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  • av Carrie Vaughn
    124,-

    In this magical tale of self-discovery from New York Times bestselling author Carrie Vaughn, a young widow taps into the power that will change the world--if the man's world she lives in doesn't destroy her and her newfound friends first.In the summer of 1880, the death of Beth Stanley's husband puts her life's work in jeopardy. The magic of Arcane Taxonomy dictates that every natural thing in the world, from weather to animals, can be labeled, and doing so grants the practitioner some of that subject's unique power. But only men are permitted to train in this philosophy. Losing her husband means that Beth loses the name they put on her work--and any influence she might have wielded.Brandon West and Anton Torrance are campaigning for their expedition to the South Pole, a mission that some believe could make a taxonomist all-powerful by tapping into the earth's magnetic forces. Their late friend Harry Stanley's knowledge and connections would have been instrumental, but when they attempt to take custody of his work, they find that it was never his at all.Tied together by this secret and its implications, Beth, Bran, and Anton must find a way for Beth to use her talent for the good of the world, before she's discovered by those who would lay claim to her rare potential--and her very freedom.

  • av Carrie Vaughn
    223,-

    The latest short fiction from bestselling, award-winning science fiction and fantasy author Carrie Vaughn revels in and subverts beloved tropes of the genre. What happens when the city's new supervillain turns out to be your high school sweetheart? Your punk-folk band saved Faerie - but that was twenty years ago. Now what? What if William the Conqueror's army included superheroes? Find the answers in these pages. This collection includes Vaughn's Hugo Award finalist story, "That Game We Played During the War."

  • av Carrie Vaughn
    256,-

  • av Carrie Vaughn
    156,-

  • av Carrie Vaughn
    193,-

  • av Carrie Vaughn
    268,-

    From the "New York Times"-bestselling author of the Kitty Norville series. Vaughn melds a near-future world torn by war with the legend of the fall of Troy in this brilliantly structured, beautifully written stand-alone.--"Publishers Weekly," starred review.

  • av Carrie Vaughn
    224,-

    "Questland is a thrill ride . . . Richly imagined, action-packed, maximum fun." ? Charles Yu, New York Times bestselling author of Interior ChinatownYOU FIND YOURSELF IN A MAZE FULL OF TWISTY PASSAGES . . .Literature professor Dr. Addie Cox is living a happy, if sheltered, life in her ivory tower when Harris Lang, the famously eccentric billionaire tech genius, offers her an unusual job. He wants her to guide a mercenary strike team sent to infiltrate his island retreat off the northwest coast of the United States. Addie is puzzled by her role on the mission until she understands what Lang has built: Insula Mirabilis, an isolated resort where tourists will one day pay big bucks for a convincing, high-tech-powered fantasy-world experience, complete with dragons, unicorns, and, yes, magic.Unfortunately, one of the island's employees has gone rogue and activated an invisible force shield that has cut off all outside communication. A Coast Guard cutter attempting to pass through the shield has been destroyed. Suspicion rests on Dominic Brand, the project's head designer?and Addie Cox's ex-boyfriend. Lang has tasked Addie and the mercenary team with taking back control of the island at any cost.But Addie is wrestling demons of her own?and not the fantastical kind. Now, she must navigate the deadly traps of Insula Mirabilis as well as her own past trauma. And no d20, however lucky, can help Addie make this saving throw.?Gamers rejoice! Carrie Vaughn has conjured up a fun and fast-paced story filled with elves, d20s, and Monty Python riffs.? ? Monte Cook, ENnie Award-winning creator of the Numenera roleplaying game

  • av Carrie Vaughn
    158,-

  • av Carrie Vaughn
    113,-

    Carrie Vaughn follows up The Ghosts of Sherwood with the charming, fast-paced The Heirs of Locksley, continuing the story of Robin Hood''s children."We will hold an archery contest. A simple affair, all in fun, on the tournament grounds. Tomorrow. We will see you there."The latest civil war in England has come and gone, King John is dead, and the nobility of England gathers to see the coronation of his son, thirteen year old King Henry III.The new king is at the center of political rivalries and power struggles, but John of LocksleyΓÇöson of the legendary Robin Hood and Lady MarianΓÇöonly sees a lonely boy in need of friends. John and his sisters succeed in befriending Henry, while also inadvertently uncovering a political plot, saving a man''s life, and carrying out daring escapes.All in a day''s work for the Locksley children...

  • av Carrie Vaughn
    186,-

    Kitty Norville is back and in more trouble than ever. Her recent run-in with werewolves traumatized by the horrors of war has made her start wondering how long the US government might have been covertly using werewolves in combat. Have any famous names in our own history might have actually been supernatural? She''s got suspicions about William Tecumseh Sherman. Then an interview with the right vampire puts her on the trail of Wyatt Earp, vampire hunter.But her investigations lead her to a clue about enigmatic vampire Roman and the mysterious Long Game played by vampires through the millennia. That, plus a call for help from a powerful vampire ally in San Francisco, suddenly puts Kitty and her friends on the supernatural chessboard, pieces in dangerously active play. And Kitty Norville is never content to be a pawn. . . .

  • av Carrie Vaughn
    197,-

    There's a hot were-jaguar in town, and Kitty's hungering for his touch . . .

  • av Carrie Vaughn
    243,-

    Remember the werewolves of classic stories and films, those bloodthirsty monsters that transformed under the full moon, reminding us of the terrible nature that lives within all of us? This book is a collection of stories which show that today's werewolves are much more suave - and even sexy - and they've moved from British moors to New York City.

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