Gjør som tusenvis av andre bokelskere
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Although this is essentially a very simple subject, it can be used to make the most basic of forms to the most complex. This broad approach to slab work shows a wide variety of building methods and shows the work of many high-profile makers in this area.
Ian Marsh's compelling true story of owning his own struggling tradesman's business is a story that must be told. You will recognize his startling tale of sacrifice and deprivation as one that many other tradesmen experience every day. He relays his story of survival and barely making a living until one day he finds out that business is not about working 12-14 hour days, making slave wages and never seeing his family, it is about something that tradesmen are never taught. This discovery set Ian on a personal quest to have one of the largest air conditioning businesses in Sydney, and he did it! He built his business from turning only 100,000 per year into a 10 million dollar a year business in just 5 years. What he didn't know, however, was that his employees would steal his company out from under him sending him into bankruptcy. He not only recovered from his loss, but he built two more multi-million dollar businesses in less than 8 months. In addition, what he did, any tradesman can do. Ian reveals the strategies that he used to build his Million Dollar Companies and takes you on a very personal tour revealing: How to unlock the wealth in your tradesmen's business. How to eliminate theft in your business. How to have a 200% increase in the response to ads that you run. How to hire the right staff. How to get more customers in a month than you now get all year. He also tells you that you have the power to create a Million Dollar Business RIGHT NOW. The only one holding you back is YOU! Ian's story is a must read for any tradesman in business and carries an exciting message of hope and reward for any small business owner.
This practical, step-by-step approach to iPhone game development satisfies the demand for pragmatic explanations of iPhone game making tools and techniques. Written by successful iPhone game developers, this volume covers every aspect of creating iPhone games.
By using Michel Foucault's work to analyse the problem of suicide, from both historical and contemporary perspectives, Ian Marsh provides an original and provocative study which will be of interest to academics, professionals and students in psychology, sociology, history and health and social care.
This text aims to encourage students to develop a deeper understanding of the context and the current workings of the criminal justice system. It offers a review of the major philosophical aims and sociological theories of punishment, the history of justice and punishment and the developing perspective of victimology.
Abonner på vårt nyhetsbrev og få rabatter og inspirasjon til din neste leseopplevelse.
Ved å abonnere godtar du vår personvernerklæring.