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  • av James Desborough
    331,-

    THIS GAME DEALS WITH COMPLEX ADULT THEMES AND CONTAINS ARTISTIC NUDITY. MATURE AUDIENCES ONLY. World of Gor collects the lore of the Gorean cycle of novels by John Norman into one reference volume, intended for use alongside the Tales of Gor roleplaying game. This reference work will also be useful to Gorean roleplayers and fans of all kinds, roleplayers or not as a resource for fan fiction, roleplaying and Gorean activities of all kinds. Illustrated in striking style by celebrated fetish and comic book artist Michael Manning (Spider Garden, Tranceptor) this book is also a visual treat for fans of Gor, giving his unique interpretation to Gor, its creatures and its people. John Norman's works by permission of the author and the author's agents Richard Curtis Associates, Inc. John Norman's works are published by Open Road Media

  • av James Desborough
    667,-

  • av James Desborough
    127,-

  • av James Desborough
    496,-

    ADULT PRODUCT!I'M NOT MESSING WITH YOU, I MEAN ITEvery gloriously horrible illustration from the entire Cthentacle game line present and correct for ogling and examining without any of that irritating game information getting in the way.Roll 1d20 for San Loss.

  • av James Desborough
    113,-

  • av James Desborough
    194,-

    Derek, Tim and 'Trol' are three ageing rebels, hitting their fifties. Disillusioned by the way the world has turned out and the frustration of their teenage dreams of a better life or a revolution. All they have left are stories of past glory and pints of cheap beer at one of the last punk-pubs in London. Watching a riot unfurl on television, to no point and no effect, their frustration boils over and they decide to do something futile and stupid, a grand, nihilistic gesture of futility.Comedy, social and political satire, and frustration all meet in this story of a 'revolutionary caper'

  • av James Desborough
    158,-

    This book exists to record, for posterity, the events of Gamergate from the perspective of someone within Gamergate.There is a real danger that, what with the media bias against Gamergate, that the other side - the right side - will not get recorded. In the future, anyone looking back is likely to encounter an entirely one-sided version of events from people who have been acting very shadily.As a participant in Gamergate, that worries me.As a historian, that worries me.As someone who cares about truth, fairness and accuracy, that worries me.

  • av James Desborough
    133,-

    Diceless, mythic adventure stories in a China that never was.This game isn't for you if you're painfully serious about Chinese mythology, or Buddhism or... anything. If you like playing comedy monsters struggling for enlightenment in a mythic China/India (in a hapless fashion) and failing as much as they succeed, then you're in for a treat.This game is best played 'poorly dubbed'.

  • av James Desborough
    161,-

  • - 09 - Death to Beasts
    av James Desborough
    122,-

  • av James Desborough
    209,-

    A runaway space station controlled by a rogue AI. A haven for scum, pirates, slavers and other ne'er-do-wells, squatting amidst the ruin of the fallen Urlanth Empire, right on the edge of a warzone. 100 shops, services and interesting people for your players to interact with, and inspiration for hundreds of adventures and many ideas that can easily be ripped off for other space opera, heavy metal or OSR science fiction games.

  • av James Desborough
    202,-

  • av James Desborough
    174,-

    Aren't we all just a little tired of shiny, brooding, humanised monsters who just want to be loved?Not in this game, here you will play Actual Fucking Monsters who do horrible things are hounded and hunted to the ends of the Earth.Yes, it's fun, just a different kind.

  • av James Desborough & Ron Marshall
    147,-

    In this supplement for Tales of Gor you join a rebellious inventor on a quest for a mythical lost island and city. Will his technological innovations anger the Priest Kings? Will you fall afoul of the pirates that ply their trade across the Thassa? What will you discover beneath the waves, far from the politics and skulduggery of Civilised Gor?This book also contains information on a (non-canonical) Farther Isle for you to use as a setting or base of operations for your player group.

  • av James Desborough
    251,-

    Machinations of the Space Princess is a Science-Fantasy role-playing game. That means it's very much about style over substance, mixing science-fiction, magic and psionics in a game world that owes much more to Metal Hurlant and Star Wars than it does to 2001 or Bova's Grand Tour. This is a game of strangeness and fun, of space pirates and beautiful alien princesses, of living planets and robot hordes, of blasters at noon.This is...Sexy, sleazy, swords and sci-fi!A full game combining old and new school thinking, packed with GM and player advice and with simple tools for creating your own monsters, adversaries, weapons, armour, ships and alien races.

  • - Black Daggers
    av James Desborough
    147,-

    The fifth installment in Gorean Adventures for the Tales of Gor RPG line. This adventure has our adventurers protecting a slaver who has been marked for assassination by the mysterious black caste.

  • av James Desborough
    147,-

    An RPG based around using words to complete tasks, rather than using mathematics. Compatible with popular word-tile games and great for learning spelling and vocabulary in a gun setting.

  • - The Silver Cult
    av James Desborough & Ron Marshall
    133,-

    The Silver Cult thrusts the characters into a conspiracy that threatens to overturn the natural order of Gor and the city of Tharna. Will they side with the revolutionaries who seek to usurp the power of that city, or help crush the rebellion?This supplement also contains rules for slave-breaking and torture, and for encouraging better roleplay through mechanics.Ta Sardar Gor!

  • av James Desborough
    216,-

    A roleplaying game of (somewhat) superhumans in a fractured universe, holding back the strangeness from the other side.

  • - The Cave of Gold
    av James Desborough
    128,-

    In this adventure for the Tales of Gor roleplaying game, the characters are charged with investigating peculiar tales of a golden cave on the fringes of the Northern Forest.This book also contains Games Master tips for portraying alien mindsets and using smell in your games, especially with reference to the Priest Kings.

  • av Eric S. Brown, James Desborough & David M. Hoenig
    144,-

  • av James Desborough
    133,-

  • av James Desborough
    278,-

    Tales of Gor brings you into a striking world of science-fantasy roleplaying. Born from the Gorean Cycle (34 books) by John Norman, Tales of Gor brings you to The Counter Earth. A world of contradictions, freedom and slavery, science and fantasy, primitive violence and high technology ripe for adventure. While two great alien powers vie for control of the solar system their plans play out on two worlds, Earth and Gor. Will you take sides or simply strive to survive in a hostile world of gigantic animals, powerful city states and cunning machinations? Powered by Open D6, Tales of Gor lets you step into this long-running series of science-fantasy novels and carve your own future on the Counter-Earth. Illustrated in striking style by celebrated fetish and comic book artist Michael Manning (Spider Garden, Tranceptor) this book is also a visual treat for fans of Gor, giving his unique interpretation to Gor, its creatures and its people.

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