forgotten darkness upon the world. After a mysterious storm, Gareth returns home to find his family slaughtered. In his grief, he vows to destroy the foul creatures responsible. Gathering a band of misfits, they embark on a quest that will forever change their lives.A found relic calls to the wicked Dreualfar, the very creatures Gareth swore to destroy. But genocide is no easy feat, and the Dreualfar will stop at nothing to free their dark patron.Can Gareth and his mercenaries serve as the last defenders of a doomed land-or will they perish in the battle at their doorstep?Find out in Izaryle's Will, the epic first installment of the Heroes of Order trilogy!---Gareth stood, letting his chair fall behind him. Drawing his cutlass, he glared at the void. "I knew I'd find you dark-skinned bastards here!" His tone was low but deadly. Springing into the darkness, he disappeared from sight.Ravion drew his longsword. "Dreu?" He questioned himself. Sword at the ready he casually stepped into the night, following after the impulsive warrior.The darkness rolled in like a wave, devouring half the room. Patrons disappeared inside it, their screams echoing all around. The unnatural shadow moved as if it were alive. It traveled across the area leaving a wake of dead where cheerful citizens stood moments before. Blood poured from the fresh wounds, seeping into the cracks of the wood planked floor.Lifting his great sword, Kane charged, ready to halt the strange shadow. Swinging with all his might the blow struck home, sinking into something solid but soft. He twisted and shoved deeper, hoping the wound was fatal. Withdrawing, he spun around, ready to attack again.The darkness in the room faded, leaving a black-skinned alfar in its place. Its body laid motionless on the floor, a thick black ichor seeping from the fatal chest wound.If you liked this book, be sure to check out the second installment, Izaryle's Prison.
The greatest victories do not come without sacrifice!War has ravaged the land. Powers shift. Corruption seeps into the hearts of men, while others are freed from its curse.In the aftermath of battle, Gareth and his companions are separated and alone, each struggling to find their own way back. But salvation is no easy task and the forces of darkness do not forgive easily. Deep in the bowels of Dalmoura a doorway is open. The one path into the prison realm is vulnerable. It's only a matter of time until the dark god discovers it.Can the Dreuslayers find the prison in time to stop Izaryle from escaping-or will they succumb to the darkness within themselves?Find out in Izaryle's Prison, the thrilling second installment of the Heroes of Order trilogy!___Gareth pointed his cutlass toward the altar on the far side of the room. One of the nearby doors stood open, awaiting their entry. "Only open door I've seen. I'd guess that's where the previous visitors ventured."The group crossed the room, finding the small antechamber off the side of the nave. Stepping into the ancient stairwell, the walls flared to life. The mounted scones glowed a purple flame, illuminating their descent around the twisting corridor. Reaching the bottom they passed into the small room. A pile of purple stone lay crumbled in the center and the rear wall was reflective, much like the mirror they'd previously seen.Ravion felt a strange familiarity with the stone. He could feel the dagger calling to him, begging to be touched. Fighting against its will he stepped past the crumbled stone and approached the ancient speculum. Pressing his hand against the semi-solid surface, ripples expanding from his touch. "It looks like this is the place." Talking a deep breath he walked through, feeling the water-like substance swallow him.This is the second installment of the Heroes of Order trilogy. Be sure to conclude the epic tale by reading the third and final book, Izaryle's Key!
All legends have to begin somewhere!History is wrong. Someone has altered the past. The wicked Dreualfar, armed with magic and technology, spread across the realm like a plague, slaughtering and enslaving any who get in their way.A mysterious benefactor enlists the aid of the Dreuslayers in their most dangerous mission yet. But things are not as they seem. Questionable choices and unhealed scars threaten to tear their brotherhood apart.To make matters worse, a cunning chronomancer with a personal grudge seems to be one step ahead at all times.Can the Dreuslayers put aside their differences long enough to defeat their greatest enemy yet-or will their fractured bonds leave them lost to the history books?Find out in Izaryle's Key, the third and final installment of the Heroes of Order trilogy!
Cunning plots, heroic adventures, harrowing conquests... there's no end to the possibilities.Eldarlands LARP is a fantasy based live-action role-playing game in which the players create and become their characters, driving the story through conflict and roleplay. Within these pages, you'll find everything you need to create and advance a character, build safe weaponry and armor, and learn the rules of combat.If you've picked up this book, one can only assume you're one of two types of people. First, you're familiar with Live Action Role Playing and are wondering why this rulebook is any different than another you game may have played. Or, you're the second type and have no idea what LARP is and are likely curious about it.To answer both, this player's handbook is simply a guide to help new players get started. It contains everything one might need to know, from character creation and advancement, to combat rules, and even a little history for the world's setting, though with this style of game that's literally the least important aspect.Eldarlands LARP is no better or worse than any other live action game out there. It's the people involved who make the experience enjoyable.For those who are already experienced with this style of game, Eldarlands LARP is roughly a 40% boffer combat / 60% role-playing game. Players immerse themselves into the game world by becoming their characters, choosing how they dress and act, they build alliances or create enemies with other players, they fight for their beliefs, all the while advancing the storyline.Combat is a three-limb or single body hit death system with point valued armor and damage. Characters can advance in level to gain new or stronger abilities in their class through attendance, participation, and on occasion, quest rewards.The world setting in which the game takes place is irrelevant, though one is provided. The game and story are driven by character conflict and the game's story marshal who directs the operations of gameplay and ensures a plot is available for characters to interact with.Join the adventure by immersing yourself into this live-action-role-playing game.
Some kids get a new bike for their birthday. Others get magical powers!It's the last day of school and Aaron can't wait to get home for his birthday party. It's the big one-three and he's finally going to be a teenager.That would be all right except that he comes from a long line of magically inclined people and he's about to come into his power.What was supposed to be a night of revelry quickly becomes a fight for survival when Aaron and his friends are thrust into a world of magic and monsters.The only hope for survival is for Aaron to learn to harness his powers and take a stand against the darkness that hunts him.Get your copy today!
Abonner på vårt nyhetsbrev og få rabatter og inspirasjon til din neste leseopplevelse.
Ved å abonnere godtar du vår personvernerklæring.