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Ghost Game is a new spin on the classic ghost story. At the end of each story, decide if the story is fiction, or true. Then turn the page for the answer. Some stories are personal experiences, and some are the experiences of others. Some are stories that have been passed down through the generations. The Room - Three friends embark on a fun vacation that turns ominous when Dana discovers a presence in her room. We Are Real! - Gail and Kevin are honeymooners who buy a fixer upper as their first home. The spirits in the house want to make their presence known, and when they do, one will be protected, and one will be found out. The Ghost of Charleston - Two friends on vacation discover a ghostly spirit in a local restaurant in downtown Charleston. The Long Way Back - Two buddies hike off the beaten path and regret their decision when they discover they are not welcome in the woods. Knock, Knock - Who's There - A grief-stricken woman is desperate to receive a message from her late father. She quickly learned to be careful what she wished for. Midnight Caller - A family living in rural America in the 1920s received a devastating message in the middle of the night. Coming Home - A woman comes home to visit her mother on the family farm and encounters an unexpected visitor while picking berries in the woods. Rachel's World - A young widower cannot accept the loss of his wife but learns through meditation that he can visit the other side. Help! - A remote copy editor starts having dreams and visions of someone in the woods who needs her help. Warrior - A stranded young soldier's life is changed forever when he meets an old man in a rundown cabin in the woods. The Victorian Project - James purchases his dream house. He can't wait to restore the beauty of his Victorian Lady, but something in the house doesn't want him there.
This is an award-winning story about the indomitable power of love and belief in the heart of a child.Determined to save the trees she loves; Harper sets out to find the mayor and his town councilmen who her father calls 'wizards'. When her mission goes wrong and she meets the voice of nature, she learns no challenge is too great if you ask and believe. Armed with her parent's teaching about proper decision making and her newfound understanding of possibility thinking, she approaches the skeptical mayor and wizards.For children aged 3-8, The Little Girl Who Talks to Trees speaks to the fledgling first steps a child takes towards growing up. Sometimes all you can do is follow your heart... and believe.Download FREE CRITICAL THINKING AND STEM resources to accompany this book at CindyDraughon.com/resources.
A story about those first steps in growing up. Sometimes all you can do is follow your heart... and believe. Armed with her parent's teaching about proper decision making, Harper sets out to save a group of her friends... the trees behind her house. When all seems lost, she learns something that changes everything. But will the skeptical mayor and wizards who want to clear cut her trees listen? The Little Girl Who Talks to Trees is for children aged 3-8 and parents of all ages.
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Ved å abonnere godtar du vår personvernerklæring.