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Within the maze called Lucemia, players continually respawn at the starting point upon death, with no option to leave the game. When it is announced that players around the world are trapped in one of the Gods' games, Fay's team and other skilled apostles form a rescue squad. Things start to look up when they discover a save point but that doesn't solve all their problems. They still have to defeat the last boss to finish the game. However, apparently this labyrinth's last boss-the god who created this game-died of boredom! They worry that escape may be impossible...but then they get a visit from the "Undefeated" God, Oroboros, in human form!
Dare to play mind games with a god?Two fierce battles in the Sacred Spring City of Mal-ra didn't slow down Fay and his teammates! They return to Ruin to face off against a god known as the Bookmaker and win the reinstatement of their new comrade, Nel-a retired apostle. Challenging this god requires a tempting wager, so they'll bet with Fay's precious victory count in a poker game. However, Nel's honorable nature isn't cut out for strategic manipulation. Things start to look bad for her, but Fay doesn't seem too worried. He has a plan, of course, but will it be enough to outdo a god?
A DEADLY JOURNEYIn the aftermath of Elletear's attack, nothing is certain about the war between the Empire and the Sovereignty. Mizerhyby and the Hydra are rushing to beat Elletear to the center of the world in service of their ambitions. Meanwhile, Kissing surrenders to Iska to avenge her uncle, and the two join forces with Alice's entourage in order to travel to the forbidden land of Katalisk. There, they learn the truth of the astral swords, the monstrosity lurking in the planet's core, and the terrible future that awaits...
Series of short stories set in the Our Last Crusade universe, including anecdotes about Nene, Mismis, and Risya having a sleepover in Iska's room, plus the tale of Iska and Alice's first encounter in their younger days.
A former goddess and a genius human boy team up in a bid to win battles of wits against gods.
Iska and Unit 907 have defeated one of the Eight Great Apostles, Luclezeus, and arrived at the Imperial capital. There, they meet Lord Yunmelngen, who asks Sisbell to use her astral power to help uncover the truth behind the tragedy that transpired a hundred years ago. They travel deep underneath the Empire to learn, at long last, the mystery behind the birth of the Founder Nebulis, of Lord Yunmelngen, and of the Black Steel Gladiator, Crossweil. However, what awaits them is a heart wrenching tale...
Iska and his allies have finally earned themselves some glorious days off, so why is he still running into Alice at their vacation spot?! Still, there's only so much time to relax, as Iska urgently needs to find a way to conceal the fact that Mismis has become a witch! But while the Imperials might not know what to do, Alice's sister Sisbell may have some ideas...
With our two rivals tethered to one another, things are about to get interesting forIska, who's now Alice's prisoner! His friends are on the way to save him, but waltzingright into enemy territory presents more than a few risks...
"When the gods grow bored, they decide to spice up their eternal existence by challenging all takers in an ultimate battle of wits! Of course, these deities are capricious, unfair, and incomprehensible at the best of times, so winning is virtually impossible for a mere mortal. Even so, things are bound to get interesting when a former goddess and a genius human boy team up in a bid to win the game to end all games!"--]cProvided by publisher.
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