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  • - Data Science as an Engineering Discipline
    av Gerald Friedland
    798,-

    This groundbreaking book transcends traditional machine learning approaches by introducing information measurement methodologies that revolutionize the field. Stemming from a UC Berkeley seminar on experimental design for machine learning tasks, these techniques aim to overcome the 'black box' approach of machine learning by reducing conjectures such as magic numbers (hyper-parameters) or model-type bias. Information-based machine learning enables data quality measurements, a priori task complexity estimations, and reproducible design of data science experiments. The benefits include significant size reduction, increased explainability, and enhanced resilience of models, all contributing to advancing the discipline's robustness and credibility. While bridging the gap between machine learning and disciplines such as physics, information theory, and computer engineering, this textbook maintains an accessible and comprehensive style, making complex topics digestible fora broad readership. Information-Driven Machine Learning explores the synergistic harmony among these disciplines to enhance our understanding of data science modeling. Instead of solely focusing on the "how," this text provides answers to the "why" questions that permeate the field, shedding light on the underlying principles of machine learning processes and their practical implications. By advocating for systematic methodologies grounded in fundamental principles, this book challenges industry practices that have often evolved from ideologic or profit-driven motivations. It addresses a range of topics, including deep learning, data drift, and MLOps, using fundamental principles such as entropy, capacity, and high dimensionality. Ideal for both academia and industry professionals, this textbook serves as a valuable tool for those seeking to deepen their understanding of data science as an engineering discipline. Its thought-provoking content stimulates intellectual curiosity and caters to readers who desire more than just code or ready-made formulas. The text invites readers to explore beyond conventional viewpoints, offering an alternative perspective that promotes a big-picture view for integrating theory with practice. Suitable for upper undergraduate or graduate-level courses, this book can also benefit practicing engineers and scientists in various disciplines by enhancing their understanding of modeling and improving data measurement effectively.

  • - Learn BASIC with a Commodore Emulator
    av Gerald Friedland
    347,-

    You can also use this book as an opportunity to dust off your computing skills or learn programming concepts for the first time on a system that's easy, approachable, and fun with a nostalgic twist. Commodore computers were the most sold computing devices before the iPhone.

  • av Gerald Friedland & Ramesh Jain
    799,-

    Humans are the best functioning example of multimedia communication and computing - that is, we understand information and experiences through the unified perspective offered by our five senses. This innovative textbook presents emerging techniques in multimedia computing from an experiential perspective in which each medium - audio, images, text, and so on - is a strong component of the complete, integrated exchange of information or experience. The authors' goal is to present current techniques in computing and communication that will lead to the development of a unified and holistic approach to computing using heterogeneous data sources. Gerald Friedland and Ramesh Jain introduce the fundamentals of multimedia computing, describing the properties of perceptually encoded information, presenting common algorithms and concepts for handling it, and outlining the typical requirements for emerging applications that use multifarious information sources. Designed for advanced undergraduate and beginning graduate courses, the book will also serve as an introduction for engineers and researchers interested in understanding the elements of multimedia and their role in building specific applications.

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