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Carolyn M. Cunningham and Heather M. Crandall analyze the rise of climate activist girls who manage to advance the climate movement using social media, ingenuity, and an intersectional approach. United and focused, they confront the challenges of global systems and cultures that maintain power through all kinds of oppression.
Games Girls Play examines the role that video games play in girls' lives, including how games structure girls' leisure time, how playing video games constitutes different performances of femininity, and what influences girls to play or not play video games. Through interviews, focus groups, and qualitative content analyses, this book analyzes girls' involvement with video games. It also examines different contexts in which discourses of girls and video games occur, including girl-oriented video games, activist efforts to change the video game industry, and informal education programs that teach girls video game design.
Abonner på vårt nyhetsbrev og få rabatter og inspirasjon til din neste leseopplevelse.
Ved å abonnere godtar du vår personvernerklæring.