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  • av Amy McNulty
    199 - 237,-

  • av Amy McNulty
    198 - 251,-

  • av Amy McNulty
    237,-

    Large print edition.¿If Dahlia Poplar wants to stay safe, she's trapped back in Luna Lane for the foreseeable future. Though she's happy to be home, her boyfriend is moving back to Scotland for good. But even though her own gargoyle blood showed that she and Cable Woodward are endgame, she can't help but worry that the distance will drive them apart.However, her love life isn't all that's on her mind. With a gargoyle boy to instruct in the ways of the world and a cousin witch she's barely sure she trusts moving in, Dahlia has a crowded house for the first time in years. When the gargoyle starts playing video games with neighborhood children, Dahlia's overjoyed to see him making new friends. When her vampire ex-boyfriend picks up a controller and starts his path toward game addiction, Dahlia is less enthused because Draven is no longer leaving his house at all. And her relationship with Cable might be the root cause.Now a vampire lord is in town, accusing Draven of a gruesome murder after someone's attempt to create a new vampire went wrong. It's game over for one of Dahlia's dearest friends unless she can level up to become a better sleuth and rescue the undead man from the actual final boss who committed the deed.

  • av Amy McNulty
    199,-

    If Dahlia Poplar wants to stay safe, she's trapped back in Luna Lane for the foreseeable future. Though she's happy to be home, her boyfriend is moving back to Scotland for good. But even though her own gargoyle blood showed that she and Cable Woodward are endgame, she can't help but worry that the distance will drive them apart.However, her love life isn't all that's on her mind. With a gargoyle boy to instruct in the ways of the world and a cousin witch she's barely sure she trusts moving in, Dahlia has a crowded house for the first time in years. When the gargoyle starts playing video games with neighborhood children, Dahlia's overjoyed to see him making new friends. When her vampire ex-boyfriend picks up a controller and starts his path toward game addiction, Dahlia is less enthused because Draven is no longer leaving his house at all. And her relationship with Cable might be the root cause.Now a vampire lord is in town, accusing Draven of a gruesome murder after someone's attempt to create a new vampire went wrong. It's game over for one of Dahlia's dearest friends unless she can level up to become a better sleuth and rescue the undead man from the actual final boss who committed the deed.

  • av Amy McNulty
    212 - 256,-

  • av Amy McNulty
    237,-

  • av Amy McNulty
    199 - 237,-

  • av Amy McNulty
    212,-

    A traumatized former faery champion. The beguiling former faery prince who manipulated her once before. A chance to correct the past mistakes that haunt her as the battle between blood, bloom, and water fades into memory.Autumn Sheppard could once grow vines from her hands, but if she shared that with anyone, they'd think she was delusional. She's spent the past ten years suppressing the nightmare of her actions during the battle between faeries, vampires, and mermaids, even as her older sister and step-sister moved on with their lives.When Orin, the conniving faery prince, asks for her help, she wants to run, but he's the only one who still has faith that she can make things right. Tasked with finding a fallen angel, Autumn discovers the hottest boy in school is exactly the guy she needs on her side. If only he could see past her geeky, outcast personality-and believe that magic is real.The fifth and final book in the Blood, Bloom, & Water series takes the story ten years into the future, when the former champion of bloom is the only hope for the resurrection of lost friends and foes alike. With the help of a fallen angel, she might succeed-even if her wish comes with fatal consequences.

  • - Large Print Edition
    av Amy McNulty
    237,-

    Large Print Edition.¿After the disaster of the month before, Dahlia Poplar, cursed witch and helper extraordinaire, is ready for her serene, supernatural small town life to return to normal. However, her hopes for a more peaceful existence don't last when a childhood friend moves back to Luna Lane to open up an escape room.With the Spooky Games Club thriving, Dahlia decides to help her friend by using her magic to quickly get his business up and running. Dahlia's enchantments accomplish the task, but before the Games Club has a chance to enjoy the new attraction, a test of the escape room results in a freak, fatal accident. Riddled with guilt, Dahlia wonders where her enchantments went wrong-or if there's something more to the disaster.The only way to divine whether or not the death was her fault, the result of an accident, or murder is to investigate-and perhaps even play the dangerous game herself. In this one-hour escape room, failure to escape could mean death, not just for Dahlia, but for those she holds most dear.

  • av Amy McNulty
    177,-

  • av Amy McNulty
    356,-

    Get the complete three-book The Never Veil Series in one collection. The first book is the winner of The Romance Reviews' Summer 2016 Readers' Choice Award in Young Adult Romance. A series readers are calling "spectacular and heartbreaking."In a village of masked men, each man is compelled to love only one woman and to follow the commands of his "goddess" without question. A woman may reject the only man who will love her if she pleases, but she will be alone forever. A man must stay masked until his goddess returns his love-and if she can't or won't, he remains masked forever.Seventeen-year-old Noll's childhood friends have paired off and her closest companion, Jurij, found his goddess in Noll's own sister. Desperate to find a way to break this ancient spell, Noll instead discovers why no man has ever chosen her. She is in fact the goddess of the mysterious lord of the village, a man who refuses to let Noll have her right as a woman to spurn him.Thus begins a dangerous game between the choice of woman and the magic of man. The stakes are no less than freedom and happiness, life and death-and neither Noll nor the veiled lord is willing to lose.Praise for Nobody's Goddess: "The story is fun and engaging, featuring a female protagonist who will resonate with young teens." ~School Library Journal"...A whirlwind of time-bending adventures that immerse readers in a maelstrom of plot twists and allusions to "Beauty and the Beast" and other fairy tale love stories, while Noll's understanding of gender-based social and cultural dynamics develops." ~Publishers Weekly

  • av Amy McNulty
    177,-

  • av Amy McNulty
    188,-

  • av Amy McNulty
    165,-

    Terror. Callousness. Denial. Rebellion. How the four teenage children of leaders in the duchy and the neighboring empire of Hanaobi choose to adapt to their nefarious parents'' whims is a matter of survival.Rohesia, daughter of the duke, spends her days hunting "outsiders," fugitives who''ve snuck onto her father''s island duchy. That she lives when even children who resemble her are subject to death hardens her heart to tackle the task.Fastello is the son of the "king" of the raiders who steal from the rich and share with the poor. When aristocrats die in the raids, Fastello questions what his peoples'' increasingly wicked methods of survival have cost them. An orphan raised by a convent of mothers, Cateline can think of no higher aim in life than to serve her religion, even if it means turning a blind eye to the suffering of other orphans under the mothers'' care.Kojiro, new heir to the Hanaobi empire, must avenge his people against the "barbarians" who live in the duchy, terrified the empress, his own mother, might rather see him die than succeed.When the paths of these four young adults cross, they must rely on one another for survival-but the love of even a malevolent guardian is hard to leave behind.

  • av Amy McNulty
    199,-

    After the disaster of the month before, Dahlia Poplar, cursed witch and helper extraordinaire, is ready for her serene, supernatural small town life to return to normal. However, her hopes for a more peaceful existence don't last when a childhood friend moves back to Luna Lane to open up an escape room.With the Spooky Games Club thriving, Dahlia decides to help her friend by using her magic to quickly get his business up and running. Dahlia's enchantments accomplish the task, but before the Games Club has a chance to enjoy the new attraction, a test of the escape room results in a freak, fatal accident. Riddled with guilt, Dahlia wonders where her enchantments went wrong-or if there's something more to the disaster.The only way to divine whether or not the death was her fault, the result of an accident, or murder is to investigate-and perhaps even play the dangerous game herself. In this one-hour escape room, failure to escape could mean death, not just for Dahlia, but for those she holds most dear.

  • av Amy McNulty
    212,-

    An insurgent mermaid champion. The vampire champion who just wants to see this war end. The battle between blood, bloom, and water is about to come to a head.Ember Goodwin knows it looks bad that she''s now the champion of water, but she firmly believes that the ends justify the means. Though smitten with her merman prince, she''s not certain they can keep their plans to save those she''s wronged secret from the friends and foes alike who would stand in their way.Ivy Sheppard never saw herself crossing sides to become the champion of blood, but it''s the only way to protect her little sister from their traitorous step-sister. What she doesn''t expect is to fall in love with an undead prince whose days might be numbered.The fourth book in the Blood, Bloom, & Water series sees friend become enemy and adversary become lover in the climax of the battle between vampires, mermaids, and faeries. After the events that unfold, things will never be the same. 

  • av Amy McNulty
    175,99

    A beguiling vampire. The besotted girl who agreed to be his champion. The ongoing battle to save not only the vampires, but also the world.Ember Goodwin didn't realize that falling in love would mean sometimes transforming into a vampire-or that she'd be able to shoot fire from her hand. Though she never wanted her step-sister to be her enemy, she can't just stand aside and let the merfolk proceed with their wicked plans. After walking amongst the undead, she knows that vampires are the true heroes of the ancient conflict, and she'll do what it takes to make sure they win-even if that means going against the sibling who got caught up on the wrong side of the war.The third book in the Blood, Bloom, & Water series takes the war between fangs and fins to new heights as betrayals and secrets threaten to unravel even the best of intentions.

  • av Amy McNulty
    175,99

    The second book in the Blood, Bloom, & Water series starts the war between fangs and fins in earnest as the merfolk plan their assault to bring down the unnatural undead vampires once and for all.

  • av Amy McNulty
    182,-

    A dapper vampire. A sullen merman. Two heirs to a great conflict-and each needs to claim a beloved to become his kindred's champion.High school senior Ember Goodwin never had a sister, but after her mom's remarriage, she now has two. The eldest is no stranger to her-Ivy is a witty girl in her grade who's almost never spoken to the shy bookworm before-but she's surprised to find the popular girl quite amiable. Their burgeoning friendship is tested, however, when Dean Horne, a pale, besuited charmer, shows interest in them both and plans to reveal his appetite for blood to the one who'll stand by his side.Seventeen-year-old Ivy Sheppard is tired of splitting her time between her dad's and her mom's, particularly when her dad uproots their lives to move them in with his new wife and step-daughter. Used to rolling with her parents' whims, she tries to make the best of it and befriend her nerdy new step-sister. Her hectic life grows more unwieldy when she catches the eye of junior Calder Poole, whom she swears she sees swap well-toned legs for a pair of fins during a dip in a lake. Now she's fending off suitors left and right, all while trying to get to the bottom of the strange happenings in her town.The first book in the Blood, Bloom, & Water series sets family against family and friend against friend as an epic, ancient war comes to a head in a supposedly sleepy suburb.

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