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  • - Q the Madman
    av Jeremiah Donaldson
    177,-

    Ott and Ren visit the Brute Squad headquarters for work, lacking gold to even eat after losing the death race. They are easily accepted and are given their first assignment: find Q the Madman and evidence of who is pushing poisoned X-Juice in the Kingdom of Denver.

  • - Bay of Wolves
    av Jeremiah Donaldson
    170,-

    Conan meets Mad Max in this pulp fiction adventure.Ott and Ren are making good time on their trip to Denver to drive in a city sponsored death race that could keep them in food, ammo, and fuel for months when their car breaks down. They find themselves stuck on the poisoned shore of what had been the west coast of Canada with only one way forward: infiltrate a cannibal infested island and retrieve the one thing that will fix their vehicle...if it's still there.

  • av Jeremiah Donaldson
    180,-

    Ava has found a charming, smart, and, one day, rich man she wants that has a big problem: his useless brother Wesley that his father wants rid of. But before anyone would take him, he has to be whipped into shape, and Ava knows just the woman for the job in this farce that would make Shakespeare laugh in his grave.

  • av Jeremiah Donaldson
    191,-

    Drim and Regis think life in a country ruled by an insane, father murdering king had reached deplorable levels, and then they know it has when they attract enough attention for the king to ask favors.Eyes welcomed the chance to finally escape the colony ship that had been the Protectors home for centuries, but he didn't plan on being dumped off like a criminal thanks to the outcome of a long fought power struggle he'd got distracted from.One-Who-Pushes-Buttons-Quickly of the Blue Line Hive couldn't believe his luck. One random find propelled him from his Water Node on Sol 3 to taking part in a mission to absorb the remaining examples of mankind and lay the foundation for a new refueling station.None knew it would be The Last Stop for each of their cultures.

  • - Core Rules and Post-apocalyptic Time Period
    av Jeremiah Donaldson
    137,-

    The Disturbance Timeline RPG tabletop game system features: Unlimited attribute, level, and skill advancement. Skill and recipe system. Weapon, armor, and vehicle modifications. Compact 'Pocket RPG', requiring only this book, 2D10, character sheets, pencil, and maps to play. Recommended for players aged 17 and up. A century of change has transformed society. Airborne Ebola and panic killed 300 million from 2031-32, the Greenland ice sheet collapsed in 2080, and Erebus hit Antarctica in 2115, melting the ice cap. A nuclear war for resource control ended in 2126 with every country in the world devastated by environmental and man made horrors. Governments fell as the population plunged and survivors turned to a sustenance, scavenger, or cannibal lifestyle. Gold dust, gained through hard work or blood, becomes the only thing that will buy what a person needs. Unknown to those descending into it, this dark time will last 200 years and end in more war. The Post-apocalyptic Time Period is the first of three RPG settings that will utilize the same character sheet and build upon the world in which they take place. Character sheet, hex paper, full size maps, and more at: www.ephiroll.com

  • - Kingdom of Denver
    av Jeremiah Donaldson
    180,-

    Ott and Ren finally make it to the Kingdom of Denver for the death race and find out they were almost too late. Focus on strategy to win the race is quickly replaced with trying to survive long enough to reach the starting line when they discover the kingdom's inhabitants aren't as easy going as they first appeared.

  • - Diseases and Conditions/Lunatic Larry
    av Jeremiah Donaldson
    137,-

    Diseases and Conditions Do you need more options for when your players insist on searching rotting corpses? Do they single out those who are weak and need divine justice? Do they insist that polluted water is good for them? Well, good news! Here are 30 diseases and conditions to surprise them with, ranging from annoying colds to deadly Ebola. Give them a reason to to say WTF! Convince them they shouldn't mess with sick people! Send them on an epic quest with the sole reward of getting to live longer! Lunatic Larry and the Church of the Insane A post-apocalyptic adventure for 3-5 characters of levels 4-6. The arrival of a ragged out truck carrying a worried father sets the stage for the adventurers to look into the activities of a local cult known for their strange behavior. Led by a man called Lunatic Larry, the cult operates out of a makeshift fort looking to bring their own brand of peace to the world. Will the party rescue the girl? Join the cult? Or die trying?

  • - Moss and John
    av Jeremiah Donaldson
    251,-

    An unseen traveler lurked within flight 308 to Paris, France. A traveler that infected everyone aboard and raced across the world while those in charge of its containment denied the real danger. Few escaped the carnage, fewer left any record. Moss Valley was one of them.Contains: Plague, John's Story, and Escap

  • - Scavenger Edition
    av Jeremiah Donaldson
    197,-

    The Disturbance Timeline RPG system features: Unlimited attribute, level, and skill advancement. Skill and recipe system, no classes. Weapon, armor, and vehicle modifications. 'Pocket RPG', requiring only this book, 2D10, character sheets, pencil, and maps to play. Recommended for players 17+ for drug use, sexual innuendo, and crude language. Scavenger Edition features: All TDTR post-apocalyptic material in one volume. Seven new recipes, one new table, minor clarifications, super condensed format. Core Rules and Post-apocalyptic Time Period & expansion material A century of change has transformed society. Airborne Ebola and panic killed 300 million from 2031-32, the Greenland ice sheet collapsed in 2080, and Erebus hit Antarctica in 2115, melting the ice cap. A nuclear war for resource control ended in 2126 with every country in the world devastated by environmental and man made horrors. Governments fell as the population plunged and survivors turned to a sustenance, scavenger, or cannibal lifestyle. Gold dust, gained through hard work or blood, becomes the only thing that will buy what a person needs. Unknown to those descending into it, this dark time will last 200 years and end in more war. Diseases and Conditions Do you need more options for when your players insist on searching rotting corpses? Do they single out those who are weak and need divine justice? Do they insist that polluted water is good for them? Well, good news! Here are 30 diseases and conditions to surprise them with, ranging from annoying colds to deadly Ebola. Give them a reason to to say WTF! Convince them they shouldn't mess with sick people! Send them on an epic quest with the sole reward of getting to live longer! Lunatic Larry and the Church of the Insane A post-apocalyptic adventure for 3-5 characters of levels 4-6. The arrival of a ragged out truck carrying a worried father sets the stage for the adventurers to look into the activities of a local cult known for their strange behavior. Led by a man called Lunatic Larry, the cult operates out of a makeshift fort looking to bring their own brand of peace to the world. Will the party rescue the girl? Join the cult? Or die trying?

  • - Crevice
    av Jeremiah Donaldson
    180,-

    Ott and Ren are almost to Denver when yet another shortcut slows them down in the form of 'Crevice', a settlement build around an old ski lodge. The leaders won't let them pass through without paying or completing several tasks for them. With no time to lose, they get to work, not knowing that they will be expected to offer their services in more ways than one before the day is over.

  • av Jeremiah Donaldson
    385,-

  • - or How I Was Made to Roll Up My Sleeve and Love the Jab
    av Jeremiah Donaldson
    180,-

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