Utvidet returrett til 31. januar 2025

Bøker av Augustus Boarsblood

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  • av Augustus Boarsblood
    175,-

    The mysterious "Megiddo" witnesses the separation of two people out in the Wastes surrounding the Lodi District. Megiddo further disrupts these two as he watches his Tech-boy Tomas as he tries to warn them against his employer's ulterior motives. Back at Lugh's night-club - Carrowkeel - Waxxy is on the hunt, too. This is interrupted, however, when he witnesses Bara and Morrigan under the "protection" of the Longspear's establishment. Tomas warns Lugh of impending threats - all of whom have been fashioned to serve one purpose - the destruction of everything the Longspear has built. Waxxy goes through his list of enemies and instead of combating the threat, Megiddo allows it to happen, in order to wipe the slate clean and start his plans with a different direction. We learn of what Tomas has asked of Aurelia - one of the two women Megiddo had been seeking - and we see that she is more than meets the eye. In that same vein, she mentions to Frankie his role to play in this dramatis personae - something he knows has been waiting for him, for a very long time. Frankie Fasthands confronts Megiddo - and the resulting fallout will set a new course of action for both hero and villain in the next graphic representation.

  • av Augustus Boarsblood
    164,-

    The Wax-Man describes his experiences in Lochmoor; he is then sent to keep tabs on Tomas, another who is indirectly under the employ of the Recruiters. After Tomas realize he is being surveilled, he decides to take the information he has gathered on his "subjects" and give it to another interested party. Tomas reflects on his work for the Recruiters; he realizes that they seem to have ulterior motives regarding their strategies for those on their List. After receiving the digital information from Tomas, another One - a woman named Zahra attempts to meet with the only Other she knows is like her - the owner of the Nightclub called Carrowkeel. After a misunderstanding with Lugh, Zahra is asked to leave, as she turns to her other compatriot - who happens to be Lugh's employee - for any guidance. While this is happening, Carrowkeel is coincidentally being infiltrated by Waxxy. Frankie and the Wax-Man have a confrontation - the result of which turns out to be another misunderstanding. Or Misdirection.

  • av Augustus Boarsblood
    153,-

    A youth appears in the Lodi district of the City - apparently out of nowhere and with no explanation - and without any background information, the youth is relegated and assigned to the Lochmoor Psychiatric Ward of Huddlestone prison. After years of incarceration, this now-adult "Wax-man" is released upon the terms of the New Memorial Day - which has secretly been orchestrated by a man known as the Recruiter. This mystery man seems to have Waxxy's best interests in mind... but how far can One really trust a man who hides behind a Mask? The Event surrounding Waxxy's arrest causes a sudden and inexplicable release of energy throughout the material world - it subsequently reveals gates which had been previously hidden in plain sight. These Gates are the doorways by which Others begin to infiltrate the City - and the Lodi Ward, in particular - and with the arrival of a number of Strangers comes the onset of strange occurrences inherent to the mere existences of these phenomena.

  • av Augustus Boarsblood
    175,-

    Borty finds himself in prison. Again. He tells the audience of the betrayals of his ancestors and mentors. In a series of vignettes, his audience is finally shown how Andrea Parker transformed into Elle. Eventually, this transformation continued into a Strange Nightmarish woman who remains Nameless throughout a majority of the recollection. Borty's mentor foregoes his apotheosis and returns to the City to find answers regarding his youthful Charge. The strange version of Andrea then finds a vessel to free her from the prison in which she is held. We are given a glimpse into the "deal" this woman has made to ensure her escape with none other than the Man in Black, Demi. The woman soon finds out this deal has many strings attached as MIB has ulterior motives for wanting to disrupt Borty's life. The Strange Liberator also finds a new obsession with the consumption of the light that is part of Rahan's legacy to his grandson. This Liberator also entices others to do his bidding in both keeping Borty imprisoned as well as aiding in the attempt to destroy the young Shepherd. In order to save his friend, a trickster sacrifices the comfort he had been dependent upon - The Night - and in doing so, makes himself vulnerable in the future. The Andrea/Elle Former then turns her sights onto this new version of the Old Man... but not until she gets answers from MIB regarding Its choice to tap her as his steward.

  • av Augustus Boarsblood
    200,-

    How far must They Go to be Reunited with Their Children? Old Adversaries must put aside past enmity to find the Truth. The Survivors of 'Salem's destruction not only bring the Memory-Wasting Affliction with them - but the "gifted" notion of The Night, which is an intangible change of behavior first offered by Old Man Lopt in exchange for the cure to Hilo's Antidote to Life. In an effort to safeguard the new District of Lodi, a man called "Architect" uses Hilo's philosophies and his own technological advances to transfer The Brights to a monorail which surrounds the City. Unfortunately, this has the memory-erasing effect which the Survivors sought to escape - many of them fall victim to their loss of memory and place... and many outside Lodi are attacked by the Mystery Woman of their fireside ghost-stories. After a brief reconciliation, the Old Man is sent to protect the remaining Survivors as his Old Rival stands alone - between the Mystery Woman and her goal. When the truth about Un-Existing is offered, Lopt and his old friend/adversary are allowed to go forth and bring Their own End to the Memory-Stealing power of the Architect's Monorail.

  • av Augustus Boarsblood
    208,-

    What are the consequences of pushing One too far? Ryan's Ríastrad - the famed Irish "Battle-Frenzy" - is the Answer. Civil Unrest remains a threat to the Citizens of 'Salem. Recognizing the plays for power, Frankie Fasthands - like Charlie Treadway, years prior - returns in an attempt to dissolve the current incarnation of the Triumvirate. Ryan realizes that those who defy Death are destined for self-torture in the Guilty Spaces of his Grandfather's Realm. Unwilling to commit to this belief, the Doc-Rua enlists the aid of Rilke - who has returned to Interfere upon Frankie's behalf. Ryan continues to question his family's supposed "neutrality", and as he concludes the role Time plays in his own existence - the Doc-Rua begins to allow a self-destructive Singularity to grow within him while Rilke gathers the Memories of The Lost upon the White Stone Path.At the Center of the City, Hilo has somehow engineered a method of wiping out the Memory of the Old World to make way for his New One. The only option to battle the "Brights" of his Panopticon is a less than savory option - for the only thing that can combat this power is that of The Night. Thus, an old trickster is called upon and invited to "set things right". With this apparent furlough, Seventeen is able to fulfill the actual vow, as intended, between himself and his oldest enemy and foe.

  • av Augustus Boarsblood
    197,-

    This is the graphic novelization of "The Have-Not Nines" and the first part of the "Color Me Narcissist" storylines. The main protagonist running throughout the narrative is a young man named Verges. We are first introduced to him as he sits in his solitary cell after tattooing himself with makeshift tools he has found throughout his prison and contacts there. His own "story" is then seen through the perspectives of other characters with whom Verges interacts - his foster-father, his orphan "sisters", and even a somewhat devious and maniacal inmate whose life-story shares many commonalities with the overarching plot of the novel. Through these micro-interactions, we view the characters as (often small) parts which comprise the entire premise of the novel - that of the remaining antagonisms inherent to the Old vs. New World ideologies and perspectives. Verges is a "child of two worlds" - having experience with both a nomadic lifestyle as a "street rat" orphan and as one of the fortunate youths who have been "reclaimed" by polite society into an educated world of progress. Some familiar faces - along with new ones - gather in an attempt to find any means of procuring Verges' release from prison. However, the ulterior motives of those who seem to want to help overwhelm the protagonist to the point of Verges choosing exile rather than compliance. Again, this goes against the "status quo" of "what is expected" - and compromises the relationships Verges seeks. The drastic measures, then, of those who earnestly desire to help Verges attain his freedom - come at a great personal cost, resulting in the "formation" of a new generation and its protagonist - who we will meet in the next iteration of the mythic storyline.

  • av Augustus Boarsblood
    236,-

    Follow Borty, also known as Crookless, a young man trying to reconcile his old-world upbringing with a new-world perspective. Watch as he struggles with the assumptions of his family's legacy within the city of Lodi - and how he questions and rebels against them. But he is not alone. His Godfather, an old man called Lopt, attempts to guide his young charge through the pitfalls of a new future. Can the Old Man be trusted? What are his motives? And just how did he happen upon his protégé on that particular day? Old Man Lopt discusses the inherent difficulties in trusting "truths" offered by authors, narrators, and characters - the problems their perspectives have on the actual fashioning of stories. Set within the background of technological progress and development, the characters learn how to adapt by either accepting inevitability... or fighting against it. This offers a literary critique of the stereotypical tropes found in popular culture, literature, and other media. Through the characters' actions and ideas, we are given insights into why certain tropes still exist... and why others are overused to the point of losing their original meaning and intent.

  • av Augustus Boarsblood
    232,-

  • av Augustus Boarsblood
    187,-

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