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Set out on a journey of fabulous adventure in lands beyond the limit of your imagination. Choose for yourself what role to play, where to venture, and what rewards to seek.In CITIES OF GOLD AND GLORY you can sail the high seas to Golnir's distant ports. As a warrior, plunder ancient treasures and do battle with the legions of darkness in the hall of the death-god Nagil. As a spy, penetrate the labyrinth of lies and sinister secrets of the scheming merchants of Metriciens. As a sorcerer, barter in mysteries, spells and ancient lore with the immortal wizard Estragon. Amass wealth, honours and power that will take you on voyages to uncharted regions.Your journeys will bring you foes and friends, danger and triumph, fortune and fame - and more adventures than you have ever dreamed of.Here is role-playing as you've never known it before - in the perilous world of the FABLED LANDS.
The end of the 23rd century. Earth lies in the grip of a new Ice Age. Famine, cold and fanatic cults threaten what is left of civilization. Humanity is on the brink of extinction.Nine of the strongest heroes of the age come seeking the ultimate prize: the Heart of Volent, an object with the power to reshape reality. All are ruthless, powerful, determined. To succeed they must work together. But only one can have the Heart.Choose your alliances with care. Weigh up who to trust. Be ready for betrayal. When the moment comes, the future of mankind will rest on your judgement.* * *Critical IF books are interactive adventures with a difference. You can be a mutant with the power to warp reality. A soldier whose combat skills are a match for any foe. A stealthy assassin leaping between rooftops. An explorer who can survive in the harshest conditions. Be anyone you can imagine. Choose from almost five hundred different character types, each with their own unique skills.Strong stories, vivid settings and compelling characters make Critical IF the game-changers of the interactive fiction genre. Put yourself in the heart of the story.
Midwinter's Eve in the year 1000. The Day of Judgement is at hand. This is the moment you have devoted your life to preparing for.Before you lie the ruins of Spyte, the city of magicians which no mortal has entered in over two centuries. The ultimate mysteries of creation were unlocked here. Secrets that could break reality apart and forge a new universe - for good or evil.And in the darkening sky above: five baleful stars, the celestial forms of the True Magi. They mean to reincarnate themselves and rule over a world enslaved.Only you, armed with the Sword of Life, can stop them.* * *Blood Sword can be played either solo or in a team of up to four people, providing the most exciting challenge yet in fantasy adventures, combining the best of role-playing, novels and tabletop games.What reviewers are saying:"A beautifully wrought and utterly fantastic epic quest...""A blast from start from finish.""Easily one of the best gamebooks out there."
Flexitarian Diet for BeginnersA Complete Guide to Plant-Based Recipes and Balanced EatingThis book is designed to make your transition into the flexitarian lifestyle seamless and enjoyable. Whether you're a seasoned cook or a beginner in the kitchen, this cookbook offers a wide range of recipes to suit your preferences and skill level.This book is your passport to a healthier and more sustainable way of eating. With over 100 mouthwatering recipes, it takes you on a culinary adventure that balances your love for both plant-based and animal-based foods.
Mirabilis is the story of a lost and forgotten year sometime between Victorian and Edwardian times. On New Year's Day a green comet appears in the sky. As it draws closer to Earth, imaginary things become part of daily life, until in midsummer the entire world is filled with fantasy. Mermaids swim up the Thames, there's a Martian embassy in New York, and a dragon is trying to hatch the Taj Mahal. Then the comet passes the sun and starts to grow fainter every day, and so the magic begins to fade. But having once known such wonders - having let their imaginations off the leash - can people go back to their life the way it used to be? Mirabilis is an epic full-color graphic novel drawn from the pages of Random House's weekly comic The DFC. A delightful fantasy adventure for all ages from 10 years and up.
There's a green comet in the sky and things are getting strange. Every day, fantasy and reality are getting harder to tell apart. Witches in bottles, warmongering cabbages from the planet Pluto, and a pterandon roosting on the Eiffel Tower. Or is it a pterodactyl? Jack Ember is caught between two very unreliable mentors. Talisin is a two-thousand year old wizard or an escaped madman - or possibly both. The Kind Gentleman is the sort of fairy godfather who'll grant you three wishes you can't refuse. Both of them have plans for Jack, who's spent his life dreaming of adventure and now is about to get rather more of it than he bargained for. Mirabilis is an epic full-color graphic novel drawn from the pages of Random House's weekly comic The DFC. A delightful fantasy adventure for all ages from 10 years and up.
A classic choose-your-own style adventure from the golden ages of gamebooks - back in print at last!Beyond the hills and haunted swamps towards the sunset lies the grim castle of the arch-fiend Slank. For centuries this demon has plundered the souls of mortal men, gathering them to his terrible abode to dwell in eternal torment.Now the secret magic that can destroy Slank is known at last. You agree to undertake this perilous adventure. But can you rid the world of the demon's dark shadow, or are you merely destined to become his latest victim?This is fantasy adventure with a difference: you are the hero. A pencil, an eraser, and two dice are all you need to embark on your quest. Success and glory-or failure and sudden death-depend on the decisions you make.
The Vulcanverse is a sweeping open world of roleplaying adventure. Every decision is in your hands. Start in any book, be whoever you choose, go anywhere you please, and do anything you want. The only limit is your imagination.
It should have been a simple mission. You were sent to bring back the fabled Eye of the Dragon from the half-submerged ruins of Thalios. But you arrived to find an earlier expedition destroyed, and eerie dwellers of an oceanic realm stalking the ancient avenues. As night falls, you must evade their patrols and link up with the survivors of the expedition. Everything depends on your courage as a Warrior and your skill as a Mage.This is fantasy adventure with a difference: YOU are the hero. A pencil, an eraser and two dice are all you need to embark on your quest. Success and vast riches - or failure and sudden death - will depend on the decisions you make.The Eye of the Dragon is part of the classic Golden Dragon Gamebook series.
The conclusion to an epic YA fantasy trilogy. In the land of Legend, the five Magi are gathering power. Soon they'll return to the world and only the Sword of Life can stop them. Altor and Caelestis must complete their perilous quest and recover the blade to destroy the last of the true Magi.
In the land of Legend, the Five Magi are gathering power. Soon they will return to the world. Only one thing can stop them - the Sword of Life. Altor and Caelestis - two unlikely heroes in a time of great conflict. Charged with the quest to recover the magic sword, they travel far into the frozen north to a land ruled by a warlock who has power over dreams. Any who oppose him are cursed with nightmares from which they will never wake. To face him, the two heroes must enter a world of unreality and illusion and somehow return with their minds and souls intact. An epic quest of courage, faith and friendship for middle grade readers and up.
For centuries the Five Magi have been trapped among the stars, unable to return to the living world. All that time they have been brooding, weaving their plans, and gathering mystical power from the cosmos. Soon they will return and unleash their dark forces in a war to enslave all mankind. Altor, a young warrior monk, is just starting out on life's journey. A dying man charges him with a desperate quest. To prevent the return of the Five Magi, Altor must gather the scattered parts of the Sword of Life and learn how to use it against the greatest evil the world has ever known. Chronicles of the Magi is an epic trilogy combining action, fantasy, and mythology set in the world of Legend and based on the Dragon Warriors and Blood Sword game series.
Return to the Fabled Lands...Fabled Lands Quests are a series of single-quest interactive gamebooks that you can play as standalone adventures or as part of your ongoing Fabled Lands campaign. Originally published as part of the Fighting Fantasy Gamebooks series, The Keep of the Lich Lord is back in print after twenty years in a completely revised edition with new rules, a new introduction, a host of extras, and all-new sections that make it now a part of the Fabled Lands world.* * *Lord Mortis has risen!Clawing his way back from the grave, the Lich Lord has once again set his sights on conquest. Allying himself with the Reavers of the Unnumbered Isles, he threatens to bring the northern kingdoms under the cruel dominion of his undead armies. They have already taken Bloodrise Keep, a key point in the defence of the islands, and soon nothing will stand between Mortis and the ultimate victory of the zombie horde.A cunning and fearless adventurer is needed for a vital mission to enter Bloodrise Keep and overthrow the evil Lich Lord - an adventurer like you!
A classic from the heyday of gamebooks, originally published as part of the Golden Dragon series.* * *Far below the lost temple of the ancient god Katak, you and your evil foe Damontir the Mad act out a deadly game. You stalk one another through the silent tunnels where no living thing has trod in centuries, both seeking the priceless gold idol of the flame god.With skill and daring and a little luck, you can overcome the traps and monstrous beings that stand between you and your goal. But then you must face Damontir in a mighty conflict to decide who will emerge victorious into the light of day and who will remain in the silent darkness forever.* * *This is fantasy adventure with a difference: YOU are the hero! A pencil, an eraser and two dice are all you need to embark on your quest. Success and vast riches - or failure and savage death - will depend on the decisions you make.
You're the British Prime Minister and Brexit is under way. You have just two years to negotiate the unpicking of an alliance that's been built up over four decades. And that's not the only minefield you're going to have to cross. Your cabinet is unruly, your party is splitting itself apart, and the country remains bitterly divided over the whole issue.Can you hang on and bring Britain safely into a post-Brexit harbour? Forge new trade deals around the globe? Juggle popular support at home with the goodwill of your former EU allies? Stop the economy from spiralling down the plughole? And all the while keeping an eye on those Parliamentary colleagues whose knives are ever-ready to plunge into your back?This is an interactive gamebook in which you call all the shots. What could possibly go wrong?* * *"A wholly original approach to the big question of our times, this book educates, entertains, and also achieves the seemingly impossible feat of making you empathise with Theresa May. It reminded me of Yes Minister: it made me laugh, but then it made me think." - Tim Harford, author of The Undercover Economist and presenter of BBC Radio's More or Less.* * *What publishers have to say about Can You Brexit?..."A remarkable feat and a fresh, unique approach.""Brilliant.""Witty.""A terrific concept."Genius... The Yes Minister comparison is spot-on."
A choose-your-own-adventure style gamebook that is open-ended and provides an almost unlimited number of plot lines. The books in the series are inter-connected, allowing you to travel all across the Fabled Lands.
"A Minotaur at the Savoy" contains more than 50 whimsical fantasy and sci-fi vignettes, from the mysterious giant hand found in a wood in Yorkshire to the best way to deal with a dragon that's taken a shine to the gold reserves of Fort Knox.
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