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The second book in the best-selling, laugh-out-loud STITCH HEAD series, by award-winning author Guy Bass, with illustrations by Pete Williamson, brought to almost-life again in this monstrously magnificent graphic novel edition.The first STITCH HEAD book is soon to be a major motion picture. Enter the darkly funny world of Stitch Head, as he steps out of the shadows into the adventure of an almost-lifetime... When Stitch Head sees his ice-blue eye for the very first time, he's convinced that it once belonged to the legendary pirate, Captain Flashpowder. Could it be that he is part-pirate? But as Stitch Head prepares for a life of derring-do on the high seas, some fishy business closer to home puts a stop to his swashbuckling plans... Full of monstrous fun,STITCH HEADis perfect for fans of GRIMWOOD, AMELIA FANG and THE NOTHING TO SEE HERE HOTEL.
After surviving a brutal attack by Mayor Highshine, Scrap, Paige and Gnat head out in search of a rocket ship they hope can get them off-world. Journeying deeper into the wild they discover Mooch, a nomadic wandering robot town. But as Scrap and his friends push on, they make a discovery that will rock them to the core...
Hugh Dunnit may be a schoolboy, but that doesn't stop him from cracking the toughest cases. Like the case of the shredded maths homework. Sure, lesser minds might collar Hugh's new dog, Shelter. But Hugh knows there's more to sniff out. Working through the suspects, Hugh digs up a bigger mystery: just where does Shelter come from?A brilliantly funny detective story with comic-book art throughout by Lee Cosgrove.
Best-selling STITCH HEAD is brought to almost-life again in this monstrously magnificent graphic novel edition. Enter the darkly funny world of Stitch Head, as he steps out of the shadows into the adventure of an almost-lifetime...
When the humans arrive on Somewhere 513, they discover that the robots sent to prepare the planet for humans want to keep it. One robot, K1-NG, remains loyal but it's a futile battle. Ten years on, Gnat and her sister Paige are the only humans left. Needing help, they go in search of K1-NG, but the once mighty robot isn't keen to be found...
When the Mad Professor suddenly leaves Castle Grotteskew, Stitch Head, the Creature, and the girl Arabella suddenly find themselves in charge of the Castle but an innocent game of pirates leads them to a plot by the evil Freakfinder, who still wants to control the Professor's monsters.
"Stitch Head. Mad Professor Erasmus's first creation, has never been outside of Castle Grotteskew. But when an evil entertainer comes to town and causes chaos. Stitch Head is thrown into the adventure of an almost-lifetime!"--
When Skeleton Keys discovers newly unimagined Lucky all alone, he's determined to reunite the creature with the boy who imagined him. The search leads them into the Kingdom - a hidden world for unimaginaries - but can they find Stanley before his wild imaginings reduce the Kingdom to rubble?
When shapeless unimaginary, the Nobody, turns the villagers of Matching Trousers into zombie-like nobodies, not even Skeleton Keys can help. Can Flynn Twist become the hero of his imagination and save the day?
When troublesome unimaginary Wordy Gerdy uses her ghostly pen to write Skeleton Keys' precious keys out of existence, he has to follow her into the past to restore them. But her pen is now in the hands of notorious thief Gap-tooth Jack...
Ever-punctual Anna Gain is never late, and she's certainly never late for the school bus. Every day she catches it in perfect time. But not today. After a series of absurd events cause Anna to miss the bus, she's transported one minute back in time - only to be stuck re-living the same sixty seconds again ... and again ... and again ... Is fate trying to teach Anna a lesson? And will she ever escape? A laugh-out-loud and punny take on 'Groundhog Day' from a top-notch author-illustrator pairing, particularly suitable for struggling, reluctant or dyslexic readers aged 8+
Luna is the only one to mourn her grandfather's death - the rest of her family couldn't be happier to see the back of the old miser. Then her family start to disappear... Luna's sure it's her grandfather haunting them from beyond the grave but Skeleton Keys is convinced it's the work of a mysterious unimaginary.
Ben can't believe it when his imaginary friend the Gorblimey becomes unimaginary. But strange things happen when imaginations run wild...
Laura Norder lives her life by the Golden Rules and so should everybody else. But being Sheriff of Butts Canyon at the age of ten is a big job to handle, and when a no-good rule-breaking bandit causes chaos in the town, enough is enough! It's time for Laura to step up to the plate and catch the masked mischief-maker before he breaks any more of her rules! Particularly suitable for struggling, reluctant or dyslexic readers aged 8+
Following a misunderstanding involving the Princess of Canada's prized pet pug Spynosaur is ordered to turn himself in. But Spynosaur is certain he's been framed and he knows there's only one agent who can clear his name - him! Together with his sidekick Amber, can Spynosaur discover who set him up before his former comrades track him down?
Noah Scape loves dinosaurs and spaghetti with tomato sauce. But Noah doesn't always get what he wants and when school doesn't revolve around dinosaur facts and lunch isn't always his tried and tested favourite, well... enough is enough! It's time for him to stop wishing and to decide on exactly what he needs; a world full of Noahs! Particularly suitable for struggling, reluctant or dyslexic readers aged 8+
With no food in the castle, Stitch Head and Arabella head down to Grubbers Nubbin to see what they can pilfer, but there they encounter a terrifying, savage beast. Could one of Professor Erasmus's creations be on the loose?
Spynosaur teams up with his long-lost father, super-spy Abner Gambit, to complete Abner's unfinished mission to track down enemy agent The Purple Spyder, who possesses a secret device called the Crystal Ball. But with opposing approaches to spying, can Spynosaur and his dad put aside their differences long enough to save the day ... and the future?
When eccentric explorer Dotty Dauntless crash-lands on top of Castle Grotteskew, Stitch Head knows it can only mean trouble.
Arabella lands in the dreaded orphanage, and discovers a monstrous spider is feeding on orphans' souls. Stitch Head must help rescue her, but he finds himself caught up in the spider's web of intrigue with no chance of escape...
The ghost of a villainous ne'er-do-well is haunting the corridors of Castle Grotteskew, gunning for Stitch Head's heart ... and soul. Will he surrender to the evil ghost and agree to do his bidding...?
When Stitch Head sees his ice-blue eye for the very first time, he's convinced that it once belonged to the legendary pirate, Captain Flashpowder. Could it be that he is part-pirate?
Deep in the dungeons of Castle Grotteskew is a small, long-forgotten, almost human-like creature, known only as Stitch Head...
Dinkin Dings is afraid of everything - not just scary things, like being stuck in a lift with a hungry jaguar, but pretty much totally everything (apart from the monsters under his bed)! Dinkin can't believe it when he mistakenly eats fishfingers for dinner - they're the fingers of Fish-Men and the scariest food ever.
Dinkin Dings is afraid of everything - not just scary things, like being stuck in a lift with a hungry jaguar, but pretty everything (apart from the monsters under his bed).
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