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The classic guide to living a spiritual life rooted in Celtic antiquity and revived to meet the challenges of contemporary life. Druidry offers people a path of harmony through reconnection with the green Earth. The Druidry Handbook is the first hands-on manual of traditional British druid practice that explores the Sun Path of seasonal celebration, the Moon Path of meditation, and the Earth Path of living in harmony with nature as tools for crafting an Earth-honoring life here and now. From ritual and meditation to nature awareness and ecological action, John Michael Greer opens the door to a spirituality rooted in the living Earth. Featuring a mix of philosophy, rituals, spiritual practice, and lifestyle issues, The Druidry Handbook is an essential guide for those seriously interested in practicing a traditional form of druidry. It offers equal value to eclectics and solitary practitioners eager to incorporate more Earth-based spirituality into their own belief system.
An investigation of The Eye of Revelation, a system of inner alchemy meant to awaken the subtle powers of the human body and mind.
- A serious training manual for beginning practitioners of the magical arts.- An in-depth immersion course in solitary ritual magic.- John Michael Greer, one of the preeminent authorities on Hermetics and the Golden Dawn, is the author of several acclaimed books including The New Encyclopedia of the Occult and Circles of Power.
Discover the art of casting and interpreting astrology charts for nations, politics and economies with this complete guide to the history and practice of Mundane astrology.
Occult detective Ariel Moravec investigates the theft of a mysterious grimoire.
An exploration of a system of magical practice which works through the sublimation of erotic energies between two or more people.
Nearly lost to the ages as membership declined and members slowly shifted from symbols to the written word, the rich and ancient symbolic language of Odd Fellowship is revived, updated, and expounded upon in this modern, approachable book by Odd Fellow, fraternalist and noted author John Michael Greer.The Emblems of Odd Fellowship joins Greer's depth of knowledge and insightful descriptions, with the brilliant and superbly detailed illustrations of Ainslie Heilich, making this volume an invaluable education resource, destined to become a collector's item in the libraries of Odd Fellows and the general public alike.
Occult detective Ariel Moravec investigates the theft of a mysterious grimoire.
A Haliverse fantasy: A legacy from the Eldritch past... Asenath Merrill, sixteen years old, spends her summers studying witchcraft in the village of Chorazin and her nights traveling the uncanny kingdoms of the Dreamlands. It's all perfectly ordinary, if it so happens that you belong to one of the secretive cults that worship the Great Old Ones, your mother comes from Innsmouth and has tentacles for legs, and your grandmother is the Black Goat of the Woods herself. When Asenath encounters a mysterious girl in the stone circle atop Elk Hill, however, her prosaic existence begins to stretch and blur into patterns she must struggle to master. A century before, a family tragedy in the little Massachusetts town of Dunwich spun out of control and nearly plunged the world into chaos. Four centuries before that, armed men came to the Norse settlements in Greenland and slaughtered every person they could find, leaving a legacy that still troubles the family of Asenath's new friend. A secret from the ancient world connects those events with the girl. Asenath will need all her courage and her fledgling powers as a witch in training to unravel the mystery - and open the way to her own unguessed destiny...
A Haliverse fantasy: A whisper from Carcosa... Five years have passed since Brecken Kendall met the shoggoth she nicknamed Sho and began to discover the unnerving realities hidden behind the stories of iconic weird-fiction writer H.P. Lovecraft. Now Brecken and Sho live in Arkham, Massachusetts, where Brecken juggles the demands of her day job with the early stages of her career as a Baroque composer and musician. She helps Sho stay hidden from the human world, raising six unruly shoggoth broodlings. The mysterious powers and uncanny beings she encountered five years back have faded into the background of her life, and so has the Radiance, the powerful and secret organization that seeks to exterminate shoggoths and all other Eldritch beings. But strange forces are moving through the narrow streets of witch-haunted Arkham, as Brecken is drawn into a tangled web of plot and counterplot in which the stakes are hidden and friend is indistinguishable from foe. At the heart of the conflict is her latest musical project, a Baroque chamber opera based on the brilliant and haunting play The King in Yellow. As the opera moves toward its first performance in Arkham, the Radiance is in motion and so are its enemies, the secretive warriors who serve the Yellow Sign. is the living darkness the old books call Nyogtha, The Thing That Should Not Be--and so is the Great Old One Hastur, the King in Yellow himself...
A Haliverse fantasy: Beneath Greenland's glaciers... All Toby Gilman wants is a postdoc position where he can pursue his studies in ancient Arctic linguistics and keep the secret of his nonhuman ancestry safely hidden. The bitter academic politics in his field leaves him only one option: a Miskatonic University expedition to an isolated station on the eastern coast of Greenland. The station needs a a linguist who can decipher the language of the long-vanished Hyperborean civilization. Having no other choice, he sails with the advance partyto the wilderness on Tornarssukalik Inlet. But the expedition is more than it seems, and he is not the only nonhuman among its members. A lethal peril threatens the survival of Earth itself, and the Great Old Ones and their deadly enemies are both in motion...and they are not alone. When disaster strikes Tornarssukalik Station, Toby must make his escape across arctic wasteland, sail on a ship crewed crewed by undead pirates and captained by the Terrible Old Man, and face all his deepest fears in a journey in which love, betrayal, and death are constant companions. It is a journey that will end in the caverns far below Mount Voormithadreth, where the nightmare-being, Abhoth, guards secrets that could end the world...
A Haliverse fantasy: In the Shadow of Hob's Hill... Brecken Kendall doesn't plan on becoming a composer. She also doesn't expect to encounter one of the eldritch realities H.P. Lovecraft borrowed for his weird fiction. A sophomore at Partridgeville State University on the edge of the New Jersey pine barrens, she's trying to leave behind the bitter memories of her childhood and get a degree in music education. Lovecraft? He's just one of the authors discussed in a class she's taking that semester, where she learns about the polymorphous monsters called shoggoths. Those are nothing but an old legend, she thinks...until a young shoggoth, traumatized by a night of fire and death, appears in the kitchenette of the converted garage where Brecken lives. A lucky chance - or is it more than that? - allows Brecken to communicate with the creature, and she decides to give it the food and shelter it so desperately needs. Over the weeks that follow, an unlikely bond grows between them. Brecken will need all the help the creature can give her, for her plans for her future are shattered by the awakening of an unexpected talent for music composition; her selfish and abusive boyfriend is seeking power in strange tomes of eldritch lore; the secret organization that annihilated all but one of the shoggoths under Hob's Hill is still hunting for survivors of that terrible night; the living darkness the old books name Nyogtha, The Thing That Should Not Be, is weaving its own cryptic plans... ...And from beyond the boundary where curved time meets angular time, the terrible Hounds of Tindalos have scented their prey...
A manual for self-study and self-initiation into the tradition of occult study and practice, and ultimately into the Golden Section Fellowship.
Based on the novels by John Michael Greer, this is an alternative to everything you think you know about the world of H. P. Lovecraft.
A thrilling adventure on the other side of the Cthulhu Mythos: the stars are right at last...
A thrilling adventure on the other side of the Cthulhu Mythos: beneath Brooklyn's sidewalk...
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